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Discussion: Game Forum Archives / Operation Flashpoint - Dragon Rising - Another Review - from player. - From the official forums... This review seems spot on to me (aside from his perspective
  1. #1

    WhiskeySix's Avatar

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    Another Review - from player.

    From the official forums... This review seems spot on to me (aside from his perspective on ArmA2, which I haven't played much)



    Quote Originally Posted by Incognito84 View Post
    Okay, I'm going to put my 0.02$ into the pool. The forums are absolutely vapid right now and after spending several hours with the game I've begun to feel that a lot of the hostility is unfair.

    Part of the reason for this is because of people who would probably be better off playing Arma2. This is not Arma2 and as far as I'm concerned, the developers were honest and forthcoming with their intentions prior to release. The overall tone and intensity of the forums, coupled with severe bouts of rampant speculation, muddled whatever clear messages CM was trying to convey.

    With that out of the way, I'm going to be reviewing this from my perspective -- that of a person who enjoys realism to the extent where it doesn't get in the way of an enjoyable experience. I will be making a lot of comparisons to Arma2 in this review but as an aside, I will mainly focus on treating the game as a unique property that is not in any way connected to the original Flashpoint or it's supposed spiritual rival.

    Hopefully this thread will help ease some of the tension on the forums or brew some constructive discussion on why the game "turned out the way it did."

    This review is divided into the following sections:

    ------------------------------------
    Gameplay
    Overall "feel" and Style
    Multiplayer
    Visuals
    Audio
    and Conclusion

    ------------------------------------

    Gameplay [--8/10--]

    This is not Arma2. Watching the videos which began flooding to the surface many months ago made that much apparent. Historically, the game shares a deep connection to the Arma series but as a consequence of the separation between Bohemian and Codemasters the creative design of Operation Flashpoint: Dragon Rising took a very sharp turn away from the Arma2 series.

    It helps to think of it as a reimagining of the first Operation Flashpoint at a fundamental level. It might even be more accurate to say that it is a homage to it's predecessor. Whatever your take on this is, it is clear that the game wasn't directly influenced by the original in a lot of ways. The complex button gymnastics have dissolved into a "radial menu" which houses much simpler options than the original.

    Operation Flashpoint: Dragon Rising (from here on in, "OFP: DR") concedes major multitasking and finger gymnastics and replaces it with accessibility and speed. In any situation where the inherent complexity shrinks from the size of a field manual to the size of an instruction pamphlet, there is bound to be some concessions made.

    It is evident what Codemasters did to warrant these concessions and make them pleasing to the community: they tried to align the gameplay with the interface by vastly improving the former. The AI is dozens of times better than the original and several times better than Arma2. It isn't perfect, but its indisputably the best sandbox AI ever drafted for any game, ever. It responds to the situation, it adapts and it fights believably, all the while never succumbing to the need to cheat or have virtual omnipotence.

    The competence of the AI concedes the simplicity of the command interface. Soldiers no longer need to be micromanaged, they only need to be directed as they would be in the field; their own volition guiding the rest.

    Although I haven't played the entirety of the single player campaign, I can say that it is exhilirating. OFP: DR has shifted away from the cold and distant simulations of yore into a hybrid simulation / realization of the heat of battle. While some concessions made do subtract from the realism, those very concessions swing round to the other part of your brain that makes your heart beat and your fingers jitter. Accomplishing the realization of fear, through means both contrived and genuine, make this game more realistic (in some ways) than any of its predeccessors.

    If ultimately, you feel, that the game fails to accomplish the realistic and viseral atmosphere that it strives for, then you must at least admit one thing: it is a hell of a lot more entertaining.



    Overall "feel" and Style [--8/10--]

    OFP: DR is the out of wedlock baby of Arma2 and COD4. Before your head spins in a complete circle, hear me out!

    It borrows Arma2's unflinching realism in the face of certain death. One bullet will and usually does kill you, acting like John Rambo will kill you and not being on-the-ball/observant will kill you.

    It borrows COD4's cinematic style, the "oh-dear-god-how-I'm-going-to-survive-this" moment and COD4's propensity to make the four foot radius around the player very lively and exciting. What it adds though, through its lineage dating back to the original OFP, is weight. Death can be a very negative thing in the game and you want to avoid it, therefore the bullet dust-spray-dance around your feet makes you want to run to safety before you have to repeat a substantial portion of the game, whereas in COD4 this dyanimc is nothing more than the equivalent to being surrounded by pesky mosquitos.

