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Discussion: Operation Flashpoint - Dragon Rising / OFPDR - Tactics and Guides - Difficulty Settings Explained - Some HUD differences based on the three difficulty modes... a little hard to read but....
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    WhiskeySix's Avatar

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    Difficulty Settings Explained

    Some HUD differences based on the three difficulty modes... a little hard to read but....


    |TG-12th|WhiskeySix

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    Re: Difficulty Settings Explained

    I like it. Hardcore gives you a map and a compass. Still looks like it could be fun at other difficulty settings.

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    Re: Difficulty Settings Explained

    Quote Originally Posted by LpBronco View Post
    I like it. Hardcore gives you a map and a compass. Still looks like it could be fun at other difficulty settings.

    That is a relief, I was worried that hardcore would also mean no pathfinding tools.

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    Ghost Dog's Avatar

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    Re: Difficulty Settings Explained

    Yeah, hardcore sounds very promising when it comes to HUD and indicators.

    Me like.

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    Re: Difficulty Settings Explained

    Very nice I like the fact that they allow you to remove the hud elements. I do wish though that you could select what you want displayed on an individual basis, for instance if you didn't want a hud but you still wanted to maintain the ability to use checkpoints without the insta-heal/revive.

    Something tells me hardcore is going to be fun and challenging, but incredibly frustrating at the same time. Can't wait



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