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Natural Selection - Tactics and Mod Discussions discussions in Natural Selection at Tactical Gamer
  1. ns2_Jambi Feedback

    Started by xtcmen, 05-14-2013 11:13 PM
    • Replies: 1
    • Views: 64
    05-15-2013, 12:08 PM Go to last post
  2. [GUIDE] Advanced Tactics!!! Exciting!

    Started by Montyp, 04-29-2013 12:29 AM
    • Replies: 1
    • Views: 143
    05-14-2013, 11:41 AM Go to last post
  3. Custom Map information

    Started by Donat, 04-11-2013 10:53 PM
    • Replies: 1
    • Views: 157
    04-12-2013, 12:26 AM Go to last post
  4. extended Consistency checking

    Started by OscarTheCouch, 01-12-2013 11:18 AM
    4 Pages
    1 2 3 4
    • Replies: 54
    • Views: 1,010
    03-08-2013, 10:00 PM Go to last post
  5. TempAdmin + Commanding + AFK wonkiness

    Started by micr0c0sm, 03-07-2013 11:20 PM
    • Replies: 1
    • Views: 145
    03-08-2013, 07:28 PM Go to last post
  6. need lots of testers tonight: 8PM-9:30PM Central

    Started by Wyzcrak, 03-01-2013 04:35 PM
    • Replies: 0
    • Views: 137
    03-01-2013, 04:35 PM Go to last post
  7. [GUIDE] Break down for Alien Units

    Started by Montyp, 02-21-2013 11:28 AM
    • Replies: 3
    • Views: 228
    02-24-2013, 11:32 AM Go to last post
  8. [GUIDE] Be the best skulk you can be!

    Started by violentsquirrel, 02-15-2013 03:32 PM
    • Replies: 2
    • Views: 274
    02-22-2013, 10:04 AM Go to last post
    • Replies: 6
    • Views: 233
    02-20-2013, 06:15 PM Go to last post
  9. HLTV info plugin

    Started by Wyzcrak, 10-25-2005 12:41 PM
    • Replies: 13
    • Views: 4,374
    02-20-2013, 02:41 PM Go to last post
  10. Source Tree for Windows Beta

    Started by Sirusblk, 02-18-2013 06:06 PM
    • Replies: 0
    • Views: 424
    02-18-2013, 06:06 PM Go to last post
  11. mod testing in a couple hours

    Started by Wyzcrak, 02-17-2013 07:21 PM
    • Replies: 0
    • Views: 126
    02-17-2013, 07:21 PM Go to last post
  12. Badges (per request)

    Started by Ferris Bueller, 02-04-2013 07:17 PM
    • Replies: 4
    • Views: 166
    02-17-2013, 02:25 AM Go to last post
  13. Quick Guide for Alien Coms

    Started by Montyp, 02-14-2013 06:15 PM
    • Replies: 2
    • Views: 179
    02-15-2013, 08:48 PM Go to last post
  14. Quick Guide for new Marine Coms

    Started by Montyp, 02-13-2013 04:56 PM
    • Replies: 3
    • Views: 150
    02-15-2013, 02:14 PM Go to last post
  15. Buggy mod timers

    Started by Boogalo, 02-07-2013 03:18 PM
    • Replies: 1
    • Views: 123
    02-07-2013, 07:58 PM Go to last post
  16. Captains design proposal

    Started by micr0c0sm, 02-03-2013 03:26 PM
    • Replies: 2
    • Views: 138
    02-04-2013, 12:16 AM Go to last post
  17. teach: stand up a DEV environment

    Started by Wyzcrak, 01-08-2013 06:16 PM
    • Replies: 11
    • Views: 286
    01-31-2013, 12:28 PM Go to last post
  18. need testers night of 1/30

    Started by Wyzcrak, 01-30-2013 02:54 AM
    • Replies: 9
    • Views: 165
    01-30-2013, 09:30 PM Go to last post
  19. coding. wanna join?

    Started by Wyzcrak, 01-27-2013 12:31 PM
    • Replies: 0
    • Views: 143
    01-27-2013, 12:31 PM Go to last post
  20. Test Server Issues

    Started by Sirusblk, 01-20-2013 03:33 AM
    • Replies: 5
    • Views: 306
    01-20-2013, 08:59 PM Go to last post
  21. why I'm hesitant to crack jokes in my code...

    Started by Wyzcrak, 01-17-2013 11:43 AM
    • Replies: 1
    • Views: 206
    01-17-2013, 04:30 PM Go to last post
  22. modreq: Balance

    Started by Wyzcrak, 01-08-2013 06:17 PM
    • Replies: 3
    • Views: 189
    01-10-2013, 12:40 AM Go to last post
  23. modreq: which players have reserved slots?

    Started by Wyzcrak, 01-04-2013 01:22 AM
    • Replies: 12
    • Views: 326
    01-08-2013, 06:05 PM Go to last post
  24. [INFO] TGNS open-source mods repository

    Started by Wyzcrak, 01-03-2013 08:14 PM
    • Replies: 0
    • Views: 244
    01-03-2013, 08:14 PM Go to last post

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