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05-24-2004, 09:53 PM #1
General Lerk Guide
I found this informative.
The full thread is available at ns.org:
Originally Posted by FireWater
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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05-24-2004, 10:23 PM #2
Re: General Lerk Guide
awesome!
i've always wanted to lerk more, maybe i'll see if i can play lerk more often..
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05-25-2004, 04:03 PM #3
- Join Date
- May 2004
- Posts
- 370
Re: General Lerk Guide
Hence why sometimes I go lerk right away. It's worth it to simply take away marine's time as they try to follow me around the map.
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05-25-2004, 04:09 PM #4
Re: General Lerk Guide
I'm sure you meant "right after you clear it with your team."
Originally Posted by TheAdj`
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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05-25-2004, 05:31 PM #5
Re: General Lerk Guide
I've learned to let the lerk/fade do his own thing. I'll tell the group I'm with to ignore him or just throw a couple rounds his way to chase him off. He wants you to follow him so he can choose where to engage. Make him come to you when you're knifing an alien node or gunning down his hive.
I would recommend anyone who has plans to lerk should drop a node first then save for the cheap evolve. The res gained from an early 4 RTs is much more important than harassing the marines with a 30 res lifeform when a 0 res lifeform is just as effective at early game. The maps were designed with skulks in mind: use that to your advantage.
Lerks are tactical choices later in the game when that second hive drops and you can spore/umbra at will to fight off a shotgun rush on a hive. 1 gorge and lerk can turn a dead hive into a waste of res on the marines part. Nothing hits moral on the marine team harder than a bunch of lost shotguns and PG without even killing the hive.
That lerk needs to be on top of the hive with adren spitting umbra and spores like a mad man/alien.
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