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Natural Selection - Map Development Discussion on the development of new maps for Natural Selection.

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Old 10-10-2006, 01:24 AM   #61 (permalink)
 
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Smile Re: Map making Progress Thread

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Originally Posted by Irish Pirate View Post
With mid terms and everything else I have not touched the map in at least a week. By the way, should I be concerned that my girlfriend wants to get me addicted to WoW?
Avoid the flasy lights! They'll blind you! Just ask Stupid!

But in all seriousness, WOW isn't bad, in the grand sceme of things, it's really fast compared to Everquest 2. It is in my opinion, still slow and will eat up alot of your time. It's fun, but don't expect any adrenaline pumping moments like NS...

-Sirusblk
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Old 10-10-2006, 02:13 AM   #62 (permalink)
 
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Re: Map making Progress Thread

Playing wow reminds me of buying a slug in order to race it.

Mind you, it's not exciting enough to actually BE the slug race in the metaphor- it'd be closer to the nursing stage where you're coddling the slug and reading it lullabies.

EDIT: However, if you're girlfriend's playing it, that changes things significantly. In that case, she can coddle the slug, and you can race it when it grows up.
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Old 10-10-2006, 05:05 PM   #63 (permalink)
 
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Re: Map making Progress Thread

This thread has become the never ending story of whatever.... Whats the topic again?
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birdie_in_Texas:ok..i feel stupid here..what is "NS"..? Wyzcrak:Natural Selection. Don't feel at a loss for not knowing the acronym. Feel at a loss for not having experienced the game.
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Old 10-10-2006, 06:35 PM   #64 (permalink)
 
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Re: Map making Progress Thread

TGNS map, Set in a mining / factory facility.

Made for the community, or it 'will' be.
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Old 10-10-2006, 07:09 PM   #65 (permalink)
 
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Re: Map making Progress Thread

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Originally Posted by Yer Mom View Post
Correct, but I don't want to discourage other people with the time to put it into the map. I've done enough for the time I've spent on the map, but I'd like to do a lot more, and I've got a LOT more to do, if that makes any sense.

I'm looking at a whole section of the map that I've claimed with my name, and I'm very limited on time, so I'd hope that you guys aren't moving so fast that I can't catch up, but if that does happen, then we will find a compromise to fix that problem.

-Mom
I haven't worked on mine for about a week. I plan on doing some more work this week and this weekend and then I should be on my second room. The hallway I am making is close to finish.

And guys Wuss is right. Less spam, more pictures and cotent of what your doing.
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Old 10-16-2006, 01:17 AM   #66 (permalink)
 
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Re: Map making Progress Thread

You guys better be working without my guidance. Know that I'm watching you.

I've done a bit of work, but, like I said, I'm very limited on time these days so most of my time is going to what little NS I can play. My weekends are normally empty, so I'm doing slow work then.

I will get some major things done next week and post some new pictures.

-Mom
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Old 10-16-2006, 11:17 AM   #67 (permalink)
 
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Re: Map making Progress Thread

Oh no he's watching again... Guess i better make a few things i intended to soon...
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Old 10-17-2006, 09:35 PM   #68 (permalink)
 
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Re: Map making Progress Thread

Compiling the work I've done today. I'm currently doing work on the elevator I spoke of earlier, that leads to the first marine node. The node room will be sloped on the edges of two platform (walkways) that extend the room with a node in the middle. Two holes fall into a pit with a trigger_hurt command at the bottom. This room is found after taking the elevator down (or a ladder) a chasm type thing to a lower floor and around a corner. It seems a bit far, but I think it'll be fine for the first node on that side of the map.

The Mining side I'm working on is going to be extremely alien baised, so I have to ask you guys who are working on the other sections to make several rooms that're marine biased for entry into the map. I still need node rooms if anyone is interested in building and submitting material.

-Mom
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Old 10-18-2006, 12:51 PM   #69 (permalink)
 
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Re: Map making Progress Thread

I'd like to see this map kicked into high gear. I've done quite a bit of work on the Mining side of the map, and I've yet to start on the hive. I realize that we all don't have the time to invest into this, myself being one of those people, but I'd like to see more progress than I have. We've moved quite a bit on the map, but I think we need to start thinking about putting things together and getting the middle done.

I'm pushing on getting to the node right before the Mining hive. As I stated in the post above, my side of the map is going to be VERY alien biased. In my head, I see the hive on the farthest side of my hive being more marine biased, and the middle hive being completely balanced.

When I refer to bias, I refer more to how much team work it'll take from the marines/aliens to get the hive/area. On the marine biased side I'd like to see a few vents for lerks to gas, but not enough for them to gain total control, while in the middle I'd like to see vents that'll give access to skulks, but hallways that'll be hard for fades.

We need to start thinking about how things are going to fit together. I know that xtc has made two rooms so far, one with a node, and one for a seige spot outside of a hive. He also spoke of a hallway he was working on.

I need progress updates from the rest of you. Irish, how is your hive going? Everyone needs to give me input on how things are moving. I've made MS, and a hallway extending down to the first node from MS towards my hive. I see a total of 11 or so nodes on this map, including double in the middle of the map. I'd like to seperate double into 4 sections, so that people can contribute to the most strategical spot on the map besides me. My initial plan was to make the entire room myself, but I feel that's a bit selfish and with all the work everyone is doing for the map itself, I should contribute some of the room to you all as well. I don't care what you do, even if you prefab some tables for the room.