    Arma2 and it's mil-sim ilk often succeed in making the battle as a whole exciting without really reaching out and touching the player. I mean, why should they? They're only simulators.

    Although OFP: DR might not succeed as well on the macro-scale (mainly because of the design choices limiting the number of vehicles, units and sheer "epic factor") it far surpasses any other sim (if you want to call it that) on the micro-scale.

    One thing is for sure: I can't recall many instances in which I've been meaningfully surpressed in a game. I can call dozens and dozens of those experiences in my short time playing OFP: DR. For some reason, its really gratifying to stand up just for a second only to have dust and splinters of wood completely envelope your line of sight (or to have a bullet completely envelope your frontal lobe).



    Multiplayer [--6 or 7/10--]

    Its too early to say, really. I spent a great chunk of time with it and had a blast, but noticed that the servers haven't really picked up much steam nor has the player base. This is mainly because most of the players are still on the shallow side of the learning curve with the game not even having been out for a full week yet (just came out today, here).

    I might say more about this later. I'm going to give it a preliminary [6 or 7/10] because I'm concerned about the server browser and some of the prevalent game modes that I've played so far.

    Will update later, when I know more.



    Visuals [--7.5/10--]

    This game looks great just so long as you aren't 2-inches away from a texture or a character model.

    The use of atmospheric brushstrokes that paint a beautiful dawn or a serene nightscape coupled with view distances that might be able to show just where exactly Niel Armstrong walked really carry the games graphics forward. The lingering smoke effects look great, though they don't seem to be as realistic or tall as we were led to believe.

    The visuals do take a huge hit right in the textures, trees, and foilage draw distance. This is where the games bleeds "I am also available on the Xbox 360" all over the place. If CM had any sense, whatsoever, they'd release a high-end texture pack for those of us with the horsepower to run it.

    If the textures were sharper, the trees more varied and the far-away as detailed as the close-up, then I'd give it a [9/10].



    Audio [--9.8/10--]

    The audio is great. It *might* not be as realistic as other games, but who the hell cares (see preface)? It sounds freaking sexy. The splats, pats, whomps, whoooooooooooooooomphs and "[mandarin]Mother![/mandarin]"s really make it shine. I could go into detail but I'll leave it at this: in the greater context of the game, the audio suits everything very well.



    Conclusion [--8.75/10--] (Not an average)


    I'm not a mil sim fanboy but I enjoy realistic games more than unrealistic ones. I think people like me, which might make up a larger number percentage wise, are often misrepresented on here so I had a backbone ache telling me that I needed to drop some major input-bombs on you all.

    I love the game. The most annoying part of writing this review is that I can't write it and play the game at the same time. I also wish I didn't have a job because if I didn't, I'd most definitely play it all day tomorrow.

    The game strikes a fitting balance between realism and fun, style and substance. I also didn't mention this anywhere yet, but compared to Arma2 or any other mil-sim to date... this game has VERY few bugs that I know of on release. It runs like a dream with virtually no problems.

    While it might be low to take a swing at Arma2 at this point, I'm gunna. Mainly because you fanboys need to be taken down a notch. Arma2 is broken and it isn't even a game. Nothing works and the only way to really enjoy it is to break both of it's arms, sit on it and continue to mangle it's already broken arms whilst saying "you're a game god damnit and I'm going to wrangle a gameworthy experience out of you even if I have to break your legs as well!"


    Operation Flashpoint: Dragon Rising is a solid, engaging, thoughtful and entertaining piece of mil-sim/tactical FPS/whatever put in a shiny blender. Unless you're an utter fanboy or a diehard twitch FPS gamer, then you WILL enjoy this. Don't let all the negativity ruin your experience! :clap:

    |TG-12th|WhiskeySix

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  3. #2


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    Re: Another Review - from player.

    That was agood review, he was fair to pretty un-biased, till the end. Personallly, I can understand people's low opinion of ArmA. If I hadn't of found TG on my first day playing online then I would probably have very much the same opinion. ArmA takesa large amount of organizationto be enjoyed and played properly. It doesnt provide the gameplay strucure for you. This is where I draw the line between mil-sim and tactical shooter, if you can't get organized the game will suck, it simulates the reality of the situation. OFP is far more accessible out of the box which makesit easier to have fun.

