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| Natural Selection - General Discussion General Discussion for Natural Selection |
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#1 (permalink) |
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Join Date: Jan 2005
Location: TN
Age: 22
Posts: 789
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Balance plugin
I know I've been gone for a while, but there's not much I don't remember. I know that that balance plugin was in play and working pretty effectively.
I've recently came into the knowledge that our CSS server has a record of stats for each player. They're not really exclusive stats, but they're stats. http://www.gametracker.com/server_in...&page=1&query= That website lists every player who has played on the CSS server. It also assigns players a decimal number according to how many kills they get per minute. If you'll notice the 0.5 players, you will see the majority of the CSS server's high skilled players. I was wondering if TGNS couldn't implement something like this into the balance command. I do notice that people who have only played long enough to get less than 5 kills have a higher ratio of kills per minute. Several players who have only 1 kill register as 1 kill per minute. This could cause problems, but overall, I think it's doable. Just food for thought. -Mom
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Yer Mom /O> To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n |
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#2 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,786
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Re: Balance plugin
No. Keeping track of it would require more resources than we care to allot, as (as we've been through many times before) any other statistic other than W/L begins to draw away from the purpose of the balancing; an even chance of either team winning.
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