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Discussion: Game Forum Archives / Operation Flashpoint - Dragon Rising - Have a question? Get an answer here - Im guessing we are all set on Ribbon nominations and such.?
  1. #16

    HiTest's Avatar

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    Re: Have a question? Get an answer here!

    Im guessing we are all set on Ribbon nominations and such.?


    I deserve a ribbon for Mortar Specialist

    Artillery conquers and infantry occupies.
    J.F.C. Fuller

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  3. #17

    WhiskeySix's Avatar

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    Re: Have a question? Get an answer here!

    Quote Originally Posted by HiTestFest View Post
    Im guessing we are all set on Ribbon nominations and such.?
    Absolutely! Anyone with a TG forum account may be nominated! Submit your nominations HERE!

    - How to write a Nomination
    - Complete list of Service Ribbons
    - Awards Presentation Forum

    |TG-12th|WhiskeySix

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  5. #18

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    Re: Have a question? Get an answer here!

    Quote Originally Posted by Ghost Dog View Post
    Is it possible to flip vehicles? Just found this movie on Youtube and the jeep seems to always get back on his wheels. It also doesn't seem to take any damage from all the bumps... looks very arcadish to me tbh.

    [media]http://www.youtube.com/watch?v=Uo5qlNUsOXk[/media]
    Yeah someone on TS said they had flipped one earlier in the day yestereday. I do know that if you crash the heli into the water it will sink with you in it. Until you get out of the vehicle.
    Whats the Deal with the tiny sig limit?

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  7. #19

    Exploding_Silver's Avatar

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    Re: Have a question? Get an answer here

    we could create a coop game with password and invite friends, friend could see the invite and enter to accept, BUT then they cannot connect. however if we created server without password then people can join from invites but also anyone can join from server browser

    ..... so is there a way to successfully run a passworded coop game ?


    also we had 3 TG in a coop game, we worked out F5 was voip, but it seems that VOIP is squad lead to all troops or one troop to SL. troops cannot hear eachothers VOIP

    ...... is there a way of getting squad wide voip, no matter whos talking ?

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  9. #20

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    Re: Have a question? Get an answer here

    Quote Originally Posted by Exploding_Silver View Post
    also we had 3 TG in a coop game, we worked out F5 was voip, but it seems that VOIP is squad lead to all troops or one troop to SL. troops cannot hear eachothers VOIP

    ...... is there a way of getting squad wide voip, no matter whos talking ?
    I played a couple more coop games after that and we had squad wide voip everytime. Played a few games which I hosted myself and a few hosted by a friend and we had no problems at all. Must 've been a bug.

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  11. #21

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    Re: Have a question? Get an answer here

    Quote Originally Posted by Ghost Dog View Post
    I played a couple more coop games after that and we had squad wide voip everytime. Played a few games which I hosted myself and a few hosted by a friend and we had no problems at all. Must 've been a bug.
    that's reassuring
    lack of squad wide voip could have been a deal breaker for me !

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  13. #22

    dawolf's Avatar

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    Re: Have a question? Get an answer here

    Press "Q" and the only option will be "medic" if you are down
    TG-E1st TacticalGamer European Division | Watch this (pretty old) video to find out what TG is all about



    A Tactical Gamer since 2005

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  15. #23

    HiTest's Avatar

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    Re: Have a question? Get an answer here

    Is there only 11 missions on COOP?


    I deserve a ribbon for Mortar Specialist

    Artillery conquers and infantry occupies.
    J.F.C. Fuller

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  17. #24

    WhiskeySix's Avatar

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    Re: Have a question? Get an answer here

    No.

    There are five bonus missions you can unlock with these codes.

    There are also custom missions. If you spot one you like here or here, be sure to share it with the rest of TG here.

    |TG-12th|WhiskeySix

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  19. #25

    HiTest's Avatar

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    Re: Have a question? Get an answer here

    ok got it... here, here and here.


