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Natural Selection - Tactics and Mod Discussions Discussion about Natural Selection tactics, maps, and mods.

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Old 04-06-2007, 01:16 PM   #1 (permalink)
 
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AA shell game strat

whenever I comm I like 2 drop my first armory and play the game pretty normal, but when I go to upgrade to AA I drop a second armory, its only a small amount of res and it pays off a lot. if aliens rush my base with the soul purpose of munching my AA and there's two...then usually it confuses them and they split up each one biting half..

Thats my suggestion to all you comms out there.
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Old 04-06-2007, 01:35 PM   #2 (permalink)
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Re: AA shell game strat

Most players on the server can tell the difference between an upgraded and non-upgraded armory (the panels at the base pop out when it's upgraded).
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Old 04-06-2007, 01:42 PM   #3 (permalink)
 
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Re: AA shell game strat

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Originally Posted by Pokerface View Post
Most players on the server can tell the difference between an upgraded and non-upgraded armory (the panels at the base pop out when it's upgraded).
I also like putting my advanced armory underneath the floor on NS_Lost...is that against server rules? having the arms, proto, and AA in somewhere the aliens can't get is nice. but that would be explioting so I won't do that.
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Old 04-06-2007, 04:57 PM   #4 (permalink)
 
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Re: AA shell game strat

I didn't know that. Now I do. ZINGAH!
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Old 04-06-2007, 05:57 PM   #5 (permalink)
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Re: AA shell game strat

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Originally Posted by Avenger-X View Post
I also like putting my advanced armory underneath the floor on NS_Lost...is that against server rules? having the arms, proto, and AA in somewhere the aliens can't get is nice. but that would be explioting so I won't do that.
Very against the rules. Very.
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Old 04-09-2007, 11:01 AM   #6 (permalink)
 
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Re: AA shell game strat

Ahhh... map exploits. I must say that a relocation behind the grate in gen hive on ns_caged was always the most humerous.
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Old 04-09-2007, 11:08 AM   #7 (permalink)
 
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Re: AA shell game strat

Ahhhh my eyes, they burn! delete the thread! >.<
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Old 04-09-2007, 11:16 AM   #8 (permalink)
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Re: AA shell game strat

I have to say, in micr0's defense, he was talking about not knowing the base of the armory popping out when upgraded. In no way does he condone map exploits.
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Old 04-09-2007, 07:00 PM   #9 (permalink)
 
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Re: AA shell game strat

I do! SPLOITS! RELOCATE OUTSIDE!

I honestly don't think 2 amories are worth the time/res (yes it's "only" 10 res but that's 10 less res for other things). I'd rather spend 15 on a remote obs and pwn the fade hitting the AA.
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Old 04-09-2007, 10:48 PM   #10 (permalink)
 
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Re: AA shell game strat

Relocating outside the ship on ns_nancy? Ohhhyeaahhhhh.
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Old 04-10-2007, 04:02 AM   #11 (permalink)
 
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Re: AA shell game strat

dc forting in the readyroom on ns_metal . . . glorious. I won a game once because the rines couldn't get out and we just sat in the rr and talked with our dcs for 45 minutes until they f4'd, haha. not on tg though . . . no dc forts .

'sides, tg is for serious play mmkay? gotta go to jiggly for sploits.
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Old 04-10-2007, 05:07 AM   #12 (permalink)
 
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Re: AA shell game strat

exploits make the baby jesus cry.
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Old 04-10-2007, 07:14 AM   #13 (permalink)
 
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Re: AA shell game strat

Jesus himself is a confirmed exploiter. LOLRESURRECTEDNOOBROMANSLMAO
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Old 04-10-2007, 09:09 AM   #14 (permalink)
 
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Re: AA shell game strat

...and here I thought no one checked this forum. But all you lurkers come crawling out of the woodwork when there is something to mock huh?
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Old 04-10-2007, 04:29 PM   #15 (permalink)
 
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Re: AA shell game strat

Chop is fat.
You have been mocked.
/lurks off.
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