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Operation Flashpoint - Tactics, Missions and Mod Discussions Discussion about Operation Flashpoint tactics, maps, missions and mods.

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Old 02-10-2006, 05:37 PM   #1 (permalink)
 
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Posts: 3,886
FFUR 2006 coming soon!

Most Loved the FFUR mod 2005... we'll there updating and re-releasing the popular OFP mod...

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The upcoming FFUR 2006
Filed under: Pages — Thunderbird84 @ 4:09 am
We are glad to announce you the new enhanced version of the FFUR 2005 that will be called FFUR 2006, several improvements have been carried out on this new pack and all bugs and other issues reported by people have been fixed. We really hope you would appreciate it.



Here are the main contents of the incoming FFUR 2006

-Realism and Gameplay Aspects Enhancements
*New menu interfaces.
*Added a MP config that allows you playing online.
*Updated soldiers animations with Sanctuary next gen animations pack.
*Reworked the reflection effects in order to make’em less ’shiney’.
*Implemented one of the most realistic ammunition values did for OFP. (Thanks to WGL).
*Weapons implemented the most authentically possible. (thanks to Miles_teg and to Franze).
[M16A4 replaced by the M16A2]
[F1 grenades replaced by RGO Grenades]
[P226 replaced by the P228]
[Mp-5 replaced by M4sd (acog variant)]
[US army personnel use several M4 variants and keep using the M16A2 as well]
[As Val replaced by the Vss Vintorez]

*Now US Army soldiers carry 7 magazines and 3 M67 grenades.
*Now AI units can engage targets at ~400-500 meters and LAW/RPG soldiers engage armored units at ~200 meters.
*Updated all ironsights and implemented realistic sniper riffles ironsights.
*Updated several firearms sounds [M16, HE explosions…etc].
*Replaced Resistance songs by New ones coming from famous movies.
*Replaced rocket launchers cursor by a new one.
*All addons have been decompressed and regrouped in ‘ffur_…’ folders to further reduce lag and framerate difficulties.
(Reduced the number of addons from ~250 to ~30).
And much more…

-Effects Improvements
-Realistic tanks explosions (with the ability of blowing up MBTs turrets), debris don’t appear on radar and the framerate level doesn’t increase when several tanks are simultaneously destroyed.
-New grenade bouncing effect.
-Added smoke trail to propulled grenades.
-Realistic tanks tracers.
-You’d have the possibility of installing an enhanced version of John’s effects in order to make the explosions looking better.

-Several new replacements
*Updated US soldiers with a new and realistic BDU camo.
*Updated Russian soldiers.
*BIS Shilka replaced by RHS one.
*BIS Glocks replaced by SJB ones.
*BIS OT-65 replaced by FDF BRDM-2.
*BIS G-3 replaced by NorFor G3.
*BIS OH-58 replaced by Franze Kiowa.
*Mi-28 replaced by Evgeni Kamov-52 (The new variant of the v-80).
*Dshk replaced by FDF NSV 12.7.

-Fixed all bugs reported in the FFUR 2005.
*Fixed Mi24 - ‘AI Auto Raise/Lower Gear’.
*Fixed the Super Cobra missiles proxy.
*Fixed Fuel Ural mass value. (won’t keep flying if it’d be hit).
*Fixed Ural Animations. (thanks to CameronMcDonald).
*Adjusted the ironsights of both light machine guns.
*Decreased the dispersion value of both light machine guns.
*Fixed the reflection effect value.
*Fixed the Notepad lod.
*Fixed several inventory pictures.
*Fixed the T-80UM missing lod (Now it explodes when it rolls on mines).
*Fixed the russian voices radio (100% russian).
Removed NIM clouds to satisfie people with low comps.
*Fixed the BMP-2 hatch animations. (Now crews can turn on).
*Fixed several ironsights. (They’re smoother).
*Fixed the Shotgun ammunitions.
And much more…

Stay tuned.
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Old 02-12-2006, 07:55 AM   #2 (permalink)
 
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Re: FFUR 2006 coming soon!

Sweet! Can't wait, I have all of the current FFUR now! Great mods!
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