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Discussion: Operation Flashpoint - Dragon Rising / OFPDR - Mods and Missions - What would you change about CHOKEPOINT? - I started working on a clone of Chokepoint with a little more cover and thinking
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    What would you change about CHOKEPOINT?

    I started working on a clone of Chokepoint with a little more cover and thinking of removing some of the machine gunner slots. Any other suggestions?

    I'm going to be working on getting a reasonable copy of what is on the original first & getting the lua scripting working for the game mode...then adding changes.

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    Re: What would you change about CHOKEPOINT?

    One sniper a team, one attack heli per team, and any chance you could drop alligators in the ditch.LOL

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    Re: What would you change about CHOKEPOINT?

    No AI, I'd make that change for all of the maps.

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    Re: What would you change about CHOKEPOINT?

    Well I got started & then heard you found that it's already done but we hadn't come accross the map yet hehe. Its called "Heartbreak Ridge" & has armour, more helos, & more area so you can really pull back & regroup if your in trouble. Ah well, on to the next plan...

    Can't get rid of the AI because they hold the slot until a real player fills it. Was thinking of building a wall of logs around the spawns so you could leave the AI in the spawn. Then a trigger zone to wound any enemy trying for the spawn kill. It would be a little gamey but keep the action focused on real players as long as you leave the AI in there.

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