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Discussion: Natural Selection / Natural Selection - Tactics and Mod Discussions - Anti-Fade Discussion- Strategy, Tactics and Tips - I commanded a TG scrim against a competitive team tonight. I don't remember exactly which
  1. #16

    Wyzcrak's Avatar

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    Re: Anti-Fade Discussion- Strategy, Tactics and Tips

    I commanded a TG scrim against a competitive team tonight. I don't remember exactly which marines were in that game, but you know who you were.

    We were on ns_tanith. The fade entered marine spawn and the marines, as I looked down from above, swarmed the exits of the room as if they were being suddenly pulled by magnets.

    The fade died trying to escape, two marines blocking his exit.

    It was a beautiful thing. While we did win a round in our scrims tonight, I'll lose round after round after round if it means I can witness something that sweet in the meantime.

    Man, that was awesome.
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    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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  3. #17

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    Re: Anti-Fade Discussion- Strategy, Tactics and Tips

    It twas globe and I. We actually trapped and killed 2 fades in that block. Globe took them both out and me in the process.

    It was a fun scrim... we owned them as alien, but lost as marines because aliens are so overpowed.

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  5. #18

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    Re: Anti-Fade Discussion- Strategy, Tactics and Tips

    Eh, tbh, the server caused the fade deaths :-p. Laggy/loss like a mofo. I suspect that someone else was running a priv game on the box at the time.
    TG-16 IHS | USAR 16th PSYOP BN, now with more (TGY16)

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  7. #19

    Wyzcrak's Avatar

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    Re: Anti-Fade Discussion- Strategy, Tactics and Tips

    Quote Originally Posted by squeak
    Eh, tbh, the server caused the fade deaths :-p. Laggy/loss like a mofo. I suspect that someone else was running a priv game on the box at the time.
    Considering the following facts, draw what conclusions you will:

    1. That's the only server on that box.
    2. No one has ever complained about server performance, and we use that box every time we host a scrim. No one on our team complained about server performance tonight. Blame your network to the box, if you must, but the problem was not the box, as we all would have been feeling it had it been.
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    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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  9. #20

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    Re: Anti-Fade Discussion- Strategy, Tactics and Tips

    Wyz, the entire DL clan was having the SAME problems I was having, allbeit I was the only one to speak up. I thought the box had a bunch of servers installed on it to be used privately as a TG benefit, or did I miss interpret apophis? The point Im trying to make wyz, that I had relatively steady 70 ping, with really crappy registration on hits/movements. Im not lying to you, Im not trying to make an excuse either.
    TG-16 IHS | USAR 16th PSYOP BN, now with more (TGY16)

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  11. #21

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    Re: Anti-Fade Discussion- Strategy, Tactics and Tips

    <speaking out of turn>
    Wyz has his own server, separate from TG, but with the same hosts.
    </speaking out of turn>

    NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
    Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
    <anmuzi> it is not permitted to have privacy or anonymity
    <LazyEye> yeah when I play on TG the server digs though my trash

    Arm yourself with knowledge: TG NS TF2 BF2

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  13. #22

    Wyzcrak's Avatar

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    Re: Anti-Fade Discussion- Strategy, Tactics and Tips

    Correct. The box we played on was mine, not TG's, running only that server, and hosted in the same datacenter as the boxes we play on every night.

    I'm sorry you had a bad experience.
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    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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  15. #23

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    Re: Anti-Fade Discussion- Strategy, Tactics and Tips

    Quote Originally Posted by Pokerface
    <speaking out of turn>
    Wyz has his own server, separate from TG, but with the same hosts.
    </speaking out of turn>
    The force is strong with this one...
    TG-16 IHS | USAR 16th PSYOP BN, now with more (TGY16)

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  17. #24

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    Re: Anti-Fade Discussion- Strategy, Tactics and Tips

    I dont know where u were Kormendi but i know that I was part of one of those fades dying. The one was trying to exit towards sat comm and the other was going towards waste. It was a pretty tight block though. And that is the way you kill a fade you block his exits and pound him with your guns while he tries to escape (especially with shotties like in the scrim last night). Well last night was much fun and a very good job done by everyone scrimming last night.

