![]() |


|
|||||||
| Natural Selection - Tactics and Mod Discussions Discussion about Natural Selection tactics, maps, and mods. |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
|
Combat - XP Usage
I figured I'd start a thread where everyone can post their experience point usage on the server. I know no one here takes combat that seriously, but with a bit of teamwork: it can be loads of fun.
Marine: My setup lately has been pretty straight forward in the killing stuff and getting killed department. 1. 2. Mines 3. Lvl 1 Weapons 4. Shotgun 5. Lvl 2 Weapons 6. Lvl 3 Weapons 7. Grenade Launcher 8. Resupply 9. Lvl 1 Armor 10. Up for grabs, but usually Lvl 2 Armor You die a lot with this config because of no resupply or armor upgrades, but it doesn't matter because you get more free XP with all the mines you lay down. If you can tag that leaping skulk with your Lvl 3 shotgun, the point is moot anyways. Depending on how the game is going, I will deviate from this. Cloakers are an issue, but the mines help a lot. Having two effective xenociders on the alien team is usually the only time I really start getting stomped. PS: I will nade spam even if FF is on. You're a tough guy. Take it like a man. Alien: Really depends on my mood. I have two basic strategies. 1. 2. Cloaking 3. 4. Focus 5. Celerity 6. Silence 7. Cara 8. Regen 9. Leap 10. It doesn't really matter This does have it's disadvantages. As soon as I hear the scan sound, I get leap the next level. Sometimes I wont bother with cloaking and go straight for focus, then leap. 1. 2. Gorge 3. Lerk 4. 5. Focus 6. Celerity 7. Cara 8. Regen 9. Umbra 10. Maybe Silence if I'm feeling particularly evil. But by this point, it's usually moot. If I find myself in a support role, I'll grab Adren so I can spore/Umbra like a madman. Celerity Lerks are hard to hit and Focus combined with spores is down right deadly (as well as annoying for the marines).
__________________
|
|
|
|
|
|
#2 (permalink) |
|
Join Date: Aug 2003
Location: ~Miami, Florida
Age: 22
Posts: 111
|
Re: Combat - XP Usage
1.
2. lvl 1 weapons 3. shotgun 4. lvl 1 armor 5. lvl 2 weapons 6. grenade launcher 7. lvl 3 weapons 8. lvl 2 armor 9. 10. jetpack thats my favorite thing to do, just to make aliens feel bad about grenades :P 1. 2. lvl 1 weapons 3. lvl 1 armor 4. shotgun 5. lvl 2 armor 6. 7. jetpack 8. motion tracking 9. lvl 2 weapons 10. lvl 3 armor also another favorite, but for some reason im not a big fan of resupply :P Alien 1. 2. cara 3. celerity 4. leap 5. andren 6. silence 7. scent of fear 8. regen 9. 10. xenocide |
|
|
|
| Sponsored links | |
|
|
|
|
|
#3 (permalink) |
|
Join Date: May 2003
Location: Where ever I really want to be.
Posts: 1,007
|
Re: Combat - XP Usage
I would post mine, but some times I look down and I have like 3 points to spend, because I don't pay attention, and points come in so fast. In which case I get what ever I feel like. But I'll post the one I have fun with =P
1 2 resup 3 weapons 1 4 shotgun/nothing (I'm better with a lmg, so some times I don't get a shotgun) 5 heavy machinegun (I go right to this because I hate shotty some times =P) 6 weapons two 7 cats 8 weaons 3 9 armor 1 (I can wait for a long time to get armor, because I shoot well) 10 Whatever, some times I get motion, some times I get armor two, some times I get scan or mines or even hand grenades, they are fun =P. I have gone resup then cats stright away too, In which case insert cats at level 3 and move everything down one =P
__________________
- 52 |
|
|
|
|
|
#6 (permalink) |
|
Guest
Posts: n/a
|
Re: Combat - XP Usage
Aliens:
2. Celerity 3. Cara if they have shotty, regen otherwise 4. SoF Fork here based on whether I think I need fade practice 5. Silence 5. 6. Cara/regen 6. 7. Leap 7. Fade 8. 8. Cara/regen 9. Xeno 9. Meta 10. w/e 10. Adren Marines: depends on the size of the game. If it's <8 players, I'll usually push MT far up on the list. Lately I've been using it for shotty practice and have been teching to that first. A lot less jetpack for me lately. 2. Weap 1 3. Shotty 4. Weap 2 or Arm 1 (esp. if they've got focus) 5. Weap 3 6. Arm 1 7. Resup 8. 9. 10. etc. |
|
| Sponsored links | |
|
|
|
|
|
#7 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,786
|
Re: Combat - XP Usage
If Enigma is an alien, I tech to HA as soon as I can. The only thing that can really help against him is 260+ pts of armor, and even THEN....
__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
|
|
|
|
|
#9 (permalink) |
|
Join Date: May 2003
Posts: 417
|
Re: Combat - XP Usage
my old one was the standard JP/level3 shotty build, but most of the time i prefer:
1. 2.level 1 armor 3.level 1 weapons 4.shirtgun 5.resupply 6.level 2 weapons 7.level 3 weapons 8.hmg 9.catpacks 10.level 2 armor.... (i just wish my computer wasn't busted :X) and for aliens, i just close my eyes and select whatever... usually it works out A-OK :>
__________________
|
|
|
|
|
|
#10 (permalink) | |
|
Join Date: May 2003
Location: Where ever I really want to be.
Posts: 1,007
|
Re: Combat - XP Usage
Quote:
__________________
- 52 |
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| F.E.A.R. Combat announced (free) | Magnum50 | First Person Shooters (FPS) | 16 | 08-27-2006 10:14 AM |
| FAQ: Combat | Wulfyn | Darkfall Online | 0 | 08-18-2006 10:34 PM |
| BF2 Combat Tour of Duty | flux | Battlefield 2 - Ranked Vanilla | 30 | 07-23-2005 12:26 PM |
| Combat. | Zek | Natural Selection - General Discussion | 30 | 03-25-2004 08:31 PM |
| Desert Combat petition | OSD | First Person Shooters (FPS) | 4 | 02-18-2004 06:25 AM |

