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Old 02-20-2008, 12:00 PM   #1 (permalink)
 
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Talking Behind Enemy Lines (ArmA)

I have a love/hate relationship with this game... so many good qualities in this game, but also so many shortcomings...


I played this mission last night on our SimHQ server, I was the only one on... so the rest were AI... It went perfect last night with no deaths, no stupid screw ups and a mission complete. So I said, "hell, I'm going to play that mission again and do an AAR on it"... well I did, as luck would have it, not all went as planned... still a very fun small unit mission. Great Job to the mission designer, who I believe was NIXER, for a short and sweet, small unit SF mission.


Mission: Behind Enemy Lines
Designer: Nixer

Task: Take your 5 man SF unit behind enemy lines into a small town, Kill the officer in charge and then destroy a "police car" that is carrying sensitive documents about friendly positions and operations. Then reach your extraction point.


We move out from the insertion point in a wedge formation, I order the team in danger mode, and to hold fire:


As we get closer to the objective town, I order the team to go prone and move up to a line formation, I also give them a fire at will command due to the fact that my left side is reporting contacts danger close:


After taking out a couple of near by patrols with our silenced weapons, I scan the area of operation with my binos and come up with a plan of action:




I then order my men up, and in column formation as we sprint across the danger zone to the nearest building:


We stack up against the walls as we move from cover to cover, clearing as we go:


We come to the corner wall, in the corner of the town. I scan our flanks for targets, all clear, we prepare to move into the town:


I scan the main road for enemy patrols or positions:


A enemy patrol comes up behind us, the rear man is taken out, I get wounded even thou I'm the furtherest away from the enemy:


I heal myself a little, we are after all SF troops, and then engage the rest of the enemy patrol:


So I lost a man already, and have another injured. Who I order to heal self:


We then see the enemy camp, the smoke billows from the fire and we see the tents, a couple of grenades over the wall take care of the enemies in the small camp, including the officer in charge:


As we then form back up and move around the next corner, another enemy squad is spotted and we engage:






A couple of enemy troops try to flank our left, but my men are on it with there lazer guns:


We think it's clear, and begin moving to the second objective, A enemy surprises me at my 2 O'clock, I don't have time to pull the weapon sight to my eye, I just let loose of about 10 rounds, and the enemy soldier falls:


My number 2 man wasn't so lucky, he goes down, now I've lost 2:


I set up the demo charges on the police vehicle while my team covers me, I then fall back and order my men to do the same. One fails to listen or comply to orders to "fall back into formation", or even "move here"... after a number of tries, and a complete lack of compliance from my soldier (he must not be happy with me losing 2 men already,lol) anyway... I blow it, the objective must and is completed. But the blast throws the defiant soldier against a stone wall and he is instantly killed:


So now I lost three, I order my last soldier to fall in and we sprint out of the town towards the extraction, he quickly complies (probably saw what happened to number 3,lol):


We continue to run towards extraction zone:


We arrive at the extraction and load the Blackhawk, Mission Complete:


The end...

Fantastic small size mission, alot of action, easy for a full MP team, but as you can see working with the AI has issues. lol
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Old 02-20-2008, 12:11 PM   #2 (permalink)
 
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Re: Behind Enemy Lines (ArmA)

Nice AAR Magnum. I've never really spent the time with the AI to be halfway proficient with them, but I guess it beats staring at an empty server

btw, is that the plant colour mod (autumn?) you have going there?
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Old 02-20-2008, 12:28 PM   #3 (permalink)
 
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Re: Behind Enemy Lines (ArmA)

yes it is matter of fact, just got it yesterday.
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Old 02-20-2008, 12:33 PM   #4 (permalink)
 
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Re: Behind Enemy Lines (ArmA)

I haven't downloaded it yet, but thought about it. Adds a nice touch to the scenery, I'll have to give it a shot.
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Old 02-20-2008, 12:36 PM   #5 (permalink)
 
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Re: Behind Enemy Lines (ArmA)

nice mission there... I was gonna ask about those plants.. thats the first thing I noticed. Very kool looking autumn leaves. The second was the laser ... now that is awesome! Is that only certain weapons ?
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Old 02-20-2008, 12:43 PM   #6 (permalink)
 
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Re: Behind Enemy Lines (ArmA)

Sorry to veer even further off topic, but I figured I'd throw up the link for the mod:

http://www.flashpoint1985.com/cgi-bi...0;t=71838;st=0
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Old 02-20-2008, 01:04 PM   #7 (permalink)
 
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Re: Behind Enemy Lines (ArmA)

that was just a good capture on a tracer round... lol
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Old 02-20-2008, 04:49 PM   #8 (permalink)
 
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Re: Behind Enemy Lines (ArmA)

nice !
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Old 02-20-2008, 05:30 PM   #9 (permalink)
 
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Re: Behind Enemy Lines (ArmA)

One of those was a quality shot! Dead guy had a hole right through his kneepad! I bet he wast going very far.
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Old 02-20-2008, 05:38 PM   #10 (permalink)
 
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Re: Behind Enemy Lines (ArmA)

Quote:
Originally Posted by Magnum50 View Post
that was just a good capture on a tracer round... lol
what!!! wow nice shot. See your not so old after all magnum, your still pretty quick
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Old 02-21-2008, 04:32 AM   #11 (permalink)
 
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Re: Behind Enemy Lines (ArmA)

This makes me want to upgrade SOOOOOOOO BAAAAAAAAAAD!

Nice AAR Mag
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Old 02-23-2008, 10:10 PM   #12 (permalink)
 
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Re: Behind Enemy Lines (ArmA)

Any chance of a download link for this? I can't seem to find one anywhere.
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Old 02-25-2008, 02:01 PM   #13 (permalink)

 
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Re: Behind Enemy Lines (ArmA)

This topic made me re-install ArmA and patch it up again to play it :P

Thought to put my ArmA screenshots of the destroy convoy mission because I planned it so awsomely.

Keep it up man, love these!
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