-
11-07-2006, 04:24 PM #1
- Join Date
- May 2005
- Location
- Guildford, UK
- Age
- 32
- Posts
- 4,257
the sickness
ok so I think i did quite well getting to 8th level with a normal character before the power gaming bug kicked in. With the 3.5 rules comes a few extra options, so i thought i'd experiment.
I advise any elves, or others with a weak constitution to look away now!
Str 16 (high BAB)
Dex 14 (Need 13 for feat pre-requisits of WM)
Con 14 (High HP)
Int 14 (Need 13 for feat pre-requisites of WM)
Wis 12 (Need for 2nd level spells)
Cha 8 (Not needed - woot!)
First level in Ranger for the skill point bonus
Skills spread out, couple ranks in tumble, nothing in parry as these points will be reserved for the Fighter skill points only. Favoured enemy humans (dragons and elves are other decent choices).
Feat (human) in weapon focus greatsword
Feat (1st level) in monkey grip
Second level in Fighter.
Skills into parry.
Feat (fighter bonus) in Power Attack
Third level in Fighter.
Skills spread how you like
Feat (3rd level) in power attack
Feat (Fighter bonus) in Cleave
Fourth level in Ranger
Skills spread out again.
Select weapon discipline as two weapon fighting
Now if you are in light armour you can dual-wield greatswords (but at a -6 to hit with each!). Take the character on to get ranger to level 6 for imrpoved dual-weild, and fighter to level 6 for the extra bonus feats. By level 12 you should have also picked up dodge, combat expertise, mobility, spring attack and whirlwind attack (Levels 6,9 and 12, Fighter bonus at 4 and 6).
So ifg anyone else wants to vent a sick / crazy / or just plain fun build without the pain of actually trying it feel free to reply!
-
11-07-2006, 05:51 PM #2
Re: the sickness
To be honest, I've been going with the "recommended" button on nearly every level
|TG|Clodhopper - Intelligence is the key, but I'm locked out!


"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| TG on the 360! || Tactical Gamer Primer || Want to be |TG|? ||
-
11-07-2006, 05:54 PM #3
Re: the sickness
me too, and I'll stick with recommendations... I'm not into the game for that character building detail... just want to kick some troll monkeys ass as a group with either fire or steel. lol
Magnum
www.simhq.com
-
11-07-2006, 05:57 PM #4
Re: the sickness
As of now, I'm part Rogue and part Assassin (unlocked the class earlier today, I'm an evil guy!) and already I'm lacking big time, may have to restart it :/
|TG|Clodhopper - Intelligence is the key, but I'm locked out!


"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| TG on the 360! || Tactical Gamer Primer || Want to be |TG|? ||
-
11-07-2006, 07:09 PM #5
- Join Date
- May 2005
- Location
- Guildford, UK
- Age
- 32
- Posts
- 4,257
Re: the sickness
seriously guys, i know it's ridiculous to design up something like that but I would highly recommend not using the recommended button. The reson for this is to add some individuality to your character, otherwise pretty much every build will end up being the same.
There are some funky feats out there that can lead to really fun and unique characters to play, especially if you aim towards a prestige class. For example a bard going red dragon disciple can be great fun - hard as nails, breathes fire, but still loves to charm a crowd.
-
11-07-2006, 11:28 PM #6
Re: the sickness
Ill have to play around with that Wulf, I just don't understand what half the stuff does :P
|TG|Clodhopper - Intelligence is the key, but I'm locked out!


"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| TG on the 360! || Tactical Gamer Primer || Want to be |TG|? ||
-
11-08-2006, 05:38 AM #7
- Join Date
- May 2005
- Location
- Guildford, UK
- Age
- 32
- Posts
- 4,257
Re: the sickness
That's the downside to it for sure. The only reason I know this stuff so well is because I have the core 3.0 rulebooks, and a few mates got the 3.5 rules when they came out. When playing spellcasters I actually referred to the players handbook for NWN1 as the descriptions upon levelling were not there!
If you can find a cheap copy of the 3.5 PHB I'd suggest picking it up (your local library might have a copy maybe?) but prob not worth it if you had to pay full price.
If you have any questions tho do feel free to ask here
-
11-08-2006, 07:15 AM #8
Re: the sickness
well I'm not totally sure what I've been doing, but I've been doing it right! Restarted my rogue and he's kicking some serious arse now. Having a lot more fun with my characters than I was before. I may not know what I'm doing, but I put some thought into each level... and so far so good!
|TG|Clodhopper - Intelligence is the key, but I'm locked out!


