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09-23-2006, 11:36 PM #1
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09-24-2006, 03:34 AM #2
Re: Map making Progress Thread
I like what you've created, xtc. I think there's some balance stuff to address (more blocked LOS, etc), but I'm guessing that's the easy part once you get as good as you clearly are at creating an environment.
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09-24-2006, 03:39 AM #3
Re: Map making Progress Thread
Make it bumpy. There are a lot of straight faces there, and textures (like that beam) that are DYING to be more three dimensional.

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09-24-2006, 02:06 PM #4
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Re: Map making Progress Thread
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09-24-2006, 07:00 PM #5
Re: Map making Progress Thread
I feel this looks good enough now to post some pictures. This is the readyroom, be burtal plz, anything that is wrong to change is something it could improve.




As you can see, i've varied textures, lighting and such. Don't comment that one of the lights are off in the picture, its intended
Anyway i had it looking differently but after some suggestions about where to put the join_teams from Irish_Pirate i think it looks drasticly better. Now that it's pretty much done, i can move on to making rooms. (Unless there is something horrific i should change)
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09-24-2006, 10:27 PM #6
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Re: Map making Progress Thread
Can you make either the join team text smaller or the portals further apart. I don't like it the way it is for some reason.
If you want my emergency lights for where the yellow and black floor is I'll give them to you because it matches my room lol.
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09-24-2006, 11:30 PM #7
Re: Map making Progress Thread
Either is defintly doable, waitin for more posts just in case so i'm not changing ever few min.
I guess it would be better perhaps to have the smaller joins, that way it would look alot better.
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09-25-2006, 08:43 AM #8
Re: Map making Progress Thread
Smallerize them, and maybe, if that's in game, add some new lights. I can see a lot of detail shadowed by darkness, which means a lot of people won't be able to enjoy it (atleast thru the screenshots). Maybe just add some lighting so we can see more texture detail (since you said there is some) in the screenshots then remove them when it goes in to the map.
-MomYer Mom /O>
To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n
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09-25-2006, 08:46 AM #9
Re: Map making Progress Thread
One thing on xtc, now that I notice it. The walkway from the door leading down the ramp is extremely thick. Or atleast it looks that way to me. Maybe smallerize it. (It's shown clearly in the first screen shot)
-MomYer Mom /O>
To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n
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09-25-2006, 09:56 AM #10
Re: Map making Progress Thread
Remeber that it is 'low' lighting, but also your looking at a darker screenshot on a white backround on a lighted moniter. So it will be a bit darker then it actualy is. But yea, i guess the rock lights could stand some higher brightness, i just like the look of it dark, and you can still see most textures.
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09-25-2006, 05:23 PM #11
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09-25-2006, 05:32 PM #12
Re: Map making Progress Thread
There is a reason that light is off
and there is another as well. I guess i could add more, i was gonna add something in the skybox (No, not a big box with sky on it. The glass box across from the Join teams) where it would be Blue Red and Green buttons that you could toggle the lights in the join team areas, and possible some other things.
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09-25-2006, 07:55 PM #13
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Re: Map making Progress Thread
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09-26-2006, 02:35 AM #14
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Re: Map making Progress Thread
You should set up like 5 really convoluted easter eggs in the RR that no one could figure out. Like Myst.
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09-26-2006, 12:32 PM #15
Re: Map making Progress Thread
There is a tfc map where the secret room required pressing 5 invisible buttons in sequence and then walking through the illusionary wall that was previously blocked by a door.
I would advise something a tiny bit more straight forward though. Buttons being things that resemble buttons or panals.
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