Discussion: General Forums / Pictures & Screenshots - ArmA 2: Operation Arrowhead ingame filters - Arma 2 has some amazing visuals, especially with some enhancements in the editor. Here are
Arma 2 has some amazing visuals, especially with some enhancements in the editor. Here are 2 I whipped up in Operation Arrowhead using 3 filters: Movie Day, Environment Colours and Environment Effects.
Using these, the game looks so much better. The terrain is much prettier, the tracers and explosions are more visceral. Try experimenting with the ingame filters and see what you can come up with!
-- I always wanted TG to be different than anyone else out there. We need to be unique in what we offer and how we play, if not we are simply competing with everyone else. -- The BigC
-- I always wanted TG to be different than anyone else out there. We need to be unique in what we offer and how we play, if not we are simply competing with everyone else. -- The BigC
That's the question that was burning my lips! I did not know there was any filters in ARMA.
As soon as I get home I activate those filters! Wow! Nice post.
LowSpeed[ts3 timeline: 22:35]: X ...now you open the mission editor...and....press..... *10mins later*
LowSpeed[22:45]: X.....X.......Xmaster...hello? *...few more minutes later*
XMaster[22:56]: sorry dude, phone... *rage*
LowSpeed[22:57]: ....ok....now click on ...
LowSpeed[22:59]: X!? where'd you go? *MOARrage*
Xmaster[23:13]: Dude, I forgot about my pink shirt...
LowSpeed[23:13]:...k
LowSpeed[22:15]: Dude, just look for "Modules" in the Mission Editor.
It took my eyes like 20 seconds to get used to those pics. Until then, all I saw was a greyscale of it. Now that I can see them, they look pretty awesome.
LowSpeed[ts3 timeline: 22:35]: X ...now you open the mission editor...and....press..... *10mins later*
LowSpeed[22:45]: X.....X.......Xmaster...hello? *...few more minutes later*
XMaster[22:56]: sorry dude, phone... *rage*
LowSpeed[22:57]: ....ok....now click on ...
LowSpeed[22:59]: X!? where'd you go? *MOARrage*
Xmaster[23:13]: Dude, I forgot about my pink shirt...
LowSpeed[23:13]:...k
LowSpeed[22:15]: Dude, just look for "Modules" in the Mission Editor.
This conversation never took place. Plus I am wondering if there is a way to have them permanently running. So whenever I play the game, the filters are enabled no matter what.
-- I always wanted TG to be different than anyone else out there. We need to be unique in what we offer and how we play, if not we are simply competing with everyone else. -- The BigC
This conversation never took place. Plus I am wondering if there is a way to have them permanently running. So whenever I play the game, the filters are enabled no matter what.
They're in the mission maker/editor. If you played ArmA 2, the add-on map styled after Stalker: Shadow of Chernobyl had filters you could apply to the mission, too.
-- I always wanted TG to be different than anyone else out there. We need to be unique in what we offer and how we play, if not we are simply competing with everyone else. -- The BigC
It is not often that I encounter across myself when researching a topic. I found the following in a recent article on the uses of ethnography in virtual environments:
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05-09-2013, 03:18 PM in E-Male
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