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12-14-2009, 01:11 PM #1
AAR: TG "Get Tactical" OFPDR Event #2 (12-13)
Thanks to all that came out for the second community event for TG OFP2 DR on Sunday. It was challenging and fun as we added 2 "no respawn" infiltration/objective maps to the mix.
Special thanks to TexasTwister for hosting the games. Great idea by LpBronco as we did the "join by IP" mode to eliminate the browser window load on the game. We had people connected from Europe and all over the US to the host in Texas. Everything ran smooth. This AAR is just my experience, please post your experiences from the game also.
Here were the teams:
Alpha
US attacking team on Infiltration maps (coin toss)
PLA team on Annihilation maps
TexasTwister
|TG-Irr| Zantheus
|TG-41st|PaintScratcher
|TG|_BuB_
|TG-12th| jb4
Bravo
PLA defending team on Intiltration maps (coin toss)
US team on Annihilation maps
|TG-13|LpBronco
|TG|Jolliet_Jake
Extinct
unspOken
Scout_0311
RusyMonk
Round 1 - Iniltration - High Point
High Point is an attack on the Airfield tower. Some cover on approach, but a lot of open ground for the final assault to destroy the tower. Our plan was simple. Get into position and bull rush the tower under smoke. It turned out a little different than we planned...

All FT's rolled out as planned. My assignment was to provide overwatch from the hill north of the airfield. The other FT's would rally to a position on the SW side of the field and hold for the call to attack. First problem came when an enemy FT discovered 2 of us on the hill, cresting right in front of us. My AI was killed and I tried to retreat into cover. As I laid in cover I could not get my map orientation to the enemy correct to save my life. Back and forth, toggle, look, toggle, look. By the time I got turned into the right direction in close quarters it was too late. Overwatch gone.
That was just the first of the problems for us on this map. Through a series of unfortunate events, the attack FTs made it to the rally area without their fast movers and now were preparing to attack on foot. There is about 4000 ft of runway to travel with only a ditch for cover. It was just a matter of time before they were spotted since it is so far to travel on foot. The PLA sent out a patrol jeep and our forces were taken out one by one. A good effort by the guys in the trenches under difficult circumstances.

Round 2 - Iniltration - Lumberyard
We were the attacking US force. There is a lot of open space to cover before you get to the objective and "no respawn".
This was the plan...

Initial roll out went well. All FT's were moving into their staging positions before a smoke barrage. As I got near the overwatch area, I immediately got pinned down by an enemy APC that crested over the hill right in front of me. They sent it right up the gut into the hilltop bunker area. Try to run, try to hide, forget it. Game over for me. Sending that APC into attack mode where it us usually kept for defense certainly caught us off guard. Not to mention that it showed up right in the middle of many of us which was either a stroke of luck or brilliant tactics.
TexsasTwister fought off that assault and limped off badly damaged. PaintScratcher was in a Humvee waiting for the clear. By the time he was able to take his squad in, they were the only ones left alive and the PLA defense cleaned them up.
Good job by the PLA.
Here is a little video I captured after I was killed. It is only about 2 minutes worth but gives you a little taste of the action. Sorry there is not more teamwork action, but hard to record and play.
[media]http://www.youtube.com/watch?v=pOqA3fQamqY[/media]

Round 3 - Annihilation - Battle for Mologa Ridge
Battle for Molga Ridge has a mix of vehicles, armor, open space and CQC in the village. Our plan was to protect our attack heli, destroy theirs, save our armor as long as possible and "fight on the edges" of the combat zone to take the kills. There were a lot of good combat engagements on this one for both sides.

For the most part. This went as planned. I was able to do some damage with our attack chopper before it ran out of ammo. I almost made a landing near theirs to blow it up, but got killed by approaching forces. Our APC flank came forward and finished the job. We were able to take many kills with the armor from longer range. The enemy did not attack our idle armor so we were able to bring up fresh units during the map. By the time the armor gets exhausted on this map, it usually turns into a village fight, but both sides seemed determined to not get caught in a deathtrap and most of the fighting was on the north and northeast outskirts of town. The battle raged for a while as we increased the ticket count. In the end, the PLA was victorious.

Round 4 - Annihilation - Force Dispersal
Again, we were PLA on this map. Our goal was to own the hill that is between the 2 bases and provide overwatch/snipe from the far east side of the map for any approaching forces moving into the town. Let them come into certain zones and clamp down.

The initial roll out went well. My FT took the wide flanking position on the hill toward their base. We saw action there early on as expected. We knew neither team was going to rush into town so it became a matter of waiting to see where each side was going to set up to launch attacks. On this one, most of the fighting alternated between the hill and an area south of the town. After several engagements on the hill, my FT spawned on the east ridge. We flanked far south of town and then west to engage the enemy that was forming attacks near one of their Hummers. Our other FTs moved into nearby positions and we were able to attack them from many directions. At one point I was able to get into the Hummer they left and use the mounted gun to clean the last of them out. The other FTs did a great job securing and holding the town after the initial fighting and we were surprised to lose this one. It seemed like we had control of the map for most of the game, but that is not how it turned out. Many good fire fights in diverse conditions on this map. Well played by all.

Hopefully with some patch improvements to the game and the Dedicated hosting improvements that ogmogul and LpBronco have been working on, we will see more people come to TG and more TGers play this game. The dedicated hosting process is truly amazing and I salute those guys that have really taken the lead in that effort. The players can make any game and we have a great group here.
Lastly,
I dedicate this AAR to the memory of a good friend who has passed. From those of us in the POE community who got to know him pretty well, we are shaken and sad.
Counter, I really miss you bud. You had the light. It was beautiful. May God Bless your wife and children.

