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Operation Flashpoint - Tactics, Missions and Mod Discussions Discussion about Operation Flashpoint tactics, maps, missions and mods.

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Old 03-03-2004, 11:12 AM   #1 (permalink)
 
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ECP (Enhanced Configuration Project)

I just saw a post on the Rage3D forums about OFP being so great. The guy posted a link to a very interesting mod called ECP. It's purpose is to increase the potential of OFP and add great new changes to it. It has improved blood effects, sound, and models. The coolest part is the improved mission editor. The screenshots looks like it's a great tool to use. The mod is broken up into different parts. The core is mandatory and the add-ons optional.

http://www.ofpec.com/editors/ecfg/#1
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Old 03-03-2004, 12:05 PM   #2 (permalink)
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Re: ECP (Enhanced Configuration Project)

Good find Sarc. I'll load it when I get a chance.
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Old 12-02-2004, 12:18 PM   #3 (permalink)
 
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Thumbs up Re: ECP (Enhanced Configuration Project)

Me and my friends tried this mods a few months ago and were very impressed with how much it improved the feel of the game. Unfortunately one of the guys in the group had major problems so we all uninstalled the mod. Then again this is the same guy who tweaks his PC so much that he needs to reload his OS from scratch every 6 months or so.
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Old 07-27-2005, 12:43 AM   #4 (permalink)
 
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Post Re: ECP (Enhanced Configuration Project)

Hey how does the AI surrender work and what does AI stand for.
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Old 07-28-2005, 11:53 AM   #5 (permalink)
 
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Re: ECP (Enhanced Configuration Project)

http://www.ofpec.com/editors/ecfg/

downloading it myself now... the full.
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Old 07-28-2005, 12:01 PM   #6 (permalink)
 
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Re: ECP (Enhanced Configuration Project)

General:
# ECP event handling concept and initial algorithm
# Configuration modifications (Updated)
# Editor's Debug Spectator©
# Flexible game startup (New)
# In-game ECP Settings Editor (Updated)
# Level Of Detail
# New main menu cut-scenes
# Redesigned editor GUI (Updated)
# Redesigned main menu GUI (New)
# Scripting resources (Extended)
# Spectator script


ECP Performance:
# Core redesign and code optimisation (New)
# DGAS architecture (New)
# Enhanced MP reliability and AIM (New)


Simulations:
# AI information sharing and AAD (New)
# AI join
# AI release (New)
# AI surrendering and PoW interaction (New)
# AT/AA launcher backblast damage
# Bleeding damage (Updated)
# Bouncing fragmentation grenades (New)
# Bouncing smoke grenades and smoke simulation (New)
# H.A.L.O. Parachutes (Updated)
# Helo Coms(New)
# IR AA jamming and visual counter-measures
# Multiple ordnance suppression (New)
# Random Weather and Snow (Updated)
# Tail rotor failure


Effects:
# Aircraft altitude warning
# Aircraft smoke
# AT/AA launcher backblast
# AT/AA smoke trail (Extended)
# Blood spurt and bleeding (Updated)
# Burning men (Updated)
# Buzzing flies (Updated)
# Church chanting, animated fountains and lighting effects (New)
# Explosion craters (New)
# Explosion effects (Updated & Extended)
# Fire effects (Updated & Extended)
# Helicopter dust
# Mounted machine gun cartridges (New)
# Shell and bullet whiz (Extended)
# Tank main gun flash (New)
# Tank shock dust
# Working lighthouses (Updated)
# Muzzle smoke/flash (New)
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Old 08-17-2005, 09:21 AM   #7 (permalink)
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Re: ECP (Enhanced Configuration Project)

Any comments?? How good is it??
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Old 08-17-2005, 01:31 PM   #8 (permalink)
 
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Re: ECP (Enhanced Configuration Project)

Magnum posted a video comparing ECP to the original a while ago. It's a big difference!

http://www.tacticalgamer.com/operation-flashpoint-general-discussion/57370-omg-new-mod-video.html
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Old 08-31-2005, 09:31 PM   #9 (permalink)
 
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Re: ECP (Enhanced Configuration Project)

hey guys i know i already ask this but how can i get the AI surrender to work on my OFP
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Old 02-13-2008, 06:38 AM   #10 (permalink)
 
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Angry Re: ECP (Enhanced Configuration Project)

Can anyone tell me how to get the surrendering thingy to work on ecp. everyone just fights to the last man!!!!!!!!!!
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