-
09-08-2006, 01:22 PM #91
Re: TGNS Map Making Team
Xtc, I really would appreciate it if you didn't give up. I have no working knowledge of inserting objects into the map, but I know that you can go online and download prefabed objects to add that already have textures applied. Chances are the object's textures are missing, or something.
You can texture your crates by searching for crate textures in the apply textures tool. There should be textures for them, and if there aren't, just leave the objects out or build them yourself. Building a crate isn't hard. In fact, building a lamp isn't entirely too hard.
I'd like to see people in the TS Half-Life Engine for support for those of us who are just learning Hammer. If this is going to be a community effort, we need to have a place for people to come for immediate help, so if you have a fairly working knowledge of Hammer and it's uses, please idle in the TS-Half Life Engine channel when you're playing or just goofing off or have some time to spare.
Also, we still need to discuss hive designs. If you guys are as interested as these seven some pages show, let's get to talking and get this thing started.
-MomYer Mom /O>
To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n
-
09-08-2006, 06:45 PM #92
Re: TGNS Map Making Team
Aight so im down to make a room, give us assignments!
-
09-08-2006, 07:17 PM #93
Re: TGNS Map Making Team
Let's decide on the hive theme's first, and then work our way out. I figure the hives will take the most work, and the most teamwork, so I think it's a good place to get started.
Originally Posted by Yer Mom
-MomYer Mom /O>
To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n
-
09-08-2006, 07:47 PM #94
Re: TGNS Map Making Team
Actually there are some built in prefabs, If you select the Select Tool or the Block Creation Tool on your right side, you'll see this:

Now if you go under Categories, you can choose from a couple of objects (computers, crates, random stuff). Pick random stuff if you don't see it listed.
Then under Objects, you can choose what you want, then just draw it like you would a box, or any primitive.
Alternatively, thanks mom for letting me know about this, you can choose Primitives as your Categorie, and then choose from all sorts of other shapes rather than just block. Like a cylinder, for those rounded edges on som maps. That way you don't have to mess with vertex mode.
Hope I helped some of you,
-Sirusblk

-
09-08-2006, 09:25 PM #95
Re: TGNS Map Making Team
I think the easiet way to come up with a hive "theme" would be to start by naming the hive.
This takes place in a factory like setting so we just need some large areas that would be present in a factory and pick three for hives.
My suggestions:
Generator
Cargo
Testing Lab
Research Lab
Manufacturing
Mess Hall
Crew Quarters
Assembly Line
Coolant
-
09-08-2006, 09:41 PM #96
Re: TGNS Map Making Team
Also "Facility" sounds cool instead of Lab, at least it does to me.
Hey YerMom, I think I found out how to slow down marines in the hive area with friction. It has to do with one of the entity brushs I believe. I could tell you more specificly if you're still intrested.
-Sirusblk

-
09-09-2006, 07:28 AM #97
Re: TGNS Map Making Team
yo we should have a sweet hive thats inside of an aquarium like with cool fish we could steal from half-life
-
09-09-2006, 01:49 PM #98
Re: TGNS Map Making Team
I like the Assembly Line idea. It adds to the factory effect.
Anyone else?
Sirus, I can't seem to grasp what you're trying to set up when you refer to setting up Hammer 3.4 for NS. You can set up any Hammer for NS, unless you're refering to launching the game from Hammer after compiling the map, it just takes configuration and I explained that the other night in the TS Session, and a guide to do it is also located in this thread a few pages back.
Just confused on what your trying to set up?
-MomYer Mom /O>
To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n
-
09-09-2006, 04:22 PM #99
- Join Date
- Oct 2005
- Posts
- 132
-
09-09-2006, 05:26 PM #100
Re: TGNS Map Making Team
All the hammer prefabs use half-life textures. If you want to use those you should make sure you add the following textures to hammer
half-life.wad
liquids.wad
xeno.wad
decals.wad
Most of the prefabs just use textures from half-life.wad
Prefabs are nice but you can't make a whole map out of prefabs. If not being able to use prefabs makes this too much trouble you should probably stop now.
-
09-09-2006, 05:40 PM #101
Re: TGNS Map Making Team
Try to avoid "Generator" and "Cargo" simply because those are such common names. Of course, sometimes they just really fit the area, but if you can find any alternative then try that first.
-
09-09-2006, 08:25 PM #102
Re: TGNS Map Making Team
I want a hive called Bort Processing, just so I can hear my entire team screaming "Bort! Bort!" while our hive is dying to a shotgun rush.
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
-
09-09-2006, 10:53 PM #103
Re: TGNS Map Making Team
That's gonna be a negative.

-MomYer Mom /O>
To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n
-
09-09-2006, 11:28 PM #104
Re: TGNS Map Making Team
Let's play it this way... if you want to do a hive, pick one from this list:
Testing Lab
Research Lab
Manufacturing
Mess Hall
Crew Quarters
Assembly Line
Coolant
Processing
Pipeline
Steam Ducts
Assembly Room
Water Filtration(Purification)
Or create your own theme and post it.
We'll accept a maximum of 6 hive rooms (blueprints, not rooms themselves) total, 2 hive room restriction on each individual. Compare them all and decide from there. The 3 people that have the most votes from the community will be able to create the hive room with the assistance of other members if that person so chooses.Yer Mom /O>
To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n
-
09-10-2006, 06:09 PM #105
- Join Date
- Aug 2006
- Location
- west TN
- Posts
- 163
Re: TGNS Map Making Team
A few more (not fully thought out) names
Bridge
Docking port
Captains quarters
Communication Room
Nursing hall
Engineer's hall
Escape pods
Life support
briefing room
tactical operations
aka Roland (the Headless Thompson Gunner; not of Gilead)
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)




Reply With Quote



Bookmarks