    His problem is that he just hasn't played at TG



    The liberties of our country, the freedom of our civil Constitution, are worth defending at all hazards; and it is our duty to defend them against all attacks. We have received them as a fair inheritance from our worthy ancestors: they purchased them for us with toil and danger and expense of treasure and blood, and transmitted them to us with care and diligence. It will bring an everlasting mark of infamy on the present generation, enlightened as it is, if we should suffer them to be wrested from us by violence without a struggle, or to be cheated out of them by the artifices of false and designing men.
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    Re: Another Review - from player.

    The part at the end really makes one wonder the veracity of the whole review. Too bad, it seemed pretty promising.

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    Re: Another Review - from player.

    Don't throw the baby out with the bathwater - the review is solid!

    That little backhand comes from the fact that Codemaster's OFPDR forums were flooded with disappointed & misled ArmA and OFP1 players right after release. Pretty much every thread was a gripe-fest about how "DR sucks, I'm sticking w/ ArmA2!"

    |TG-12th|WhiskeySix

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    Re: Another Review - from player.

    Demo please.
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    Re: Another Review - from player.

    Not eveyone wants to play ARMA, this game will give a bit more exposure to "sim-lite" in my opinion. I enjoyed ARMA a lot, but never learned everything, beside from being an infantryman, I knew nothing else, and had to have someone helping me the entire time. It's over-complicated. It's fun, sure, but not sure certain people. So this kinda makes it an entry-level sim, my opinion of course.
    |TG-12th|Undead


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    Re: Another Review - from player.

    I have had some of the most amazing and satisfying firefights i have ever "experienced" in a game in Dragon Rising. This game is extremely satisfying.

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    Re: Another Review - from player.

    ArmA 2 was released with a lot of bugs yet the community still stuck with it, so while he was harsh he did kinda have a point. It was a bit over-exaggerated, but a valid point nonetheless. I've played a lot of ArmA here at TG and you guys have certainly made that game of great value, still I would have to agree with some of the things he said. Personally I also play Dangerous Waters, TacOps 4, Decisive Action, PR, and hopefully I'll be purchasing Steel Beasts ProPE pretty soon. So, I absolutely loovee the most hardcore mil-sims that are on the market. ArmA 2 has its downfalls as does OF2, bottom line is it's great that we have options and can even have this type of debate in such a niche market. So, lets just play and have fun

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    Re: Another Review - from player.

    arma 2,wasnt for me......i dont like anything about it.However OpFp2 is a really fun MP game,unlike arma2!

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    Re: Another Review - from player.

    Good review, sums it up pretty well.

    Here's what I thought:

    ---------------

    FYI I haven't played any online yet, so I'm not going to comment on that.
    I have also played ArmA2 and I'm not going to compare them because IMO the games were designed to do different things and it is unfair to compare them.


    After playing the campaign for less than five minutes I thought 'Oh god, this has blatantly been designed with the consoles in mind'. I don't know why, maybe it was the default mouse sensitivity, the sticky comms rose or facial textures that looked strangely like Rainbow 6 Vegas. I almost quit there and then, thinking that it was not a game for me.

    I'm glad I stuck with it tho, after fiddling around with the mouse sensitivity, I realised why I was hating it. It was because, like many others, I was expecting something that this game just isn't. It isn't by any stretch of the imagination a full blown milsim, nor is it a Hollywood style Rambo simulation. It is basically a tactical GAME, not everyone wants to spend half the time organising the mission, spending half the time walking to a village only to get shot straight away (ArmA style), but on the other hand they may want to play a game in which they have to think about what their doing, instead of just running in there with all guns blazing.

    This is what OFP: DR does, brings tactical gaming to the masses. The single player is clearly laid out in such a way that you have a 5min walk max to get in the action, but when you get there you better take cover or be prepared to get a bullet with your name on it in a short space of time.

    Once you realise this, OFP suddenly makes sense and you can begin to have some real fun with it.

    Sure its not everyone's cup of tea, its not a milsim or a run 'n gun game. Its a happy medium.

    -----------

    Some improvements that I think would make the game significantly better:

    1) Make the comms rose only appear when q is pressed, and use the mouse to contol it. (Like BF2) Nothing is worse than running across a field and having to stop to give orders.

    2) High - Res textures, this has already been discussed above.

