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Natural Selection - Tactics and Mod Discussions Discussion about Natural Selection tactics, maps, and mods.

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Old 02-27-2007, 11:35 AM   #1 (permalink)

 
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[REQ] script: single cl_hudmapzoom toggle key

From the 3.2 changelog:
Quote:
o Added cl_hudmapzoom
- cvar that controls the zoom level of the in-hud minimap.
- Value 0: No minimap is shown
- Value 1: Default view
- Value 2: Zoom in X2
- Value 3: Zoom in X3 ( current 3.1 view )
Would someone please create a script/alias/etc which moves through the values of this cvar cyclically by pressing the same bind over and over again?
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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Old 02-27-2007, 12:14 PM   #2 (permalink)
 
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Re: [REQ] script: single cl_hudmapzoom toggle key

Code:
alias "hudmapzoom" "hudmapzoom1"
alias "hudmapzoom1" "cl_hudmapzoom 1; alias hudmapzoom hudmapzoom2"
alias "hudmapzoom2" "cl_hudmapzoom 2; alias hudmapzoom hudmapzoom3"
alias "hudmapzoom3" "cl_hudmapzoom 3; alias hudmapzoom hudmapzoom0"
alias "hudmapzoom0" "cl_hudmapzoom 0; alias hudmapzoom hudmapzoom1"
bind <key> "hudmapzoom"
Put in .cfg and change <key> to a key of your choice. And please don't ask me to type "hudmapzoom" again. Ever.
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Old 02-27-2007, 08:15 PM   #3 (permalink)
 
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Re: [REQ] script: single cl_hudmapzoom toggle key

ctrl+c ctrl+v buddy
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Old 02-28-2007, 05:07 AM   #4 (permalink)
 
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Re: [REQ] script: single cl_hudmapzoom toggle key

cl_hudmapzoom is coming in 3.2 final?
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Old 02-28-2007, 05:18 AM   #5 (permalink)
 
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Re: [REQ] script: single cl_hudmapzoom toggle key

Thank you for the script, was looking for that sort of functionality innately tbh.
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Old 02-28-2007, 08:55 AM   #6 (permalink)
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Re: [REQ] script: single cl_hudmapzoom toggle key

All you scripting hackers can go fall off a cliff. :P
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Old 03-07-2007, 05:27 AM   #7 (permalink)
 
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Re: [REQ] script: single cl_hudmapzoom toggle key

Quote:
Originally Posted by Pokerface View Post
All you scripting hackers can go fall off a cliff. :P
QFT

PS. ban all scripting from TG server .
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Old 03-07-2007, 07:51 AM   #8 (permalink)
 
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Re: [REQ] script: single cl_hudmapzoom toggle key

Script works like a charm. Many thanks.
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Old 03-07-2007, 09:25 AM   #9 (permalink)

 
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Re: [REQ] script: single cl_hudmapzoom toggle key

Indeed. It works quite well. Thank you.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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Old 03-08-2007, 09:35 AM   #10 (permalink)
 
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Re: [REQ] script: single cl_hudmapzoom toggle key

I don't think the minimap - even with the wider POV - will replace the "map" keybind. It's too distracting looking away in the corner to obtain situational awareness.


But that has no bearing on the script writer. It's a design beef and not a beef against making that design work.
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Old 03-08-2007, 12:17 PM   #11 (permalink)
 
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Re: [REQ] script: single cl_hudmapzoom toggle key

I find myself using different modes on different maps, where sometimes the size and scale of the minimap warrants such settings. Otherwise, the wide view is great for players like me who gets lost, but don't want to run with the full map out all the time. I still don't know a third of the maps half as well as I would like and it's nice to navigate by the map without running into structures all the time.
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Old 03-09-2007, 12:22 PM   #12 (permalink)
 
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Re: [REQ] script: single cl_hudmapzoom toggle key

I usually have it at the second zoom. This is great coupled with motion tracking.
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Old 03-12-2007, 09:46 PM   #13 (permalink)
 
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Re: [REQ] script: single cl_hudmapzoom toggle key

I thought I didn't look at the hud minimap, and liked it off screen for more real estate, but actually I do use it often, just guess I didn't notice for a while.


Now what I like is that i turn off the hud when the minimap is on, and turn back on the hud when the minimap is off .
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Old 03-18-2007, 12:54 PM   #14 (permalink)
 
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Re: [REQ] script: single cl_hudmapzoom toggle key

I actually never end up using the minimap myself, maybe i'll turn it off. I always am running around in a switch between the big map to check for motion and normal view.
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