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01-15-2006, 03:33 PM #16
Re: TacticalWiki article research: Counters
Sorry for not posting in awhile, school and night shifts have temporarily killed my free time, that said I like the interest in the topic again. But it is getting a little off topic.
The idea behind the counters topic isn't to discuss strategy, tactics or whatever (unless someone proposes something that is debatable in effectiveness). That is what this whole area of the forum is for. The counters topic is for listing what the counter to an action is. The purpose is to force people to come up with new ways to play. As of now, if you look through the forums you'll find that all the time the same tactics, tricks and strategies are being recycled. Someone will use a tactic that hasn't been used for awhile, and it will work and keep being used until the new people learn the counters or the old people remember how to counter it. A great example of this is MT, it regularly gains and loses use on the server.
The purpose of the counters list is to change and hopefully prevent that cycle from happening. Instead of it taking a week or two for everyone to learn how to counter something (such as early MT), it would just take the amount of time for someone to look up the appropriate counter. As this happens, hopefully, it will force people into creating new ways to play. And the mechanism for that change isn't to directly create the new strategies, instead it is to decrease the effectiveness of the old recycled strategies.
Keep that in mind, please."Chance favors the prepared mind" -Sir Isaac Newton
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01-15-2006, 05:09 PM #17
Re: TacticalWiki article research: Counters
So with each strategy include good ways to stop it. Shouldn't be too hard for someone to go through and put some in. I can probably do a couple if it's needed.
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01-16-2006, 09:03 PM #18
- Join Date
- Oct 2005
- Age
- 25
- Posts
- 1
Re: TacticalWiki article research: Counters
Strategies- Marine
Map control of resource towers, central and one/two hives. This is a common strat that wins the game, I've played warcrafts and starcraft and other strategies and one of the most important things is map control, owning the map is winning the game.
Counters
I think this is a decent counter and you'll most likey start the offensive when the rines have 1 hive. You need 3 people for this one gorge to build rt's and chambers (not ocs). And the other two to fade, the most important job of the fades is to not die. So basically the fades patrol the map and make sure that marines are in base, or at another secure location, when there are good fades blinking about most marines stop walking about alone, this is key because when they group up they control less map. This affords skulks to bite down rts and gorges to rebuild and the alien team to start getting some resource flow.
I was in a game like this and we had a lerk/fade then two onos, now I believe that if that lerk had saved and faded or if the onos had faded we would of had a better chance, fades are on of the most important lifeforms in the game and people need to be able to use them decently. Lerks are silly to go unless you go it right off the bat and stop rines from building at all, other then that wait untill sc and follow the focus fades. One hive onos are useless no and or if buts about it, 75 res is just a pure waste of res.
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01-17-2006, 12:12 AM #19
Re: TacticalWiki article research: Counters
Welcome to the forums, haldic. Be sure to read the TG required reading (atop the forum index), including the TGNS-specific threads.
Thanks for contributing.Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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