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11-13-2009, 11:06 AM #16
Re: Damage Control
haha 2 "muppets" posting in a row ! cute

Agreed, the decision to not have dedicated servers was made a long time ago, and they were covering up the info until after sales were made... also you can read about a ton of other lies from the developement cycle, there was alot of misinformation and hype going on, especially about the history of the team and the original OFP, which BIS called them out on it.
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11-15-2009, 09:27 AM #17
Re: Damage Control
I think the game is great, but they lied about the dedicated servers. So I will be returning the game Monday morning, as everyone should to send the Devs a message. Theres plenty of other games to play.
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11-15-2009, 04:15 PM #18
- Join Date
- Oct 2007
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- 375
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11-15-2009, 06:17 PM #19
Re: Damage Control
It is all about sales and consoles is where the sales are, so porting to pc with nothing added cost them nothing and squeezes out maybe another million in sales. Its all good... for them. We pc gamers may end up with some independent games but the big guys have left us in the dust.
Hard Core. Old School. Deal With It.
Armed Assault Spartan7
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11-16-2009, 08:34 AM #20
- Join Date
- Apr 2007
- Location
- Norway
- Age
- 35
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- 5,666
Re: Damage Control
The engine is really promising and the game beautiful, so it's really sad they didn't support it with dedicated servers. But maybe they'll give it join in progress at least?
Anyway it seems to be a new trend that the PC versions will be console ports since that where the majority of sales come from, so i guess we have to start making the best of it. And support the games that are proper PC versions in a big big way.












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11-29-2009, 10:51 AM #21
Re: Damage Control
Operation Flash in the Pan.
Windows 7 rc (64 bit)
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