    3) Re-name it. The name OFP brings up ideas that DR just isn't, I'm sorry. This is why the community got annoyed with the game, because they thought it would be something it's not.


    Thats just my thoughts on the game, its great! But only if you take it for what it is, not what you thought it would be.
    |TG-189th|PaintScratcher - 189th Infantry Brigade
    'It’s one of the characteristics of a leader that he not doubt for one moment the capacity of his men to realize whatever he’s dreaming'

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  21. #11

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    Re: Another Review - from player.

    After playing for a couple of hours, both MP and SP, here is my review:

    F'n Awesome


    I deserve a ribbon for Mortar Specialist

    Artillery conquers and infantry occupies.
    J.F.C. Fuller

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    Re: Another Review - from player.

    I found a fitty $ BestBuy gift card in a drawer last week and slipped it in my wallet. Yesterday I remembered it as I drove past the store. I looked for a movie dvd or two to buy but found nothing of interest so I browsed the shrinking PC game isle and there it was.
    What the hell, why not.
    I'll be brief.
    It's better then I thought but if I had to chose one game it would be ArmA2. That said, OFP is still fun. I don't care for the graphics (ArmA 2 simply blows it away and, why is everything orange???), the weapon bob is annoying and the lack of lean unforgivable.
    ArmA2 takes a commitment-once mastered, it's the most satisfying fps game I've ever played.
    Now I'll be the first to say I am open to changing my mind- I've only played about 1 hour of the campaign. We'll see.
    I'm running it at 2560x1600 and get acceptable frames.

    *Edit*
    OK, the graphics are better now that I found the advanced tab and cranked everything to high and shadows up to 4000+. I'm relieved everything is not orange. ArmA graphics do not "blow" this away. I have not seen the engine stressed with complicated textures yet so I'm gonna reserve final judgment until later.

    I could have deleted my earlier comments but thought it best to leave them so peeps can see the "evolution" of this players opinions.
    Last edited by WarProphet; 10-10-2009 at 12:57 PM.
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  25. #13


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    Re: Another Review - from player.

    I have been looking at this and my fingers been hovering over the purchase button for some time. I am a hardcore ArmA fan, maybe religious at times but i've been thinking that this is a good counterweight to ArmA if you don't want all the planning and realism but still want some good firefights and all.

    THe one thing that i am impressed with is the level of detail that comes in at long distances. For anyone playing ArmA2 the grass detail drops off very fast and at long distances you cannot hide and you are easily visible. In videos that i have seen the grass detail comes in at distances that blows ArmA2 out of the water. For once you can use your terrain like it's meant to be used.

    Will probably purchase this game today and hope to squad up with ya'll.



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    Re: Another Review - from player.

    Good review. There has been much confusion about who CM are. Did Bohemia develop OFP or ArmA ? Amazing that it has not been cleared up with a few visits to Wikipedia.

    I played yesterday. There is something a bit crummy about the textures but I might be just picking out all the negative bits. But the game I had was outstanding. Very easy to get the hang of controls. The AI ran to cover behind a bunker when I was sniping and stayed there. Soldiers were difficult to spot in undergrowth and made a passable attempt to crawl off when outgunned.

    While working out how to assault an installation I was sniping the enemy who I assumed had not spotted us when we passed before. I was shocked to find a bullet in my face. As the camera pulled back an enemy soldier rose from the grass a few meters in front of my position, and then another. They had silently crawled all the way up a hill from the base and shot me. I can only console myself with the fact that it was night ... and yet there was a full moon. Time to be looking around more next time.

    (Glad I remembered the forums here as the CM forums are not a fun place to be at the moment.)
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  29. #15

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    Re: Another Review - from player.

    Quote Originally Posted by Poet-Soldier View Post
    Good review. There has been much confusion about who CM are. Did Bohemia develop OFP or ArmA ? Amazing that it has not been cleared up with a few visits to Wikipedia.
    Bohemia Interactive developed the original Operation Flashpoint (Cold War Crisis), ArmA and ArmA II. Codemasters bought the license for the Operation Flashpoint name after BI developed the original, and developed Operation Flashpoint 2 (Dragon Rising).
    The reason a lot of ArmA fans are annoyed with OFP2 is because it is made by a different company and they had hoped it would be more like the original and the ArmA series than it is.
    |TG-Irr| westyfield

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