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10-17-2006, 01:31 PM #16
Re: marine info plugin
Wyz, perhaps we can lower the server load by limiting the funtion to Commanders and Gorges?
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10-17-2006, 03:51 PM #17
Re: marine info plugin
The scoreboard integration, you mean? That's my thought exactly.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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10-17-2006, 10:01 PM #18
- Join Date
- Feb 2006
- Posts
- 363
Re: marine info plugin
Is it feasible to modify the alien color scheme so that lifeform names end up color-coded?
Example, I type res and get this (forgive the improper reproduction of the chart, I don't want to screw with the tg game anymore than I have already, use your imagination to interpolate this with the _real display):
EdwardScissorHands
29 Res
FADE CF_
ImSoPretty
3 Res
GORGE AS_
Dilbert
14 Res
SKULK SF_
Beano
34 Res
LERK CS_
GitInMyBelly
45 Res
ONOS CS_
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10-18-2006, 12:28 AM #19
Re: marine info plugin
I love the idea, but I'm not sure it would work very well, as the textures behind the text will not always be different colors, so you'll have a hard time reading some of the text. Also, I can only use four channels, and no one channel can display two colors.
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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10-18-2006, 02:14 AM #20
Re: marine info plugin
I'd like to propose stripping a set of characters from names in the display. I don't know if I'm ready to say "Limit the display to alphanumerics only", but that's the direction I'm pointed.
Some fellow with }=={>< mynamehere <>}=={ (or some similar nonsense) wouldn't have an actual name on the list, and I'd be forced to look at the scoreboard to guess who it's talking about.
NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
<anmuzi> it is not permitted to have privacy or anonymity
<LazyEye> yeah when I play on TG the server digs though my trash
Arm yourself with knowledge: TG NS TF2 BF2
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10-18-2006, 02:18 AM #21
Re: marine info plugin
Could you include the old plugin with a different commandline, for those of us who thought it was that much more readable? (For aliens only.)
Knowing what upgrades my teammates have may be cool, but it takes up 3 times as much screen space for a benefit I very rarely need to use. Knowing the res distribution of the team is much more immediately useful.
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10-18-2006, 02:46 AM #22
- Join Date
- Feb 2006
- Posts
- 363
Re: marine info plugin
Are you using client_print to do the actual sending of the /res message?
PS: While I'm bugging you, can you direct me to a link about changing the printed text's color? Browsing through amxmodx.org I'm not coming up with anything. =\
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10-18-2006, 09:52 AM #23
Re: marine info plugin
i completely agree with kero. as nice as it is to know what upgrades the fade has, when im rushing a team full of marines beating down on my hive as a skulk, its too much screen space. i say we just go back to the old style of the /res screen that came up where its just:
much easier to read, plus if you want to know what upgrades someone on your team has, you can just ask. the only way i can see that any of that info would be useful is on marines, and then only if the minimap displayed people's names, so you could see that so-and-so, who by looking at your minimap is at c12, is parasited, but has a shotgun. so if he dies, you know right where to go to recycle the guns. for aliens, its almost useless as you cant pick up other people's upgrades when they die, so...Code:wyzcrak - 55 ferris bueller - 10 slayer of hippies - 31 ... etc, ad nauseam.
|TG-6th|Ferris Bueller
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10-18-2006, 09:06 PM #24
- Join Date
- Feb 2006
- Posts
- 363
Re: marine info plugin
Perhaps there could be two commands. /res (+showres) would give the terse descriptions of players and their res counts, sorted from highest to lowest res count. While in the meantime, /ups (+showupgrades) would show player statuses (as /res does now) in detail, sorted from highest to lowest investment (onos, fade, lerk, gorge, skulk, from top to bottom). The way that works, I can press one bind to trigger a sort-by-resources list, and a second bind to trigger a sort-by-lifeform list. This eliminates the need for colors and keeps the screen real estate as clean as possible.
Just a thought.
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10-18-2006, 10:47 PM #25
- Join Date
- Jul 2005
- Posts
- 661
Re: marine info plugin
Just out of curiosity, why do we need to know our teammates' upgrades? Not being hostile or anything, but I honestly do not see it.
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10-18-2006, 11:06 PM #26
- Join Date
- Feb 2006
- Posts
- 363
Re: marine info plugin
Meh. I guess you can use the scoreboard to assess who is what well enough.
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