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04-18-2007, 07:03 PM #1
- Join Date
- Feb 2006
- Posts
- 363
Lightmaps
Ok I've been saying "texlights" - I think the correct term is "lightmaps".
Basically I've got this bug where I shine a flashlight on a wall and it doesn't smoothly illuminate the wall, instead it just kind of 'stops' at a certain point (as defined by the surrounding geometry?) and then once the light gets over that stop, it illuminates the rest of the brush.
Ex.

Is there a way to solve this without reducing the size of the texture?
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04-19-2007, 03:13 AM #2
- Join Date
- Feb 2006
- Posts
- 363
Re: Lightmaps
Very interesting.
I compiled it in hammer 4.1 with a lightmap scale of 4 and 2 (on respective wall halves) and the "broken light" effect remains. Therefore I think it's a problem in the HL flashlight code and not in the texture stretching itself.
In other words; SOL.
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04-26-2007, 01:23 PM #3
Re: Lightmaps
yup :/ thought HL2 doesn't suffer from this little dilemma.
cant wait for NS:S :PNatural Selection name: Fodderkill. Why Fodderkill? Well, its because im so easy to kill hahaha!
"Why don't Fades ever die?"
-Universal question almost all new players ask at some point, even if they n ever say it.
Forum name: Fat B Man
Ingame name: Fodderkill
Just call me Fodder on TS or whatever
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04-26-2007, 01:27 PM #4
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