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05-03-2004, 07:23 PM #16
Re: Fade Tactics
Whenever I was fade and facing superior marine forces I generally tried to rally the skulks into position to get the job done. I'd blink in, take out a marine, and start to do the bouncing fade technique, while the marines tried to take me down, I'd order the skulks to move in for the kill.
Teamwork pwns
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05-12-2004, 10:58 PM #17
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Re: Fade Tactics
This past week, and me being baned? Coincidence? I think not.
Originally Posted by Emanon
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05-12-2004, 11:09 PM #18
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Re: Fade Tactics
I like carapace with celerity. Blink in, hit.. hit... blink out (or around a corner) switch to meta to regen health.
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05-13-2004, 12:02 AM #19
Re: Fade Tactics
Originally Posted by NothingMore.
actually it was the week before your ban.
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05-13-2004, 02:59 AM #20ImWithStupidGuest
Re: Fade Tactics
tried regen fade tonight and i must say i did lots better than when i've gone cara fade.
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05-13-2004, 10:42 AM #21
Re: Fade Tactics
I'm definately not skilled enough with fade to do that carapace black magic these wizards speak of. I prefer regen, and I prefer adren, and if that makes me a noob, I'm a noob.
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05-13-2004, 11:47 AM #22
Re: Fade Tactics
Depending on how the game is going forces my upgrades.
Marines are electrifying: stay away from rines, get adren and regen, hit nodes.
No elec: Celerity and carapace (as long as there's two hives). This setup leaves you setup to get focus as soon as the third hive is up. Let skulks kill res nodes, you're more useful at scouting the map and hives.
Depending on the situation, it's extremely effective. With Cara/celerity and metabolize: I can pull devestating hit and runs on the marine spawns or outposts. You just blink in and hammer away at your target, take numerous bullets, then just fly away and take your time metabolizing the health back.
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05-13-2004, 06:22 PM #23
Re: Fade Tactics
Why does one need Adren for node hunting? If you are using meta, you are just a hair slower than if you were using adren.
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05-13-2004, 06:26 PM #24
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Re: Fade Tactics
I am thinking it would be for blink in case a group of marines show up... I could be wrong though..
Originally Posted by Tempest
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05-13-2004, 06:53 PM #25
Re: Fade Tactics
With a good use of metabolize you shouldn't need adren, but it does come in handy if you do happen to loose that 2nd hive. Adren guarantees that you won't get caught with your "pants down" by sneaky marines. There are also times if you overuse blink with celerity that you will have to wait for around 2 seconds to get enough adren back to use meta again.
Originally Posted by Tempest
Good fades don't run into this problem, but us less god-like fades must cover all our bases. If I'm hunting nodes, adren and regen are my fool-proof upgrades. It makes me less versatile, but can keep me alive if the going gets tough.
Plus, at third hive, it makes for effective acid rocket spam.
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05-13-2004, 07:20 PM #26ImWithStupidGuest
Re: Fade Tactics
a fade without adren can't take out a full HP marine node before running out of energy- making him/her/it vulnerable to sneak attack by marine and not being able to blink away.
i get celertiy regardless of life form (gorge, skulk, fade etc). adren i consider only if i've got some heavy bile bombing to do - but it's useless for the other alien forms. silence i get only if i feel like being a ninja skulk (eg goofy games).
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05-13-2004, 07:56 PM #27
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Re: Fade Tactics
Adren is great in the early game when skulks are taking out nodes. It sucks having to stop to get some energy back.
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05-13-2004, 08:59 PM #28
Re: Fade Tactics
It all depends on how the game starts. If it looks like the marines aren't going to electrify, get those 3 movs or sens up asap. If it's in doubt, three Ds are the only option.
Originally Posted by _Ender_
I make use of adren skulk when I've got leap. I can get out of almost any situation by hammering mouse1.
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05-13-2004, 09:07 PM #29
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Re: Fade Tactics
Originally Posted by TheFeniX
ditto
In co, adren is usually my second or third upgrade (first being leap).
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