-
05-31-2006, 02:14 AM #16
Re: Guide to Gorging
Hate to break it to you...
Level 1 silence IS halfway.
Silence Level---Sound %
0---100%
1---050%
2---015%
3---000%
-
05-31-2006, 02:56 PM #17
- Join Date
- Feb 2006
- Posts
- 363
Re: Guide to Gorging
So does that mean that spit actually fires 3 10-point bullets? I always thought it was 1 30-point bullet.
Originally Posted by Irish Pirate
-
05-31-2006, 03:43 PM #18
- Join Date
- May 2006
- Posts
- 3
Re: Guide to Gorging
It is one 30-point projectile.
-
06-01-2006, 05:25 AM #19
Re: Guide to Gorging
I must have either been thinking about parasite or been confused on the gorge spit damage (which I believe I have always thought to be 20, until I was informed otherwise recently) 10 is the healspray damage, 30 is the spit damage. I don't know the time delay for spit and healspray, but the difference is quite noticable.
I've noticed level 2 silence to be as effective as level 3 in every way I am able to observe from a skulk perspective. I've not had a marine turn around and shoot me yet if I was running along the ground behind him with level 2 silence. I think you just sound far enough away the information is discarded, and once they start shooting the gun is much louder.
Level 1 silence may help you sneak up on the marine, but probably helps less once combat begins than the others.
-
06-01-2006, 04:41 PM #20
Re: Guide to Gorging
Actually, healspray is 13 + 4% of the targets hp...so 17 against a marine.
Originally Posted by Irish Pirate
(disclaimer: I'm not entirely sure if that 4% works on enemies, it might only be friends, which would make it 13 against a marine)
-
06-02-2006, 12:44 AM #21
Re: Guide to Gorging
-.- ok apparently I know nothing about the gorge damage system. Did it even used to be 10? I should read changelogs.
-
06-02-2006, 10:41 PM #22
- Join Date
- Feb 2006
- Location
- Los Angeles
- Age
- 31
- Posts
- 293
Re: Guide to Gorging
One note I'd like to add to this topic. If you are laming offensively rather than defensively (ie. laming up an exit to a room marines are currently occupying), please remember that physically blocking the doorways only hurts your own team. As long as the oc's have line of sight on that door, any marine coming through is going to get hit. Putting them physically in the door won't make them hurt the marine more, and may very well kill a fade or onos trying to escape. Another thing to consider in oc placement is how many shots you're likely to get off against a marine running by, as well as whether you're leaving a nice big blind spot for a pg to be built. A marine encountering an oc on their way to a hive is likely to try to run by it, so an oc covering both where the marine is coming from and where he is likely to go is twice as effective. Another tactic that will cause the marine to reconsider his career is to set your ocs up so that as soon as he gets by the first one, he's getting hit by the second one. There's nothing a ninja hates more than seeing another oc just when he thought he'd found a spot to have a med, a pg, and maybe a picnic.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)



Reply With Quote

Bookmarks