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TACTICS: ns_nothing
The situation:
Cargo is the Alien's starting hive.
The theory:
With cargo hive, the aliens have a prime location to completely cripple the marines' ability for expansion, and also due to the aliens' ability to move faster, can take over the bottom half of the map (northern part, lower elevation).
The proposal:
As marines, I would like to try either a relocation to somewhere on the lower side of the map.
This would give the marines the ability to control both hives, and give them stronger control of all 5 nodes on the bottom.
I think the best place, albeit the riskiest, would be at Viaduct Access West. If one person was covering the vent, the others could get an armory up quickly, and get some mines in the vent. This would also give two long hallways to shoot down, in case of fades, an rt, and that way you are practically already at the siege spot for viaduct.
If the base was created around the corner from gen (in the hallway with the vent to cargo), it would prevent lerks from using the red room vent to gas.
I believe this map is split into two zones, the higher elevation and the lower. This is due to observing many many many games on this map.
Using jetpack would be interesting in this situation as well...
You wouldn't really be given any benefit from the red room since your base is already at the siege spot, but Viaduct and Power Silo are the two hives that are most easily overcome by jetpack rushes... also with your marines spawning in via west, you could easily do a quick strike on cargo through that vent... and if you have been using mines appropriately, the aliens by that time should have realized that vent means death, and so would not be coming that way. If they didn't know you have jetpack yet, they would be caught completely unaware not realizing you could access their hive from there.
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So what are others thoughts on this?
This strategy requires the commander to very quickly determine their hive, and would probably work best with a plan to relocate to gen... If the hive is cargo, that relocate could then be diverted from miasma down the elevator to ominous so as to avoid the inevitable ambush in gen.
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