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Natural Selection - Map Development Discussion on the development of new maps for Natural Selection.

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Old 04-18-2007, 07:03 PM   #1 (permalink)
 
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Lightmaps

Ok I've been saying "texlights" - I think the correct term is "lightmaps".

Basically I've got this bug where I shine a flashlight on a wall and it doesn't smoothly illuminate the wall, instead it just kind of 'stops' at a certain point (as defined by the surrounding geometry?) and then once the light gets over that stop, it illuminates the rest of the brush.

Ex.



Is there a way to solve this without reducing the size of the texture?
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Old 04-19-2007, 03:13 AM   #2 (permalink)
 
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Re: Lightmaps

Very interesting.

I compiled it in hammer 4.1 with a lightmap scale of 4 and 2 (on respective wall halves) and the "broken light" effect remains. Therefore I think it's a problem in the HL flashlight code and not in the texture stretching itself.

In other words; SOL.
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Old 04-26-2007, 01:23 PM   #3 (permalink)
 
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Re: Lightmaps

yup :/ thought HL2 doesn't suffer from this little dilemma.
cant wait for NS:S :P
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Old 04-26-2007, 01:27 PM   #4 (permalink)
 
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Re: Lightmaps

Yes, we all love our HL2 hammer.
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