"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| TG on the 360! || Tactical Gamer Primer || Want to be |TG|? ||
-
11-08-2006, 10:05 AM #9
- Join Date
- May 2005
- Location
- Guildford, UK
- Age
- 32
- Posts
- 4,257
Re: the sickness
as long as you are having fun you definitely are doing it right
-
11-08-2006, 08:46 PM #10
- Join Date
- Oct 2005
- Location
- San Diego, CA
- Age
- 37
- Posts
- 92
Re: the sickness
Hey Wulf,
I'm a full time RPer, but I as well get a sick satisfaction out of munchinizing builds during down times at work.
Some suggestions for yours:
Drop the extra point from INT (who cares about SPs in this build) and DEX (won't get more than +1 benefit to AC in Full Plate) each and pump it into STR or CON
Don't forget the ranks in intimidate for WM
Forget the ranger route... looks like you're doing it for the two-weapon style free feats (plus you get a small smattering of Animal Compa, Fav Enemy (2, one at +1, one at +2, some spells (do you even get lvl 2 ranger spells with 6 levels of rngr?), toughness, and track).
Much better to go 6 more levels of fighter and take TFW, ITWF, and GTWF as your bonus feats, that way you can use 2 weapons in heavy armor (rangers lose the ability if not in light) and you get GTWF, plus you can pick up greater weapon spec at Ftr level 12.
Add 1 more lvl (after you're 12FTR/7WM) of just about anything depending on style (BRB for move/rage, Cleric for some of the cool domain feats + minor healing)
Overall though, I think dual wielding kukri build smacks a monkey gripping greatsworder.
-Muiron
-
11-08-2006, 09:44 PM #11
- Join Date
- May 2005
- Location
- Guildford, UK
- Age
- 32
- Posts
- 4,257
Re: the sickness
Oh I'm quite sure the kukri's would win, -6 on each hand is not to be taken lightly
It's more for watching some insane bastard with a sword not big enough for one hand in both hands 
For defence I was going to use the NWN specific skill parry and rely on counter attacks if I needed to defend, but overall this character is not very defensive. He's also not going to be that good against a single tough opponent where high AB is needed. It's more to pummel the masses with as many crit chances as possible.
Ranger gets ITWF at 6th level, so overall I'm forfeiting GTWF for a few spells, an animal companion, favoured enemy bonus (+2 and +1) and a bunch of skill points. I'm also not so worried about the lower AC from light armour, which can mostly be covered by magic items (natural armour, deflection etc) as NWN is a higher powered game than tabletop.
Also on the skill-point buy I cannot do the ability swap you mentioned. Abilities up to 14 points are worth 1 build point. 15 & 16 are worth 2 build points each and 17 and 18 are worth 3 build points each. I could drop dex and int, and take an extra point in constitution (remembering that for 20 levels I get 5 ability point upgrades), but i think I'd rather have the extra dex/int instead of 20 more hit points when I reach level 20.
It's a pretty moot point tho - fun to think up but not really my cup of tea to play. Now a rogue dual-weilding rapiers, that's a different story
(just kidding)
-
11-09-2006, 04:48 AM #12
Re: the sickness
(content removed, reasons below)
Heres a question for you's;
Do you use Parry at all?Last edited by Clodhopper; 11-09-2006 at 05:32 AM. Reason: Edited out because I'm an idiot :)
|TG|Clodhopper - Intelligence is the key, but I'm locked out!


"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| TG on the 360! || Tactical Gamer Primer || Want to be |TG|? ||
-
11-09-2006, 08:45 PM #13
- Join Date
- May 2005
- Location
- Guildford, UK
- Age
- 32
- Posts
- 4,257
Re: the sickness
I would on something like the above build where (as Muiron pointed out) I could never have a really good AC because i would not use a shield and could not have heavy armour or be Dex focused.
-
11-13-2006, 03:48 AM #14
Re: the sickness
I have played D&D for longer than I care to mention, and the NWN series is but the next logical step. The more screwy you build a Character the better they often play. By staying away from your basic All powerful fighter, you have to learn work arounds for many situations, for instance take a thief and drop the lions share of your skill points in political skills.. ie.. apraise, bluff, intimidate, and so forth leaving but one or two levels at best in any other. In other words creat a Bull S&!7@*. Some one who know every thing and procedes to explain it all ( all at once, all the time). Many such characters often play out better because you are always thinking ahead.

-
11-15-2006, 07:01 AM #15
- Join Date
- May 2005
- Location
- Guildford, UK
- Age
- 32
- Posts
- 4,257
Re: the sickness
Strength based rogues are interesting for sure...
... as are halfling weapon-masters!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)



Reply With Quote


Bookmarks