-
02-26-2010, 10:42 AM #1
What would you change about CHOKEPOINT?
I started working on a clone of Chokepoint with a little more cover and thinking of removing some of the machine gunner slots. Any other suggestions?
I'm going to be working on getting a reasonable copy of what is on the original first & getting the lua scripting working for the game mode...then adding changes.
-
02-26-2010, 02:43 PM #2


- Join Date
- Apr 2007
- Location
- Norwalk, CT
- Posts
- 2,645
Re: What would you change about CHOKEPOINT?
One sniper a team, one attack heli per team, and any chance you could drop alligators in the ditch.LOL
-
03-02-2010, 09:50 PM #3
- Join Date
- Apr 2008
- Location
- Pittsburgh
- Posts
- 217
Re: What would you change about CHOKEPOINT?
No AI, I'd make that change for all of the maps.
-
03-07-2010, 10:59 AM #4
Re: What would you change about CHOKEPOINT?
Well I got started & then heard you found that it's already done but we hadn't come accross the map yet hehe. Its called "Heartbreak Ridge" & has armour, more helos, & more area so you can really pull back & regroup if your in trouble. Ah well, on to the next plan...
Can't get rid of the AI because they hold the slot until a real player fills it. Was thinking of building a wall of logs around the spawns so you could leave the AI in the spawn. Then a trigger zone to wound any enemy trying for the spawn kill. It would be a little gamey but keep the action focused on real players as long as you leave the AI in there.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)





Reply With Quote














Bookmarks