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10-07-2009, 06:42 AM #1
- Join Date
- May 2007
- Posts
- 6
OFP2 may not be for you.
First of all, I'd like to make it clear that I own OFP, ArmA, ArmA2, and as of today, OFP2.
If you guys are expecting the tactical experience and same gameplay as the "original" BIS-developed series, this game will not offer it to you. It is direct console port junk, in my opinion.
First let me start with nitpicking. Sorry, this is going to be a massive block.
Remember, this is what I've noticed, and is mostly subject to opinion.
There is no TrackIR, no side-to-side leaning whatsoever, and the controls are something similar to America's Army 3. There is a pop-up hud, similar to SWAT4 and AA3 for commanding soldiers and requesting orders. Changing a weapon with the scroll wheel disables all input from the mouse and keyboard until you select a weapon. There are "hit indicators," ala-Battlefield 2, around your crosshair when your bullets strike an enemy. The amount of head bobbing and weapon bobbing while moving and sprinting are not able to be changed. The weapon bobbing animation looks very odd, I can't place my finger on it. The FOV when using iron sights, vehicles, and mounted weapons is very, very narrow. There is no zooming into your iron sights on your weapon, mounted weapons or vehicle cockpits, making it near impossible to lay the sight over a far away target that appears as small as a pixel or two. In other words, the FOV and level of zoom does not change at all when shouldering your weapon. You cannot move your head. You cannot lower your weapon. You cannot salute. There are no planning stages to multiplayer, aside from choosing your class. You cannot individually select equipment in your loadout, just a generalized class and kit pre-round (AA3). You have 30 seconds to choose your class, or you're stuck with something you didn't want. If your class is taken, such as the coveted sniper class, then there's nothing anyone can do about it, not even the server operator. As of the moment, the server operator cannot start the game until every person has "readied up" -- a typical console feature. Since there is no planning, or much organization for that matter, there's no function or need to sit down or lower your weapon pre-mission. Both teams are dropped right into the multiplayer map, about 300-500 meters from the objective, on opposite sides. The VOIP is not divided into multiple channels. Everything is orange and sepia tones, at all hours of the day and any section of the map; everything is washed out and colorless aside from these two colors filtered over everything. The sun glare is brighter and more annoying that ArmA2's. There appears to be little to no bumpmapping on surfaces; textures look bland, undetailed, and low resolution. Enemies can't hit you in singleplayer to save their life. Bullet spread is arcade-like and unrealistic. Bullets stray by four feet or less from their target at 200 meters with a SCAR, and crouched. You have the ability to die in one hit; the AI can take two to the head, and even more to the body. Get shot and enjoy a postprocess effect where your screen slowly turns black & white and blurs, until you are unable to see anything at all for the last few seconds before you die and turn into a ragdoll flopping and rolling on the ground. This is apparently what bleeding to death looks like. The mission editor is a completely separate program that you must run outside of the game. There is an option for "single mission" aside from "campaign," but you must unlock these missions by playing through the campaign to be able to play them. So you're stuck looking at the first mission, and unable to experience anything besides the orange glow of the first mission. Flying and driving handles very BF2 arcade-style. The flight model is very arcade. Helicopters are god-like vehicles that are whored and fought for, as they rack up your kills like no tomorrow. There are no planes. Getting into the spot you want in a vehicle is a hassle, thanks to the vehicle entry points and hud. There is no compass or watch. The hud compass (very similar to CoD4's) has no bearing numbers. The grid reference on the map is a horrid system (FA1-U7GQ for example), though it will hardly ever be used. The map is virtually useless since you have waypoints and start off far too close to the objectives. The view distance is very low, and the LOD of objects at far distances is comically blocky. What is the point of 22 square kilometers of terrain if you can only see up to one kilometer in any given direction around the player? The player models, specifically around the vest area, are very blocky and undetailed (one cube polygon should not be called an ammo pouch). The first person grenade throwing animation is extremely poor and gives no sense of where you are going to throw, or how hard you are going to throw. Building destruction effects are very poor. One second, the building is there. The next, half of it is destroyed with no transition. There are no bullet hole effects on vehicles. Just a small spark effect. There is no third person. You have no legs; you are disembodied set of arms. You are somehow able to carry a knife, a pistol, a SCAR, a SAW, grenades, binoculars, and all the accompanying ammo at the same time. There's no need to drop weapons to make room for another. Did I mention, there is a knife in a tactical first person shooter? Even the latest, less-than-tactical Rainbow Six games don't have a knife. Hardcore mode. Why does there need to be a hardcore mode? The game should already be hardcore -- yet another thing to please the CoD4 masses. You cannot change your face, appearance, or voice. There is no anti-cheat protection from what I can see.
