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Why Ambient Light Sucks
I once played a game called Asheron's Call. It was an MMO with some fpslike skill mechanincs, and it was relatively vast and almost completely non-instanced.
Why am I telling you this? Because there was a dungeon in that game in a place called Tusker Isle. At the bottom of this dungeon was a room with no visible sources of light.
Now, one would think "If there are no sources of light, then the area should be dark, right?" Well no. In this room (it was a major grinding spot) it was as bright as day. So instead of seeing things from a "what could be lurking in that corner?" perspective - everything was effectively on fullbright.
It really doesn't matter how much ambient light there is. If there's light in the corner, coming from no discernable source but the map developer's own ass, it looks unrealistic. It kills the mood, and it ruins dark rooms because... well, because they're no longer dark.
Thus my post. I hate ambient light. With a passion. It serves no purpose except the laziness of a developer who doesn't want to play with lighting to make it look right. It decreases realism not only logically, but graphically. When everything is perfectly lit it comes out not looking like a well-lit room, but a statically lit room, which NEVER occurs in nature. Thus you end up with a room that looks like a box, instead of a room that looks like a room, and don't even get me started on what it looks like with gamma set to max.
So, in conclusion, I want nothing to do with ambient light for the map in any way shape or form.
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