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02-20-2008, 12:00 PM #1
Behind Enemy Lines (ArmA)
I have a love/hate relationship with this game... so many good qualities in this game, but also so many shortcomings...
I played this mission last night on our SimHQ server, I was the only one on... so the rest were AI... It went perfect last night with no deaths, no stupid screw ups and a mission complete. So I said, "hell, I'm going to play that mission again and do an AAR on it"... well I did, as luck would have it, not all went as planned... still a very fun small unit mission. Great Job to the mission designer, who I believe was NIXER, for a short and sweet, small unit SF mission.
Mission: Behind Enemy Lines
Designer: Nixer
Task: Take your 5 man SF unit behind enemy lines into a small town, Kill the officer in charge and then destroy a "police car" that is carrying sensitive documents about friendly positions and operations. Then reach your extraction point.
We move out from the insertion point in a wedge formation, I order the team in danger mode, and to hold fire:
As we get closer to the objective town, I order the team to go prone and move up to a line formation, I also give them a fire at will command due to the fact that my left side is reporting contacts danger close:
After taking out a couple of near by patrols with our silenced weapons, I scan the area of operation with my binos and come up with a plan of action:
I then order my men up, and in column formation as we sprint across the danger zone to the nearest building:
We stack up against the walls as we move from cover to cover, clearing as we go:
We come to the corner wall, in the corner of the town. I scan our flanks for targets, all clear, we prepare to move into the town:
I scan the main road for enemy patrols or positions:
A enemy patrol comes up behind us, the rear man is taken out, I get wounded even thou I'm the furtherest away from the enemy:
I heal myself a little, we are after all SF troops, and then engage the rest of the enemy patrol:
So I lost a man already, and have another injured. Who I order to heal self:
We then see the enemy camp, the smoke billows from the fire and we see the tents, a couple of grenades over the wall take care of the enemies in the small camp, including the officer in charge:
As we then form back up and move around the next corner, another enemy squad is spotted and we engage:
A couple of enemy troops try to flank our left, but my men are on it with there lazer guns:
We think it's clear, and begin moving to the second objective, A enemy surprises me at my 2 O'clock, I don't have time to pull the weapon sight to my eye, I just let loose of about 10 rounds, and the enemy soldier falls:
My number 2 man wasn't so lucky, he goes down, now I've lost 2:
I set up the demo charges on the police vehicle while my team covers me, I then fall back and order my men to do the same. One fails to listen or comply to orders to "fall back into formation", or even "move here"... after a number of tries, and a complete lack of compliance from my soldier (he must not be happy with me losing 2 men already,lol) anyway... I blow it, the objective must and is completed. But the blast throws the defiant soldier against a stone wall and he is instantly killed:
So now I lost three, I order my last soldier to fall in and we sprint out of the town towards the extraction, he quickly complies (probably saw what happened to number 3,lol):
We continue to run towards extraction zone:
We arrive at the extraction and load the Blackhawk, Mission Complete:
The end...
Fantastic small size mission, alot of action, easy for a full MP team, but as you can see working with the AI has issues. lolMagnum
www.simhq.com
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02-20-2008, 12:11 PM #2
Re: Behind Enemy Lines (ArmA)
Nice AAR Magnum. I've never really spent the time with the AI to be halfway proficient with them, but I guess it beats staring at an empty server

btw, is that the plant colour mod (autumn?) you have going there?
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02-20-2008, 12:28 PM #3
Re: Behind Enemy Lines (ArmA)
yes it is matter of fact, just got it yesterday.
Magnum
www.simhq.com
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02-20-2008, 12:33 PM #4
Re: Behind Enemy Lines (ArmA)
I haven't downloaded it yet, but thought about it. Adds a nice touch to the scenery, I'll have to give it a shot.
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02-20-2008, 12:36 PM #5
Re: Behind Enemy Lines (ArmA)
nice mission there... I was gonna ask about those plants.. thats the first thing I noticed. Very kool looking autumn leaves. The second was the laser ... now that is awesome! Is that only certain weapons ?
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02-20-2008, 12:43 PM #6
Re: Behind Enemy Lines (ArmA)
Sorry to veer even further off topic, but I figured I'd throw up the link for the mod:
http://www.flashpoint1985.com/cgi-bi...0;t=71838;st=0
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02-20-2008, 01:04 PM #7
Re: Behind Enemy Lines (ArmA)
that was just a good capture on a tracer round... lol
Magnum
www.simhq.com
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02-20-2008, 04:49 PM #8
Re: Behind Enemy Lines (ArmA)
nice !
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02-20-2008, 05:30 PM #9
Re: Behind Enemy Lines (ArmA)
One of those was a quality shot! Dead guy had a hole right through his kneepad! I bet he wast going very far.
|TG-6th|Ferris Bueller
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02-20-2008, 05:38 PM #10
Re: Behind Enemy Lines (ArmA)
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02-21-2008, 04:32 AM #11
Re: Behind Enemy Lines (ArmA)
This makes me want to upgrade SOOOOOOOO BAAAAAAAAAAD!
Nice AAR Mag
|TG-X|Turkish

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02-23-2008, 10:10 PM #12
Re: Behind Enemy Lines (ArmA)
Any chance of a download link for this? I can't seem to find one anywhere.
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02-25-2008, 02:01 PM #13
Re: Behind Enemy Lines (ArmA)
This topic made me re-install ArmA and patch it up again to play it :P
Thought to put my ArmA screenshots of the destroy convoy mission because I planned it so awsomely.
Keep it up man, love these!|TG| Kebab-Kastike reporting for duty. | Why? Tubes! The internet is tubes!
My TacticalGamer VOIP&Teamplay videos
Minä kaskean, vihan liekillä kylvän veristä ohraa.
"See the world, while it's still there" - Madventures

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