The very few good things. The map is huge, as in OFP and the like. But, you will not be traveling across much of it at any given time. Missions and multiplayer maps take place between a very, very limited area of space on this island. It isn't exactly freedom when you are restricted to a small area of it. The generated voices from the previous games are much, much improved. This game finally has that right and it sounds more than convincing. The music is good. The opening intro to the campaign is also well-done. Until it gets annoying to read, anyway, since the intros are "wordswordswords." There's no jumping, or bunnyhopping to accompany it. It runs extremely well on maximum settings with 4xAA & 16xAF. Stat tracking is alright I suppose. Explosions and smoke effects are alright. The guns sound half-way decent. Too bad they only shoot half-way decent. The cooperative is seamless, but nothing that ArmA2 doesn't already do, including save on checkpoints.
Felt like I was playing Call of Duty 4, America's Army 3, or Battlefield 2. Most everything that made Operation Flashpoint into what we've come to know and remember it as, is gone. This game bears little semblance to the original. I played the first two missions, three rounds of multiplayer, and gave a quick look at the mission editor. I immediately uninstalled afterwards. It was massively disappointing. I personally can't even see TKC wasting their time on this game.
Please, wait for a demo before buying it this week. It's completely, utterly different from what we all know to be OFP, but some of you may like it I guess...
I would link to an excellent video displaying some of the major problems, but I cannot post links due to my post amount.Last edited by SixWingedFreak; 10-07-2009 at 07:44 AM.
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10-07-2009, 10:32 AM #2
Re: OFP2 may not be for you.
It sounds like your expectations were incorrectly set before you purchased the game. There have been a few discussions here that this game most definitely won't be the ultrasim game like arma or the original OFP. It is a hybrid game of sorts.
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10-07-2009, 11:40 AM #3
- Join Date
- Jun 2007
- Location
- Myrtle Beach, SC
- Posts
- 303
Re: OFP2 may not be for you.
It was never meant to be the same. ArmA is the sequel to OFP, it started as OFP untill CM and BIS split. It has the same developers, same gameplay and same ideology of game design. DR is a completely new title that is re-inventing itself 8 years later. The only reason that it is OFP is because Code Masters owns the right to that name, it needs to be seen on it's own merits with an open mind.
It strikes the middle balance quite well. It still gives you the feeling of being a fragile element in combat while maintaining accessibility for newcomers.

The liberties of our country, the freedom of our civil Constitution, are worth defending at all hazards; and it is our duty to defend them against all attacks. We have received them as a fair inheritance from our worthy ancestors: they purchased them for us with toil and danger and expense of treasure and blood, and transmitted them to us with care and diligence. It will bring an everlasting mark of infamy on the present generation, enlightened as it is, if we should suffer them to be wrested from us by violence without a struggle, or to be cheated out of them by the artifices of false and designing men.
Samuel Adams
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10-07-2009, 11:55 AM #4
Re: OFP2 may not be for you.
Welcome to TG SixWing'!
Thanks for the perspective. I definitely agree with you - it's definitely not for everyone... but that's ok!
It won't satisfy the hardcore ArmA/milsim player - for the reasons you mentioned there... it just isn't as in-depth or difficult as the ArmA series.
It also won't satisfy players that love a faster pace and CQB, where twitch is very important - from what I've seen so far, most engagements happen at distances ranging from 30-200+ meters.
Have you been on TG's ArmAII server?
|TG-12th|WhiskeySix
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10-07-2009, 12:15 PM #5
Re: OFP2 may not be for you.
just to be clear - there are people from ArmA all the way to BF2142 that are really having a blast playing the game. One size doesn't fit all, but in my limited experience with the game thus far, I think it's a great fit for the TG mentality.

|TG-12th|WhiskeySix
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10-07-2009, 01:03 PM #6
Re: OFP2 may not be for you.
There is a big universe of gaming taste out there and what suits some may not suit others. When some of the hardcore fans of the original OFP or Arma were upset and characterized the game as a mix from games like Bf2 and COD4, I thought, cool, sounds like I may like it.
After playing it for over 6 hours last night in SP, Multi and Coop, I do like it. Maybe somewhere between Bf2/COD4 and Arma? For me, I see a huge "fun factor" with this game as time goes on. Different strokes for different folks, but I know we have a lot of people here at TG that will be into it once they try it. That is the beauty of the diversity in games we have at TG.
