Who wants to see dumb?... come on, I can't hear you... who wants to see dumb?
I still can't hear you... yell from the top of your lungs at your computer screen...
"I Want to see DUMB!"...
OK, OK... settle down now... I'll show you dumb, but first a warning and introduction...
WARNING: What follows here is screenshots and two small video clips of R6: Lockdown, Mission 4 Amsterdam. I won't go into detail about the game in general or mission specific because I'm still working on a review for this game. (otherwise I would of thrown it out the window already and got back to SWAT4). And I sure hope some of you decide to read my review after all I sacrificed for you my fellow tactical minded gamers, and my three fans out there (you know who you are). lol
SPOILER ALERT... do not look or read further if you want to be surprised in your own Lockdown game play... otherwise please continue.
INTRODUCTION:
My first intentions of this post, screens, and video clips... was to show you, the reader, a complete mission walkthrough... but after a couple of attempts and a couple of failures, mostly due to the idiot AI in this game, I decided the hell with it... I'm not sugar coating it... whatever happens the next round is what I'm showing, good or bad. I couldn't of asked for a better example in that next round. As is with this whole game, sometimes things work great, and sometimes they don't.
Follow along on the beginning of Mission 4 for
Rainbow Six: Lockdown... if you dare!
Main Menu Screen:
Campaign Mission Screen:
(and yes I always play on normal difficulties for a new game review since thats what most will play, and to get through it easier and faster... once I complete a game a normal, I go higher and never look back.)
Nice video overview of the mission:
Then the Intel with maps and locations:
Lockdown has tons of gear and lots of weapons, (plus point)...
They also all shoot about the same for the class (minus point):
FADE IN to mission start:
Don't worry, it will get better/exciting soon... maybe
Giving orders to the team, and and don't forget to buy Ghost Recon advance Warfighter! (those posters are all over the damn place... I already got it pre-ordered now leave me alone about it all ready.):
Stacking up and waiting for the "go code", (pretty good stack up there, but not always):
NOTE: See first video now.
(recommend you right click and save to view so theres no stuttering, but can just click to see it streamed.)
Recommend you watch this video now before continuing, and the second video also at the right time... you'll lose the story if you watch later or out of unison, IMO.
http://www.magnumland.com/Downloads/...st%20Entry.wmv
Continued...
Well that was a nice entry and good fire fight, you'll notice one RAMBO AI ran to the other side of the room getting in the cross fire, and also not clearing the side rooms... but all good no injuries to anyone.
We move down the hall, clearing rooms as we go:
What this picture don't show is that theres a empty wall behind me, we entered, the guy standing just came in after the firefight... the whole time I was engaging the enemy to our front, kneely there was facing the over way covering a wall:
You'll notice I'm injured now since my team wouldn't help in the last small firefight... this is a stack up on the door again, I order them to open and stay because theres a video camera that needs to be disabled, there not smart enough to stay out of the cameras view, so you got to do it yourself peops:
A1 you were bad bad bad, go stand with your nose to the wall... duh:
The HERO of the game, The MAGNUM, disabling the camera before inviting the team in:
OK, I know theres a BUNCH of baddies in there (because if your seen on camera, they come out in force), I could of just moved on without triggering, but I'm RAINBOW, we don't leave terrorist alive to strike again later... so i order a stack up and a grenade throw and clear:
Waiting for the "go order"... the excitement builds... what will happen... will we be victorious, will we kill all the terrorist, or will we lose a partner to the bad guys... oh boy is this great! (in my animal house voice):
NOTE: Watch the second video now...
http://www.magnumland.com/Downloads/...it%20again.wmv
Continue...
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Well you saw what happened... then we moved on, you'll notice this guy shot at this guy at the corner of the wall... never hitting him, to dumb to lean left and fire or something... I had to come up for the kill...then exited in disgust... which I do alot:
Conclusion... I still want you to read my review in a week or two, but as you can see there is clearly problems so far...
Love the maps, love the weapon selection, love the gear and uniform selections, love the interface, and love the briefings... the one major downfall (along with a number of miner ones) is the AI... your friendly forces are idiots and will die and get you killed more often then not. The enemy AI is like a shooting gallery, running back and forth for a kill.
Still haven't tested co-op or multiplayer.. Still haven't even broke true ground with this game, so theres more to follow.
Anyway to either take these maps to SWAT4, or the AI from SWAT4 to this game, lol.
The end... till next time.