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Discussion: Natural Selection / Natural Selection - Tactics and Mod Discussions - Skulk movements? - Originally Posted by TheAdj` When you throw around negative things about scripts for practically no
  1. #16

    Wyzcrak's Avatar

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    Re: Skulk movements?

    Quote Originally Posted by TheAdj`
    When you throw around negative things about scripts for practically no reason, you're going to get flamed.
    That is not a valid excuse for flaming someone.
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    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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  3. #17

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    Re: Skulk movements?

    Quote Originally Posted by TheAdj`
    A 3jump script is the default method of allowing yourself to bunnyhop. It is the de facto standard, not only because it's been used for so long, but because it was the first way to bunnyhop. The CPL, the standard for competitive play for most games, including all Half Life mods, uses a 3jump script in it's default CPL GUI in games that allow it (TFC had one, so would NS if it were a CPL game). Scripting is built into the game engine for a reason, and it's still here for a reason. It's a powerful way of performing repetitive or simplistic commands without making the game automated. It's been around for 7 years for good reason. It's not going anywhere. It's not going to get removed. Get.Used.To.It. If you don't like them, fine. Don't use them. Any bunnyhop guide worth the time of reading will also tell you that you can use the mousewheel to bunnyhop. 3jump has simply been the way to do it for the longest time. Stop flaming scripts every time you have an opportunity to do so, and maybe those "evil nasty clan players" will stop giving you ****. When you throw around negative things about scripts for practically no reason, you're going to get flamed.
    How is me saying I am against scripts flaming them? So stating an opinion against something is flaming?

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  5. #18

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    Re: Skulk movements?

    I think he was insulted (flamed) by your comment re: clanners.
    Former TGNS admin until WoW blinded me with flashy lights.

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  7. #19

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    Re: Skulk movements?

    Quote Originally Posted by TheAdj`
    If you don't like them, fine. Don't use them.
    Its not that we used them and said "Gee, I really don't enjoy using it. Let's stop and make other people stop, too". Its that we don't thier potential to ruin a game and want people to stop so its fun for the rest of us.
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  9. #20


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    Re: Skulk movements?

    Quote Originally Posted by Wyzcrak
    That is not a valid excuse for flaming someone.
    I didn't flame him, not once. What I said was you can be expected to get flamedThe topic is about tempus not being able to close in for a kill as skulk. Dean (Sasuke) posted some guides in an attempt to help him. Here's where the topic gets de-railed. Ender posts "wow those guides have scripts in them, that's why I hate scripts". Now why do you think 3 experienced clan players, those being 52_cards, dean, and myself, reply with sarcasm? Because he posted off-topic with an opinion that wasn't particularly asked for. When you try to help someone and other people reply with ignorance ("omg scripts, I hate scripts, so anything that has anything to do with scripts at all is bad"), it's rather frustrating. Scripting had nothing to do with this topic, yet someone managed to introduce it when it was simply a sidenote.

    Its that we don't (like) thier potential to ruin a game and want people to stop so its fun for the rest of us.
    So you think when I'm in the game I ruin your fun? You think when any semi-professional player plays that they ruin your fun? You think that our skill is the result of scripts? Scripts don't ruin anyone's fun, your impression of scripts, which is the wrong impression you got from someone else, is what ruins your fun.

    I think he was insulted (flamed) by your comment re: clanners.
    /me hands stupid a cookie. He wins the doorprize.

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  11. #21

    _Ender_'s Avatar

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    Re: Skulk movements?

    Quote Originally Posted by TheAdj`
    When you try to help someone and other people reply with ignorance ("omg scripts, I hate scripts, so anything that has anything to do with scripts at all is bad"), it's rather frustrating. Scripting had nothing to do with this topic, yet someone managed to introduce it when it was simply a sidenote.
    But I didnt say that. I just said that I didnt like scripts. If you dont want to read my opinion then dont read it, simple as that.

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  13. #22

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    Re: Skulk movements?

    I'm getting the impression that people that don't use scripts think that if people that do use scripts were to stop - they would all be on par players.

    Put another way - NSPlayer is just as good at NS as the top clan players - only the top clan players are better because (and only because) they script.

    This is not the case. I shall make points if required.


    So tell me - what's so *wrong* about scripting?


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  15. #23

    Wyzcrak's Avatar

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    Re: Skulk movements?

    Keep this discussion about skulk movements, even if that discussion includes scripts. We have other places to primarily discuss scripts.
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    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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  17. #24

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    Re: Skulk movements?

    Hoo boy...maybe everyone needs to stop and take a breath. Count to 10 (or higher, if necessary).

    Wow.

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  19. #25

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    Re: Skulk movements?

    bite people and ambush and stuff.

    good georb.

    oh yeah, if you're next to a marine as a skulk, you SHOULD be hitting him. If you're missing bites within the bite range, then you just need to practice aiming. i've seen lots of TG skulks that just rush into marines and just bite wildly without hitting anything. AIM AT THEM, that can only INCREASE your chance of hitting them.

    and this is especially important for fades, since missed swipes are far more costly. IF you're missing swipes, you're not doing a good job.
    Last edited by Sasuke; 08-30-2004 at 04:31 PM.

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