Use the force Luke...Last edited by jb4; 10-07-2009 at 02:15 PM.
|TG-12th| jb4






"Improvise, adapt and overcome"
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10-07-2009, 03:06 PM #7
- Join Date
- Apr 2008
- Location
- Pittsburgh
- Posts
- 217
Re: OFP2 may not be for you.
Why are you clumping AA3 in with the likes of COD4 and BF2? Are you implying that AA isn't realistic?
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10-07-2009, 03:25 PM #8
Re: OFP2 may not be for you.
Actually, only allowing 1 sniper per team is about the best possible thing I can think of. I'm so tired of shooters where 75% of the team is running around playing sniper tag.
“Waiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more”. - John Seabrook
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10-07-2009, 03:55 PM #9
Re: OFP2 may not be for you.
I'm one of those guys from the crack paced game of BF2142, and I must say I am really enjoying OFP2 right now. Very intense situations that it has put me in already.
Whats the Deal with the tiny sig limit?
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10-07-2009, 04:05 PM #10
- Join Date
- May 2007
- Posts
- 6
Re: OFP2 may not be for you.
I'm not new.. I've been playing ArmA with you guys since 2007... :P Unfortunately, I see only 3-4 people of the 30 I remember still around here. Back from the days of patch 1.08, vent was a requirement on TG ArmA, the channels were organized into squads... the good ol' days.
And yes, I do play on on the TG ArmA2 server. Almost daily if it can be done.
AA3 is pretty realistic, yes. I only compared it's hud menu system and multiplayer planning stage, as those are similiar to OFP2's.
Well, if you guys like it, that's cool, too. Glad some people are able to get into it, like jb4 and so forth. I just wanted to throw it out there. /shrug
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10-07-2009, 05:06 PM #11
- Join Date
- Oct 2009
- Location
- Greenville, South Carolina, United States
- Posts
- 22
Re: OFP2 may not be for you.
I would have the same complaints as you if i were holding it to the ArmA standard. The only thing this game shares with the BI series is the name. that's IT. I suppose that's where all the flaming posts on the codemasters forums are coming from. Anyone reading this who hasn't gotten the game: It is NOT Operation Flashpoint 2. I even think they took the "2" out of the name. Dragon Rising i guess is some sort of strange cousin to the OFP series. The black sheep of the family. They have the same name, but are nothing alike.
I will say that if you like OFP/ArmA, you will most likely have fun playing this game. If you are getting this game thinking it's supposed to be some sort of improvement, extension, or new game in a military simulator series, you're going to be bummed. Take it for what it is. A really fun tactical first person shooter. NOT a sequel to anything.
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10-08-2009, 11:53 PM #12
Re: OFP2 may not be for you.
My honest opinion this game is for the kiddies.Cant believe I bought this game.And I am not gonna even start on the colour spectrums in this game.Well done Codemasters you know how to advertise your game.You got me!

And I do say this with all respect to the guys who enjoy this game but for me it is a big no no.|TG| Eugene
Blessed is the man who trusts in the Lord and has made the Lord his hope and confidence-Jeremiah17:7
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10-09-2009, 03:10 AM #13
Re: OFP2 may not be for you.
everyone is looking for something that our old games grow on
well if you know anything about how they make games nowadays, this is never going to happen
they will always be making these games that take all of them together, (kinda thing),
to get all players into it
now i am a bf2 guy so bf3 is coming out and you know it will not be up to my standards
no way no how
this game is what it is a new game on the market nothing else
you like it or not
number 1 .2 .3 does not matter any more to the people that make them
but if you are looking for the hardcore sim shooter look at the first post or get the demo when it comes out.
ps i had fun playing this tonight and think it can be better in time so i will stick it out and see
not much else out there lol ......got to play what we have i guess
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10-09-2009, 03:16 AM #14
Re: OFP2 may not be for you.
I think the graphics look very outdated tbh.
Same problem as BF2, which is an engine that was build 5 years (or longer) ago:
[media]http://screenshot.xfire.com/screenshot/natural/82921a83e3790d01afad7cfed6c794586bc840d7.png[/media]
The sun glare is anything but realistic and the textures look poor (screenshot above is on maxed out settings).
Played through the first mission and I 'm not really impressed. Might enjoy the campaign with some friends but I don't see myself playing this game after that, especially with the poor MP support.
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10-09-2009, 04:21 AM #15
Re: OFP2 may not be for you.
Ok, I bought it, I played it and really tried to like it but its just not my game. No flaming or whining. I t feels like another rush to market product. I'll try it again when i'm bored.Good luck guys on getting something going on this game, I'm glad some of you found some entertainment with it.
Hard Core. Old School. Deal With It.
Armed Assault Spartan7
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