Last edited by jb4; 12-14-2009 at 01:40 PM.
|TG-12th| jb4






"Improvise, adapt and overcome"
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12-14-2009, 03:32 PM #2


- Join Date
- Apr 2007
- Location
- Norwalk, CT
- Posts
- 2,645
Re: AAR: TG "Get Tactical" OFPDR Event #2 (12-13)
Great write up.
I can add some points to the counter ops
Round 1 - Infiltration - High Point
We deployed an overwatch squad to the top of the hill overlooking the airfield to take away the vantage point from snipers and cut off the NE approach, assigned the bulk of the AI forces in the buildings at the NE corner of the field to guard the more direct and concealed routes and then placed spotters at the tower and end mounted gun on the landing strip (SW) and maintained mounted patrols through out. We were fortunate that the op for decided to split their units instead of moving in force and were able to identify and eliminate contacts individually.
Round 2 - Infiltration - Lumberyard
Here what we were most concerned with was a swift direct attack and made use of the engineer class to mine the perimeter while I had the APC move to a concealed position. We knew that ground conditions favored a western and southeastern approach to the compound. We assigned counter snipers to the Southeastern approach and moved the APC to cover the western flank and only called the APC into action once the enemy had been located. The battle here was quick but in doubt as TexasTwister managed to evade the APC with his armor and I kept him pinned long enough to call for reinforcements.
Round 3 - Annihilation - Battle for Mologa Ridge
This round was all JB. He kept us off guard and unable to properly deploy a defense or stage a counter attack until we were finally able to destroy the enemy armor and by that time the match had been decided and all they had to do was effectively run out the clock. I give Kudos to his individual performance and the USA team for making the game as close as it was at the end as we had driven them away from the village twice in an effort to secure the weapons caches and keep them from rearming.
Round 4 - Annihilation - Force Dispersal
This one I had to bring out a revised strategy knowing that JB already knew my "tricks" for this map. The PLA is actually in a stronger position to reach and attempt to defend the village so we moved into Southern and Western positions and set up a defensive line alternating between defending the Eastern and Western flanks and identifying and eliminating the AT threat first. We also had a counter ops team stationed at the concrete barriers Southwest to guard an extreme flank that effectively held them off our sixes and once the Eastern attack had been squashed moved to the Northeastern ridge where the most intense CQB of the games occurred. I think what set this one apart from the other rounds was the stellar comms and inter-squad cooperation that let us meet each challenge with overwhelming force.
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12-14-2009, 11:52 PM #3
Re: AAR: TG "Get Tactical" OFPDR Event #2 (12-13)
This was my first TG event and I really had a great time. The communication was great and everyone seemed to enjoy the game. Playing it the way it was meant to be played. I will definitely look to do another one. Great job everyone especially our FT leaders.
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12-15-2009, 12:35 PM #4
Re: AAR: TG "Get Tactical" OFPDR Event #2 (12-13)
Thanks again to you guys for organizing another event, it was a blast.
Joining by Ip seemed to improve my ping a little on the last event, I'm Euro so I was keeping a special eye on it to see if it made any difference. Game-play was flawless from a latency / lag point of view. Shame I got disconnected during one of the map loads but I think that was down to my crummy internet connection rather than the game or server.
Thanks for the vid Jb, you get to see my humvee advance, that ended almost as soon as it began.
I came over the hill only to be met by a hail of machine-gun fire.
Well played everyone, thanks for a great night gaming.|TG-189th|PaintScratcher - 189th Infantry Brigade'It’s one of the characteristics of a leader that he not doubt for one moment the capacity of his men to realize whatever he’s dreaming'
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12-15-2009, 09:01 PM #5
Re: AAR: TG "Get Tactical" OFPDR Event #2 (12-13)
TG Campaign Ribbons have been awarded to all that participated.
See here: http://www.tacticalgamer.com/tactica...event-2-a.html
Congratulations!
If it is your first TG Ribbon make sure to check out the Sticky in this thread about "How to wear your ribbon"
http://www.tacticalgamer.com/tactica...-presentation/Last edited by jb4; 12-15-2009 at 09:31 PM.
|TG-12th| jb4






"Improvise, adapt and overcome"
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12-16-2009, 12:50 AM #6
Re: AAR: TG "Get Tactical" OFPDR Event #2 (12-13)
RustyMonk was the responsible for the sneak APC attack on us up on the hill. Did anyone notice in the video that the player that was standing next to TexasTwister was an enemy? That was RustyMonk just chillin' after he bailed out of his damaged rig. When I was watching it live I thought, "oh no, he is going to C4 you and you won't even see it coming."
It looks like he changes kits and only has a bandage (the non-explosive kind) and then just stands there. I was not sure if it was a bot or what. Pretty comical when you watch it again...don't mind me...just minding my own business...
|TG-12th| jb4






"Improvise, adapt and overcome"
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12-16-2009, 02:24 AM #7
Re: AAR: TG "Get Tactical" OFPDR Event #2 (12-13)
Just to fill you in on why I ran up and stood next to the APC was because the APC itself would not be able to see. I was hurt and bleeding when I jumped out of my APC and I knew and hoped some what that this should work. So when I got up to the APC I had the opportunity to stem my bleeding. I was bleeding good but I knew if I ran anywhere else I was sure he would spot me and tear me a new hide. I've been gaming for awhile and that stunt would not have worked in a lot of other games. Thats a additional note of realizem. Of course if that was a live action no person in there right mind would have done that. Mediation next to enemy APC will help you stay calm.
Last edited by RustyMonk; 12-16-2009 at 02:28 AM. Reason: grammer correction
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