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Discussion: Natural Selection / Natural Selection - Tactics and Mod Discussions - Proposed OC modification for TG - Sorry to put a damper on this idea, but even with the later versions of
  1. #16

    Emanon's Avatar

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    Re: Proposed OC modification for TG

    Sorry to put a damper on this idea, but even with the later versions of the unchain plug you cant change any chambers cost below 10. The author has said that it either will not work or cause problems with any value lower than 10.

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  3. #17

    HairyNevus's Avatar

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    Re: Proposed OC modification for TG

    Well I could of shot back at Trev but it looks like its off anyway. Thanks for the heads-up Emanon, would've been pointless to argue only to see it didnt work.
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  5. #18

    _Ender_'s Avatar

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    Re: Proposed OC modification for TG

    Quote Originally Posted by Trevelyan
    OCs are not ment to STOP anything... even LA/LMG marines can be medspammed past the most fortified of locations. When those powerful shotguns and upgrades come into play, you have to counter them with an upgrade of your team's offensive abilities (fades/onos/lerks) Static defenses should always be < Players given time.
    I disagree big time. OCs, if placed right, can stop a marine push. I remember a couple of weeks ago we were playing on tanith. The aliens had just got double back, but the marines were fighting for it still. I went gorge, placed a few OCs (ok well a few was 5 backed up with d chambers). The marines couldnt get by them, no matter the med spamming wyz was giving them, they were getting torn apart by my OCs.

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  7. #19

    Wyzcrak's Avatar

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    Re: Proposed OC modification for TG

    I remember that game. That was the game I tried commanding entirely with my feet.
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  9. #20

    _Ender_'s Avatar

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    Re: Proposed OC modification for TG

    Quote Originally Posted by Wyzcrak
    I remember that game. That was the game I tried commanding entirely with my feet.
    Dont you do this every game?

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