    I deserve a ribbon for Mortar Specialist

    Artillery conquers and infantry occupies.
    J.F.C. Fuller

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  21. #26

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    Re: Have a question? Get an answer here

    A bit of a technical question. Does anyone know of a way that I can bind the 'Start' key to crouch? I have a mac keyboard and 'Control' is impossible to use comfortably... Loving the flipping jeep video (:

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  23. #27

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    Re: Have a question? Get an answer here

    I'm having problems getting the mission editor to launch on my machine. Does anyone know if the enemy AI can have any variability/randomness as far as where they spawn and whether or not they spawn at all? I'm looking for something like the ArmA editor feature where you can set a radius where it is possible for a unit to spawn and set a variability as to whether they spawn at all.

    Otherwise, we are gonna get really tired of playing the same missions multiple times.

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  25. #28


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    Re: Have a question? Get an answer here

    Quote Originally Posted by Miles View Post
    I'm having problems getting the mission editor to launch on my machine. Does anyone know if the enemy AI can have any variability/randomness as far as where they spawn and whether or not they spawn at all? I'm looking for something like the ArmA editor feature where you can set a radius where it is possible for a unit to spawn and set a variability as to whether they spawn at all.

    Otherwise, we are gonna get really tired of playing the same missions multiple times.
    If you downloaded via steam you need to go to this folder and launch the MissionEditor.exe
    32bit windows
    "C:\Program Files\Steam\steamapps\common\operation flashpoint dragon rising\Mission Editor\"

    64bit windows
    "C:\Program Files (x86)\Steam\steamapps\common\operation flashpoint dragon rising\Mission Editor\"


    I don't believe that it is possible to spawn enemies within a radius although it might be. You can however use .lua's random math generator to make it pick different spawn points or whether or not something spawns at all. As far as I know though you will have to assign specific spawn points rather than just a specific radius. I'm not that great with scripting and I've barely cut my teeth in the editor to this point.



    The liberties of our country, the freedom of our civil Constitution, are worth defending at all hazards; and it is our duty to defend them against all attacks. We have received them as a fair inheritance from our worthy ancestors: they purchased them for us with toil and danger and expense of treasure and blood, and transmitted them to us with care and diligence. It will bring an everlasting mark of infamy on the present generation, enlightened as it is, if we should suffer them to be wrested from us by violence without a struggle, or to be cheated out of them by the artifices of false and designing men.
    Samuel Adams

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  27. #29

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    Re: Have a question? Get an answer here

    Quote Originally Posted by Fiddlestx View Post
    If you downloaded via steam you need to go to this folder and launch the MissionEditor.exe
    32bit windows
    "C:\Program Files\Steam\steamapps\common\operation flashpoint dragon rising\Mission Editor\"

    64bit windows
    "C:\Program Files (x86)\Steam\steamapps\common\operation flashpoint dragon rising\Mission Editor\"


    I don't believe that it is possible to spawn enemies within a radius although it might be. You can however use .lua's random math generator to make it pick different spawn points or whether or not something spawns at all. As far as I know though you will have to assign specific spawn points rather than just a specific radius. I'm not that great with scripting and I've barely cut my teeth in the editor to this point.
    Thanks for the info. I'm able to find the editor just fine. It's requiring a MS VC++ 8 package that it isn't recognizing even though I have it installed. I just get errors when I try to launch it. I have both the 2005 and 2008 version of the VC++ redistributable package and still no dice. I'm guessing there is some kind of path problem because I'm on x64 but I haven't figured it out yet.

    Hopefully some clever people out there will find some novel ways to make the enemy AI more variable in multiple plays of the same missions. The campaign missions play out in almost exactly the same way every time, which is a bummer.

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  29. #30


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    Re: Have a question? Get an answer here

    There is a few threads on the official forums regarding the VCredist files. Have you tried uninstalling and re-installing them? It worked for some people so it may work. If it doesn't work try searching this forum: http://community.codemasters.com/for...lay.php?f=1311



    The liberties of our country, the freedom of our civil Constitution, are worth defending at all hazards; and it is our duty to defend them against all attacks. We have received them as a fair inheritance from our worthy ancestors: they purchased them for us with toil and danger and expense of treasure and blood, and transmitted them to us with care and diligence. It will bring an everlasting mark of infamy on the present generation, enlightened as it is, if we should suffer them to be wrested from us by violence without a struggle, or to be cheated out of them by the artifices of false and designing men.
    Samuel Adams

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