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  19. #25

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    Re: Anti-Fade Discussion- Strategy, Tactics and Tips

    I was in the exit of MS to chem/satcom.

    But yea, it was truly a group effort, and I didn’t mean to diminish the efforts of anyone else on the team. Obviously, my recount of the match is incomplete as I could only see the action right in front of me.

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  21. #26

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    Re: Anti-Fade Discussion- Strategy, Tactics and Tips

    Im not trying to belittle your efforts here guys But I insist that the outcome may have been different if there werent connection farts. None the less, you guys did do a good job in organizing that block.

    ps. wyz cheats in post order!
    TG-16 IHS | USAR 16th PSYOP BN, now with more (TGY16)

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  23. #27


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    Re: Anti-Fade Discussion- Strategy, Tactics and Tips

    Okay, so I read some, but not all of the posts; forgive me if I repeat.

    Don't let a fade get 50 res. Don't let marines rambo and die, keep them in packs. Kill alien res nodes.

    Fade gets up? Block his exit. If he can't leave, he can't heal == he dies.
    Still can't kill him? Use a shotgun and block his exit. Chase a fade as far as you can (reasonably).
    Having problems killing him still? Put pressure on a hive. Pressure on a hive, and a fade gets desperate and goes for more swipes, meaning they stay in longer.
    Still can't kill fade? I hate to say it, but practice aiming to hit a fade. Aim on the lower half, as more shots will register there.

    Don't send people out to just kill fades, they'll die. Send them to do something uesful, but always in groups. Nothing to do? Cap a res node or kill one.

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  25. #28


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    Re: Anti-Fade Discussion- Strategy, Tactics and Tips

    ***Important*** Aim your shot gun blasts. fades don't last long against shotties, no matter what you may believe. 7 shotguns = dead fade at level 0, against a cara fade with 3 hives. 9 seconds for 1 marine to kill that fade, 2 seconds for 4 marines to do it. instant for 7 marines.
    5 level 0 shotgun shots to kill a 1 hive cara fade, (level 3 cara)
    3 marines, 2 seconds
    7.4 seconds and 37 shots from a pistol to kill a level 3 cara fade with level 1 weapons.
    3.7 seconds to kill a fade with 2 marines, and 0 misses.
    2.5 seconds, to kill a fade with 3 marines, and a couple misses.


    A fleeing fade, stopped for 2.5 seconds, priceless....
    i hope you now know the importances of blocking a fade. even for only 1 shotgun blast.

    (1 level 3 LMG can kill a non cara fade in less than one clip)
    (3 level 3 shotty blasts can kill a non cara fade, totaling time:instantly for 3 marines)
    (24 level 3 HMG shots can kill a non cara fade, totaling time 2.4 seconds for 1 marine)
    (31 level 0 HMG shots can kill a non cara fade, totaling time 3.1 seconds for 1 marine)
    (3 HMGs should ALWAYS be able to kill a 1 hive fade almost instantly)
    (4 shotties should ALWAYS be able to kill a 1 hive no dc fade INSTANTLY)


    A fleeing fade, stopped for 2.5 seconds, priceless....
    next time, just think, 1 marine can kill a fade if you have level 2 weapons, and LMG and 1 pistol bullet, its all it takes, + 1 block,

    one level 0 LMG and a HALF of a clip of pistol ammo = dead fade

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  27. #29

    Card AKA Karrd's Avatar

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    Re: Anti-Fade Discussion- Strategy, Tactics and Tips

    Here's something not mentioned that I just thought of: If your in a group and a fade attacks you- DUCK/crouch. There are are two reasons for this, one obvious and one less so. The obvious is that it will sometime throw off a fades aim, making him miss. The less obvious is that it exposes the fade to more fire from your teammates, seeing as fewer of thier bullets will be hitting you instead of the fade, even more important on a FF enabled server like TG.

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  29. #30

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    Re: Anti-Fade Discussion- Strategy, Tactics and Tips

    I am reminded of the time a comm (think it was infro) had the marines line up in marine start on caged and shot a fade all at once. The fade died without a chance. It got me thinking that such coordinated manuvers might work more often.

    So frequently whole groups of shotgun marines run places knowing a fade is in play. If we know the rooms on the route, it might work to set up a trap in one of them... kill the fade, then move right on to the hive.

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