Ok I cleaned up some of the texlights and fixed the UGLY pillars.
You can turn the room's lights on by sending an input to "a_control_room_needpower" (the button in the center of the room is for an example only).
Here's a sample map and compiled version for playing on. I still need to do some polishing (like removing the wallpaper and replacing it with actual computers), and I'd rather you waited till I fixed a few bugs, but if you just HAVE to get it done asap, this version will work.
Before the final is compiled, you need to at least stick buttons to the computer wallpaper, implement a multisource system of 3 "only once" switches (1 in each hive, assumedly), and make the system difficult for the marines to gain control of, and make it
matter if they do.
Here's my updated room:
:LINK: