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| Natural Selection - Tactics and Mod Discussions Discussion about Natural Selection tactics, maps, and mods. |
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#1 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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General Lerk Guide
I found this informative.
Quote:
http://www.natural-selection.org/for...howtopic=71544
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#4 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: General Lerk Guide
Quote:
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__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#5 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: General Lerk Guide
I've learned to let the lerk/fade do his own thing. I'll tell the group I'm with to ignore him or just throw a couple rounds his way to chase him off. He wants you to follow him so he can choose where to engage. Make him come to you when you're knifing an alien node or gunning down his hive.
I would recommend anyone who has plans to lerk should drop a node first then save for the cheap evolve. The res gained from an early 4 RTs is much more important than harassing the marines with a 30 res lifeform when a 0 res lifeform is just as effective at early game. The maps were designed with skulks in mind: use that to your advantage. Lerks are tactical choices later in the game when that second hive drops and you can spore/umbra at will to fight off a shotgun rush on a hive. 1 gorge and lerk can turn a dead hive into a waste of res on the marines part. Nothing hits moral on the marine team harder than a bunch of lost shotguns and PG without even killing the hive. That lerk needs to be on top of the hive with adren spitting umbra and spores like a mad man/alien.
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