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09-20-2006, 07:59 PM #151
Re: TGNS Map Making Team
I'm switching hives. Not doing Coolant anymore, I'm doing Drilling. Cavern type leaky water pipes kinda dark scary place.
-MomYer Mom /O>
To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n
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09-20-2006, 11:39 PM #152
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09-20-2006, 11:44 PM #153
- Join Date
- Oct 2005
- Posts
- 132
Re: TGNS Map Making Team
I would like to make another rooom if possible. Maybe another Room for a seige spot that would be more round and have a different theme.
And my brother wants to make a hallway or two that leads to one of the rooms if thats ok with you guys.
So yeah if you need another room I'll do it.
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09-21-2006, 01:50 AM #154
Re: TGNS Map Making Team
Mind if i ask some things? I'm 'new' to the old hammer. I know how to complie and test maps and how to make almost anything with the Half Life 2 hammer but i don't know with this hammer. Could anyone tell me how to complie / test maps / how to make glass (If you have to just use entities or something) and such, i think i know most of it but if i could just be told how to complie and test it i could find out for myself. Thx!
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09-21-2006, 04:17 AM #155
Re: TGNS Map Making Team
Ok, never mind about compile and testing. I figured out how now (After correcting about 40 errors) Could anyone point me to some tutorials for what i said above?
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09-21-2006, 02:32 PM #156
- Join Date
- Mar 2006
- Posts
- 40
Re: TGNS Map Making Team
There's a bunch of useful tutorials here:
twhl.co.za/tutorialbrowse.php?tuttype=1
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09-21-2006, 09:36 PM #157
Re: TGNS Map Making Team
Whoa! thx Lagarto, that'll do.
I think the read room is closing on completion if you want to see it (The BMP or Hammer file) I'm almost happy with it.
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09-22-2006, 11:01 AM #158
Re: TGNS Map Making Team
Okay, the deal.
As far as people making rooms and hallways go, I don't mind contributions at all, but like I said before:
ALL ENTRIES HAVE TO BE APPROVED BY THE ENTIRE MAPPING TEAM
Right now, the team cosists of myself, Irish_Pirate, Slayer of Hippies, and xtc. Donat seems like he's interested, so he'll probably be a member soon.
EVERYONE ELSE IN THE COMMUNITY IS FREE TO MAKE ANY PORTION OF THE MAP THEY WANT but be advised that the above statement will cover your entry. If ONE person doesn't like it or thinks it doesn't fit the scheme, then it's not in.
Bare in mind that we will not just reject entries and forget about them. We realize that it's taking people time out of their every day lives to make these things for us, and every contribution will be reviewed extensively, but if something just won't fit, or for some reason we don't like it for this map, it won't be placed in the map.
-MomYer Mom /O>
To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n
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09-22-2006, 12:27 PM #159
Re: TGNS Map Making Team
Yea i'm interested, I will probly end up changing or fooling around with readroom textures if you don't like them. I have all my textures down, after skimming all those tutorials (thx lagarto) I now just have to get some "Join Marine" and so on to pop up, as well as some other stuff. Tutorials defintly helped thou, and feel free to tell me the textures suck when i show them to you
I don't know exactly the look of some parts of the map, but i 'like' them.
I also have an idea for a double if you guys plan/want one. I'm just coming in here mid-production so i just need to get myself up to speed soon
EDIT: any MSN messanger or time i can catch you yer mom? Your not on TS always so i was wondering if ya had any messangers and such.Last edited by Donat; 09-22-2006 at 12:36 PM. Reason: Added.
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09-22-2006, 08:15 PM #160
Re: TGNS Map Making Team
I have MSN. I'll PM you my address. I'm wrapped in school a bit, so I'm trying to stay away from Hammer for a while, and TS always gets me involved in Hammer, so I've decided to stay away from it for a bit.
My Xfire is open to the public. It's yermom. Add me if you wnat, I normally keep it on.
The double in my map is going to be the direct center. It's going to be an enormous cafeteria with 4 entrances. As far as contributions for it go, I was planning on doing it myself as soon as I got to it, but it's going to be quite a while before I get to it.
-MomYer Mom /O>
To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n
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09-23-2006, 01:31 AM #161
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09-23-2006, 04:38 AM #162
Re: TGNS Map Making Team
I'm havin trouble with the lighting, i have lights, and i've made sure fullbright is off, but they arn't working. I even have a low set light_enviorment to limit the light but it is still 'fullbright'ish. Any one have any ideas? Its 3 AM here so i'm gonna sleep on it and relook at tutorials in the morning. looks alot better thou since i un-unitextured it.
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09-23-2006, 01:59 PM #163
- Join Date
- Feb 2006
- Posts
- 363
Re: TGNS Map Making Team
Make sure you've completely surrounded your map with a box without holes (made of brushes). If you don't have that your map will 'leak' to the "void" and lots of things won't work. Also make sure you're compiling with rad and vis on.
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09-23-2006, 02:09 PM #164
Re: TGNS Map Making Team
I know it has no leaks, i've checked and the complier told me so.
And aha, for some odd reason, Rad and Vis when i complie are off... now THAT makes sense, now its gonna build a lightmap. Thx Slayer, would have taken me forever to find that out on my own.
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09-23-2006, 04:41 PM #165
Re: TGNS Map Making Team
I started making a hallway, since you guys said you wanted some hallways. I worked on it for a couple of hours, but haven't compiled it yet. If you wanna see pictures just click on the link below. I wanted to save space on this thread. Let me know what you think...
Custom NS Hallway [Under Construction]
-Sirusblk

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