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#2 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Map making Progress Thread
I like what you've created, xtc. I think there's some balance stuff to address (more blocked LOS, etc), but I'm guessing that's the easy part once you get as good as you clearly are at creating an environment.
You guys are doing fine.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#3 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,787
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Re: Map making Progress Thread
Make it bumpy. There are a lot of straight faces there, and textures (like that beam) that are DYING to be more three dimensional.
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#4 (permalink) | |
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Join Date: Oct 2005
Posts: 131
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Re: Map making Progress Thread
Quote:
The next room I make will not be a big box. I just didn't know how to make it more round when I started, and decided to just finish it out as a box. |
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#5 (permalink) |
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Join Date: Sep 2006
Posts: 263
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Re: Map making Progress Thread
I feel this looks good enough now to post some pictures. This is the readyroom, be burtal plz, anything that is wrong to change is something it could improve.
![]() ![]() ![]() ![]() As you can see, i've varied textures, lighting and such. Don't comment that one of the lights are off in the picture, its intended Anyway i had it looking differently but after some suggestions about where to put the join_teams from Irish_Pirate i think it looks drasticly better. Now that it's pretty much done, i can move on to making rooms. (Unless there is something horrific i should change) |
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#6 (permalink) |
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Join Date: Oct 2005
Posts: 131
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Re: Map making Progress Thread
Can you make either the join team text smaller or the portals further apart. I don't like it the way it is for some reason.
If you want my emergency lights for where the yellow and black floor is I'll give them to you because it matches my room lol. |
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#8 (permalink) |
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Join Date: Jan 2005
Location: TN
Age: 22
Posts: 789
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Re: Map making Progress Thread
Smallerize them, and maybe, if that's in game, add some new lights. I can see a lot of detail shadowed by darkness, which means a lot of people won't be able to enjoy it (atleast thru the screenshots). Maybe just add some lighting so we can see more texture detail (since you said there is some) in the screenshots then remove them when it goes in to the map.
-Mom
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Yer Mom /O> To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n |
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#9 (permalink) |
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Join Date: Jan 2005
Location: TN
Age: 22
Posts: 789
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Re: Map making Progress Thread
One thing on xtc, now that I notice it. The walkway from the door leading down the ramp is extremely thick. Or atleast it looks that way to me. Maybe smallerize it. (It's shown clearly in the first screen shot)
-Mom
__________________
Yer Mom /O> To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n |
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#10 (permalink) |
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Join Date: Sep 2006
Posts: 263
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Re: Map making Progress Thread
Remeber that it is 'low' lighting, but also your looking at a darker screenshot on a white backround on a lighted moniter. So it will be a bit darker then it actualy is. But yea, i guess the rock lights could stand some higher brightness, i just like the look of it dark, and you can still see most textures.
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#11 (permalink) |
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Join Date: Jul 2005
Age: 21
Posts: 483
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Re: Map making Progress Thread
I suggest spending some time playing with entities and seeing if you come up with any fun ideas for something interactive. If you have 3-4 buttons it will encourage people to explore the readyroom while they wait for a game.
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#12 (permalink) |
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Join Date: Sep 2006
Posts: 263
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Re: Map making Progress Thread
There is a reason that light is off
and there is another as well. I guess i could add more, i was gonna add something in the skybox (No, not a big box with sky on it. The glass box across from the Join teams) where it would be Blue Red and Green buttons that you could toggle the lights in the join team areas, and possible some other things. |
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#13 (permalink) | |
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Join Date: Oct 2005
Posts: 131
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Re: Map making Progress Thread
Quote:
Its one of those issues that I can't really change nor explain because of the way I planned my room. |
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#15 (permalink) | |
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Join Date: Jul 2005
Age: 21
Posts: 483
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Re: Map making Progress Thread
Quote:
I would advise something a tiny bit more straight forward though. Buttons being things that resemble buttons or panals. |
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