Quote:
Originally Posted by ChopStick
To answer the specific question, you don't want to hold forward because in order to exploit the acceleration "bug" that we know as bunnyhopping, you must be strafing while in the air. Holding forward will slow you down.
Some one please correct me if I am wrong....
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Wish I could.
Blink is no different from any other form of momentum once you get going. Holding forward causes the game to interpret you as moving forward. Releasing forward stops the game from understanding that you're attempting to move forward and as far as it's concerned, you're just moving sideways or getting propelled via some explosion. Forward speed is only capped if you're actually pressing the forward key, therefore you actually move forward faster when you're not pressing the "move forward" button, if that makes any sense.
EDIT: Also, it impedes your ability to strafe effectively because your momentum is being drawn 100% forward and 100% in whatever direction you're strafing, and then halved. This causes you to move 50% of each, which makes you easier to hit as your movement patterns are tighter and less erratic.