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| Natural Selection - Map Development Discussion on the development of new maps for Natural Selection. |
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#16 (permalink) |
![]() Join Date: Jul 2006
Location: Orange County
Age: 19
Posts: 1,105
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Re: NEW TG MAP - almost finished
Hey, I'm really intrested in seeing the map, especially since you did it all by yourself, but I can't use the link. It's not only broken but I can't go to the originating site
Did it go offline?-Sirusblk
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#17 (permalink) |
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Join Date: Jul 2005
Age: 21
Posts: 483
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Re: NEW TG MAP - almost finished
Damn thats big. I think by default max patches is around 75000 (nearest square of 2?) for the half-life engine. As I recall it was an arbitrary number and bypassable, but wow.... wow.
Is that normal for NS maps? |
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#18 (permalink) |
![]() Join Date: Jun 2004
Location: New Hampshire, USA
Age: 27
Posts: 560
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Re: NEW TG MAP - almost finished
OP8, your website has been off line for the past week! Where's those screens at!!
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Read the TG Primer, the TGNS Primer and most importantly, the TGNS Rules | My Website!! birdie_in_Texas:ok..i feel stupid here..what is "NS"..? Wyzcrak:Natural Selection. Don't feel at a loss for not knowing the acronym. Feel at a loss for not having experienced the game.
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#19 (permalink) |
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Join Date: Oct 2004
Location: Kingman AZ.
Age: 20
Posts: 1,445
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Re: NEW TG MAP - almost finished
I was thinking the same thing. I'd like to take a in depth look at this map.
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