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| Operation Flashpoint - Tactics, Missions and Mod Discussions Discussion about Operation Flashpoint tactics, maps, missions and mods. |
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#1 (permalink) |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 4,019
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Just sharing more news...
http://www.flashpoint1985.com/cgi-bi...ST;f=4;t=49608 The features of DAC # Generate units and waypoints in so-called "AI-Zones" dynamically. # Extremly high dynamics, which will be regenerated on every mission restard. # Dynamic reduction of groups. # create as many zones as you want and adjust their size in the editor. # Configure every zone individually in the editor. # Create up to four different unit categories per zone # There are two kinds of Zones: Unit Zones and Waypoint Zones, easy to combine. # Connect as many unit zones with eatch other as you want to. # Connect as many waypoint zones with with unit zones as you want to. # Create and load as many unit configurations per zone as you want to. # Create and load as many behaviour configurations per zone as you want to. # Dynamic AI - respawn in dynamicaly generated bases. (even infinitly) # Keep zones at "standby", to create the units only when needed. # Delete units out of a zone if you want to. # Delete function on unit and group level (depending on time and/or distance). # Add your predefined waypoints (for each unit category). # Save created groups to use them in an other scripts. # Dynamic AI Addon with 4 difficulty levels included. # Further AI Addons are in the works # Use DAC in MP Missions (it has been testet in Dedicated Server Areas only). # Dynamic Weather included. # Activate markers for control. # Generate and adjust waypoints. |
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