Double will be a very large cafeteria. Tables will line the inside of the room. I'd also like to see some custom rails that I could put into the map so to serve the purpose of walkways to the food area of the room (where workers would gather food). The tables should be tall enough to provide cover for skulks, but short enough so that marines can get on top of them.

Maybe you guys can see this in your head, maybe you can't, but there is a LOT of work to be done on the map besides double. We may decide to leave double for last, even. I need seige spots made for hives. I'd assume since Irish is doing Water Purification, he'd want to make his own seige spots, but that's up to him. I need feedback on these subjects so I know exactly how much I need to do to the map before I start adding your contributions in with the rest of it.

As I stated before, I still need node rooms. I need small contributions that aren't going to take much time, so if you're short on time and you've got a big project, concider changing projects with someone who has the time to put in to a big room.

Slayer, if you're still doing Coolant, I need feedback on how far you've progressed, or your plans on progression over the next few weeks.

We need a schedule put together guys, or we'll never get this done. I expect that I can get my hallways leading to the hive I'm doing done by the end of this month, and I'll put all the time I can muster into having that done.

Create a schedule for yourself, or ask me to create one for you. I don't care how you do it, I just need a chronological scale of our progress over the next couple of months.

-Mom
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Old 10-19-2006, 06:00 PM   #70 (permalink)
 
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Re: Map making Progress Thread

Hehe. still better to take your time then rush with a map, things will still need to be changed i'm sure after release. Anyway, that said. Since i'm happy enough with the RR for now, I was thinking of rooms and junk to do and i've made the start, i'll finish it later, but the start of a long pipey back way with a hole overhead and steam billowing out a main pipeline and the destroyed area. It is small, but manuvirable enough i hope for rines. It leads into a room and i was just thinking of making, it has 2 large water pipes and some large wires coming across the celing, there is a control interface, and 2 ways in the room. The pipes should have water in them (or so i'm hoping) I got the steam to work finaly and the scale i made it actualy looks good. I need to basicly give it finishing 'good looking' tutuchs and some light sources.

It looks good, not as big as i normaly end up making and hopefully should be ready soon. I'm doing alot of other stuff as well and don't wanna jjust rush it.
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Old 10-19-2006, 08:34 PM   #71 (permalink)
 
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Re: Map making Progress Thread

Oh yea, its starting to look good. It is finaly, a halway with a vent (Broken into) and pipes, ALOT of steam pooring out of a broken pipe. At the end of the hall is a room with a higher ceiling. It has 2 big pipes (Glass, alien infested) that should contain water (I found that actualy making the tube glass and putting water in it was alot more waste of resrouces). I plan to put some sound in, and i need a function to the tech next to the big pipes. Where ever there is a Brown texture on the end of a hall that is intended as a doorway some where, possibly. But looking good, needs lights and final playing with.
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Old 10-21-2006, 02:46 PM   #72 (permalink)
 
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Re: Map making Progress Thread

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Originally Posted by Yer Mom
Slayer, if you're still doing Coolant, I need feedback on how far you've progressed, or your plans on progression over the next few weeks.
Yeah I know, the problem is that I can concept really good rooms (cliff sides, etc) but when working in hammer they look horrible. Especially since I'm used to Source and Hammer 4, thus having displacements available. Without displacements, cliffsides are a gigantic pain in the ass - also I was trying to do stalagtites and while they look good, they take FOREVER to render.

@irish (or anyone else with knowledge): Is this because each of their faces has to be cut with visleafs and rad?

In any case, is there a way to make complex brushes (50-100 faces) take less time to render while in close proximity with one another? Should I be using a model instead?

Maybe I'll sit down and re-concept stuff to be easier... Right now though, I've had midterms and a large portion of my weekends are taken up with other commitments. After this and next week I should have more free time on the weekends, then we'll see. If someone else is dying to make my map portion, I don't blame you if you want to give primary authority to them and let me catch you on the next map or whatever. If you do give creative authority to someone else, have them PM me if they're looking to do any prefabs or other models.

PS: I recall my hive being Power Generator, and being based on steam power.
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Old 10-21-2006, 04:50 PM   #73 (permalink)
 
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Re: Map making Progress Thread

Yeah, I've been working time to time. Haven't had much time and stuff really lately. You won't be dissapointed though.
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Old 10-23-2006, 01:32 PM   #74 (permalink)
 
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Re: Map making Progress Thread

My room, and hallway are as compelete and detailed as i think their gonna ever need to be. I need to find a time to show if off cause i don't think screen shots would do it justice (I added sounds, steam, little rigies and details).

Think i'll expand on the room into other directions (I have 1 vent in that area, leading out, and 3 other ways, one to the hall, 2 from the room)

And yer mom, we need to make a time already for me to show you, and to show you how to do other junk blah blah... Any TS time that would be nice and that would be praticle?
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Old 10-23-2006, 07:44 PM   #75 (permalink)
 
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Re: Map making Progress Thread

I'm having really frusturating problems with the lighting. I can't really figure it out so I was wondering if I can give someone else more experienced to do the lighting because I really cannot get it to work.
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