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Natural Selection - Map Development Discussion on the development of new maps for Natural Selection.

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Old 09-07-2006, 02:57 PM   #1 (permalink)

 
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Mapping resources

If you guys will post a link and a brief description of mapping resources you find, I'll add them to this first post. For as long as there's an interest here in mapping, I'll leave it stickied.
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Old 09-08-2006, 01:23 PM   #2 (permalink)
 
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Re: Mapping resources

I'd like to ask anyone with resources to post here. Links, websites, etc. Also, for those of us who are learning how to use Hammer, I will be idleing in TS in the Half-Life engine channel for any questions you have.

Also, if you can't post images that you'd like to post, this:
http://www.prophotohost.com/myspace-picture-host.php
is a free hosting website. It will give you three boxes to copy from after you upload your image. The bottom one will have a link. Posting that link in these forums will give people access to the image you've uploaded. This can be used for people posting images of explinations, lighting, etc.

When Wyz mentions resources, I don't want everyone to think it's ONLY links to websites. Resources can also consist of you figuring something out and explaining it in detail. This is our sticky, if you think it's important to the mapping community, post it here by all means.

-Mom
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Old 09-08-2006, 10:14 PM   #3 (permalink)
 
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Re: Mapping resources

I'd like to point out and save some people the trouble of trying to set up the Hammer version in the Source SDK for NS. All our individual experiments in setting it up failed. For a version that works, I think we'd all recomend Hammer Editor 3.4. The good news is that you don't have to run steam to run this like you do with the Source SDK, and the glitch were you scroll in the 2D views unsmoothly is not present in this version.

The bad news is is that it's not set up for any game, period. I'll be working on a tutorial to help those set 3.4 up to get it working for NS, hopefully done by the end of this weekend. I do plan on using screen shots, and will post a link here as soon as I can.

-Sirusblk
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Old 09-13-2006, 12:23 AM   #4 (permalink)
 
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Re: Mapping resources

http://www.interlopers.net has an extensive list of hammer tutorials for the Source engine, which should carry over in large part to mapping for NS.
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Old 09-22-2006, 01:37 PM   #5 (permalink)
 
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Re: Mapping resources

Very useful tutorials:

twhl.co.za/tutorialbrowse.php?tuttype=1

Posted in another thread by lagarto, moving here to keep as a resource / easy acess. All tutorials in there are a good read, and help you catch up with everything.

*These tutorials are for old hammer, so good for NS.

Last edited by Donat; 09-22-2006 at 01:37 PM. Reason: Added
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Old 09-22-2006, 06:23 PM   #6 (permalink)
 
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Re: Mapping resources

http://collective.valve-erc.com/inde...hl&expand=func

Half-life entities, complements of the VERC
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Old 03-26-2007, 01:31 PM   #7 (permalink)
 
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Re: Mapping resources

They don't make guides any better then this one:

http://www.unknownworlds.com/ns/stat...uired_Settings

If anyone wants to learn, i took a quick look and MAN o MAN does it look sweet with all the info (including on entities i know now how to fix the commander view, sweet!)

Also could we get this thread sticked?
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Old 04-10-2007, 03:33 PM   #8 (permalink)
 
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Re: Mapping resources

a great FAQ for problems and such

http://www.unknownworlds.com/forums/...61923#WHY2-4_2
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