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Discussion: Operation Flashpoint - Dragon Rising / OFPDR - Mods and Missions - Dedicated Server Solution - Um... nothing new then?
  1. #46


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    Re: Dedicated Server Solution

    Um... nothing new then?

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  3. #47
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    Re: Dedicated Server Solution

    Mogul was working in China for the last few months and only returned last week. We'll get back to work on it this week and will be able to reach a final up or down within a few days.

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  5. #48


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    Re: Dedicated Server Solution

    Another 2 months have passed since the last post in this topic..
    Anything new? (fingers crossed..)

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  7. #49


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    Re: Dedicated Server Solution

    I have retuned my friends! To keep it short and sweet, I've been doing quite a bit of globe trotting and have most recently completed a major software upgrade for my employer that will see patentship. I've just been busy as hell. I will be resuming work on this project tonight, updates will follow.
    That's not blood, its soul juice.

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  9. #50
    jb4
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    Re: Dedicated Server Solution

    Welcome back
    |TG-12th| jb4

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  11. #51


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    Re: Dedicated Server Solution

    will be implementing a more stable software backbone tomorrow.. I'm really excited!
    That's not blood, its soul juice.

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  13. #52


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    Re: Dedicated Server Solution

    Was able to complete multiple successful tests of the automated hosting system tonight. Will be building a basic short rotation of maps for the next round of testing. Could use another 2-3 people around 2345 central US for some additional testing if anyone wants to jump in on this. I'll be in TS.
    That's not blood, its soul juice.

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  15. #53
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    Re: Dedicated Server Solution

    I'll be there.

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  17. #54


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    Re: Dedicated Server Solution

    Think I've found final bug in code, tonight should be interesting
    That's not blood, its soul juice.

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  19. #55


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    Re: Dedicated Server Solution

    We just finished a series of 5 rotations of 4 maps each back to back with no failure using the Automated Hosting System. Players reported no game-play issues on behalf of the hosting process.
    That's not blood, its soul juice.

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  21. #56
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    Re: Dedicated Server Solution

    The AHS is very polished at this point but the challenge is to circumvent a server OS and run the script in a virtual environment and we are finally getting some movement in that direction. Stay tuned for further development.

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  23. #57

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    Re: Dedicated Server Solution

    This is great news! I have really missed playing OFP-DR! I had all but given up on its resurrection, but thanks to OGMogul and LpBronco, it looks like OFP might be making a big return. I guess I should reinstall the game since I uninstalled it several months ago.

    Great work OGMogul & LpBronco!

    kgwolf

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  25. #58


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    Re: Dedicated Server Solution

    Menu optioning is complete minus map selection. Due to a variety of reasons the AHS requires the game to be ran in windowed mode. Default configuration is for 800x600 windowed, however I could code in optioning for additional resolutions. To keep workload to a minimum as we get close to release, what additional resolutions (2 or 3) should be included in the optioning if any? I have no problems saying "If you want it to work, do it this way," but I'm trying to consider flexibility. Thoughts?
    That's not blood, its soul juice.

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  27. #59



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    Re: Dedicated Server Solution

    800X600 sounds fine with me. Been running my game at 1024X768 but that may be why I can't shoot worth beans.

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  29. #60
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    Re: Dedicated Server Solution

    Not sure what the issue would be. The capture scripting would require it but I can't see a reason that would interfere with client side settings.

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