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Discussion: Natural Selection / Natural Selection - Tactics and Mod Discussions - Respawn Times Math - Entity indicies are exposed to plugins like metamod and amxx, a simple plugin could probably
  1. #16

    rs_al's Avatar

    Join Date
    Oct 2004
    Posts
    500

    Re: Respawn Times Math

    Entity indicies are exposed to plugins like metamod and amxx, a simple plugin could probably prove the theory.

    It would be even easier if there was a developer console command to tell you the index, but I don't recall if hl1 has any entity reporting console commands. I remember the command to tell you the name of the texture you are looking at but I don't remember if there's one that reports about entities.

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  3. #17


    Join Date
    May 2006
    Posts
    32

    Re: Respawn Times Math

    What about if you have more than three IPs? how much does this slow down the spawn queue, if at all?

    I had a bit of fun with having two phasegates in marine start a while ago, I built PG 1 by the IPs, PG 2 down in a safe location near the armory and PG 3 in the field. My spawning marines would spawn in and phase through PG 1 and end up out of PG 3 in the field, they would then phase back to PG 2 in base. I would like to see more commanders doing this, note that pg 2 must be between pg 1 and 3, it could be put to very interesting use but the truth is its really not practicall.

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