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#1 (permalink) |
![]() Join Date: Nov 2006
Location: Norfolk, England
Age: 29
Posts: 657
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Empire: Total War
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|TG-71st|DrunkenPirate - Bringing Rum and Wenches to the 71st Mountain Division!
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#2 (permalink) |
![]() ![]() Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,165
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Re: Empire: Total War
Alright I need to upgrade. My original plan was to wait on a real GTA4 release date.
I have this for the usual TW gameplay and this Battlefront.com game for total realism.
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#3 (permalink) |
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Join Date: Sep 2005
Location: Monterey, CA
Age: 25
Posts: 1,398
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Re: Empire: Total War
Well, if Creative Assembly gives enough support to the TW modding community, we will see plenty of realism mods for Empire.
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"I once thought I had mono for an entire year. It turned out I was just really bored." |
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#7 (permalink) |
![]() ![]() ![]() Join Date: Mar 2007
Location: Fermanagh, Northern Ireland
Age: 22
Posts: 1,347
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Re: Empire: Total War
I cant wait, i have lost weeks playing medieval 2!
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|TG-22nd|Jeepo ![]() ![]() ![]() ![]() ![]() We are the Pilgrims, master; we shall go Always a little further; it may be Beyond that last blue mountain barred with snow Across that angry or that glimmering sea... Nominate your teammates for a ribbon Server Rules and SOP's | Contact an Admin |TG-X| d1sp0sabl3 - "This is why I shoot Zombies, they never complain about teamstacking, and they're smarter than half the people on the server....."
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#10 (permalink) |
![]() ![]() Join Date: Nov 2006
Location: Colorado Springs, CO
Posts: 1,067
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Re: Empire: Total War
Hopefully. Regardless, that picture of the arty firing is piss-poor implementation of artillery in that era. Firing it at an oblique angle into infantry formations yielded higher casualty rates than firing it dead-on at a perpendicular angle.
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