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Operation Flashpoint - Tactics, Missions and Mod Discussions Discussion about Operation Flashpoint tactics, maps, missions and mods.

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Old 12-10-2005, 04:36 PM   #1 (permalink)
 
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Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 4,019
Talking Dynamic AI creator released...

Just sharing more news...

http://www.flashpoint1985.com/cgi-bi...ST;f=4;t=49608


The features of DAC

# Generate units and waypoints in so-called "AI-Zones" dynamically.
# Extremly high dynamics, which will be regenerated on every mission restard.
# Dynamic reduction of groups.
# create as many zones as you want and adjust their size in the editor.
# Configure every zone individually in the editor.
# Create up to four different unit categories per zone
# There are two kinds of Zones: Unit Zones and Waypoint Zones, easy to combine.
# Connect as many unit zones with eatch other as you want to.
# Connect as many waypoint zones with with unit zones as you want to.
# Create and load as many unit configurations per zone as you want to.
# Create and load as many behaviour configurations per zone as you want to.
# Dynamic AI - respawn in dynamicaly generated bases. (even infinitly)
# Keep zones at "standby", to create the units only when needed.
# Delete units out of a zone if you want to.
# Delete function on unit and group level (depending on time and/or distance).
# Add your predefined waypoints (for each unit category).
# Save created groups to use them in an other scripts.
# Dynamic AI Addon with 4 difficulty levels included.
# Further AI Addons are in the works
# Use DAC in MP Missions (it has been testet in Dedicated Server Areas only).
# Dynamic Weather included.
# Activate markers for control.
# Generate and adjust waypoints.
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