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Discussion: General Forums / Pictures & Screenshots - My first Kill (BGE)... - Bah, you went on the easy allied side. Axis is where it's at man!
  1. #16

    Radooh's Avatar

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    Re: My first Kill (BGE)...

    Bah, you went on the easy allied side.

    Axis is where it's at man!

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  3. #17

    munchkin's Avatar

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    Re: My first Kill (BGE)...

    Quote Originally Posted by Radooh
    Bah, you went on the easy allied side.

    Axis is where it's at man!
    Axis? Pff. Allies have to deal with coordinating 2 different armies at once - plus we're not facists.

    [conduct][volun][drill][sg-c1][tpf-c1]
    |TG-2nd|munchkin
    Nec aspera terrent.

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  5. #18

    Magnum50's Avatar

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    Re: My first Kill (BGE)...

    When I played WW2 Online for just over a year, I was strictly German... thats why, this time... I'm the "good" guys!
    Magnum
    www.simhq.com

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  7. #19

    munchkin's Avatar

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    Re: My first Kill (BGE)...

    I now have an intense fear and hatred of any town called "Hasselt". That place is a freakin' deathtrap, and fighting got pretty crazy last night. For the record, my name in-game is "bommando" if anyone wants to get together to play.

    [conduct][volun][drill][sg-c1][tpf-c1]
    |TG-2nd|munchkin
    Nec aspera terrent.

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  9. #20

    Priest's Avatar

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    Re: My first Kill (BGE)...

    One massive server? In an action game? What kind of horrendous lag-beasts plague this game?



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  11. #21

    Toshido's Avatar

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    Re: My first Kill (BGE)...

    Last I played it was reasonable. They do limit the number of players you can see which can become annoying when you get alot of people in an area.

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  13. #22

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    Re: My first Kill (BGE)...

    Quote Originally Posted by Toshido
    Last I played it was reasonable. They do limit the number of players you can see which can become annoying when you get alot of people in an area.
    Eeh, that would get odd 0.o



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  15. #23

    Toshido's Avatar

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    Re: My first Kill (BGE)...

    Well technical limits bein what they are. I think they now have a scalable max # units viewable. I think the current max is 128 units.

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