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Discussion: General Forums / Pictures & Screenshots - CSS Flashbang Kill - These are pretty rare, last time I saw it I didn't manage to take a
  1. #1

    DeGreatSaiyaman's Avatar

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    CSS Flashbang Kill



    These are pretty rare, last time I saw it I didn't manage to take a screenshot in time.

    (Edited in paint. Deal with it. )


    Quote Originally Posted by kormendi
    Required reading is your friend.

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  3. #2

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    Re: CSS Flashbang Kill

    I was right there when it happened and it was probably the wierdest thing that I have ever seen. He had 1HP and got hit by the flash and died. IT WAS AMAZING

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  5. #3

    DeGreatSaiyaman's Avatar

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    Re: CSS Flashbang Kill

    even more amazing was the fact that right as he threw the flash, he got headshotted by the guy he then killed


    Quote Originally Posted by kormendi
    Required reading is your friend.

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  7. #4

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    Re: CSS Flashbang Kill

    I love how they make it so big and noticable
    |TG| aschmack

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  9. #5

    DeGreatSaiyaman's Avatar

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    Re: CSS Flashbang Kill

    I'm pretty sure it uses the same image that it shows on the screen to confirm you've bought a flashbang.


    Quote Originally Posted by kormendi
    Required reading is your friend.

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    Re: CSS Flashbang Kill

    That was funny everyone was on the Mic screaming....NO WAYYYYY...LOL!!!

    Nice screenshot...Thanks for the post...



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  13. #7

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    Re: CSS Flashbang Kill

    xD This was destined to happen. What next, klilled by someone throwing a gun at them?

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  15. #8


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    Re: CSS Flashbang Kill

    this used to happen quiet often in CS beta 5.2... Flashes used to make alot more realistic noise which sounded like a real explosive going off and shards of shrapnal going everywhere...

    however since Valve got hold of CS (and dod) theyve been removing features left right and center.. and its really BUGGING me.
    From Adam Webb

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  17. #9
    Dib
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    Re: CSS Flashbang Kill

    That is one impressive kill.
    Dib: They're comming Gaz! They really are!
    Gaz: Who's comming Dib?
    Dib: I... Don't... Know!

    Dib: My head's not big! Why does everyone say that?

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  19. #10

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    Re: CSS Flashbang Kill

    Quote Originally Posted by Overlag
    this used to happen quiet often in CS beta 5.2... Flashes used to make alot more realistic noise which sounded like a real explosive going off and shards of shrapnal going everywhere...

    however since Valve got hold of CS (and dod) theyve been removing features left right and center.. and its really BUGGING me.
    A flashbang is designed to overload your aural sensors. If you could actually hear a flashbang going off right next to you, it would sound like the reinging you get in Counterstrike. Also, they do NOT throw shrapnel everywhere. These are the sorts of things that you want to use when you make an entry where you don't want to hurt anyone at all.

    And Valve hasn't taken anything out of DoD.
    |TG-Irr|TychoCelchuuu

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  21. #11

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    Re: CSS Flashbang Kill

    Quote Originally Posted by TychoCelchuuu
    A flashbang is designed to overload your aural sensors. If you could actually hear a flashbang going off right next to you, it would sound like the reinging you get in Counterstrike. Also, they do NOT throw shrapnel everywhere. These are the sorts of things that you want to use when you make an entry where you don't want to hurt anyone at all.

    And Valve hasn't taken anything out of DoD.
    Ohhhhhhh ripped =P

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  23. #12


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    Re: CSS Flashbang Kill

    Quote Originally Posted by TychoCelchuuu
    A flashbang is designed to overload your aural sensors. If you could actually hear a flashbang going off right next to you, it would sound like the reinging you get in Counterstrike. Also, they do NOT throw shrapnel everywhere. These are the sorts of things that you want to use when you make an entry where you don't want to hurt anyone at all.

    And Valve hasn't taken anything out of DoD.
    valve has taken plenty out of dod

    bleeding
    maps
    bayonets

    why do you think DOD 3.1 and CS 1.5/1.6 have more players than the source games?
    From Adam Webb

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  25. #13
    poe
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    Re: CSS Flashbang Kill

    Quote Originally Posted by Overlag
    valve has taken plenty out of dod

    bleeding
    maps
    bayonets

    why do you think DOD 3.1 and CS 1.5/1.6 have more players than the source games?
    Lol Maps isn't a big thing... even the original producers would probably take maps out when they upgrade.

    Bleeding is probably for appropriateness to age groups (unless it's the kind of bleeding where you move slower or slowly take damage. Dunno, never played DoD).

    Bayonets... eh. I'm sure they had some sort of good reason for this. Lack of experience makes it hard to say


    PS: One reason the source engine has less players might be due to computer requirements.

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  27. #14

    TychoCelchuuu's Avatar

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    Re: CSS Flashbang Kill

    They did not take maps, bleeding, or bayonets out of Day of Defeat. They didn't include them in Day of Defeat: Source, but you're more than welcome to play the original if you don't like being able to set up a machinegun on your partner's back while they crouch, or shooting the stained glass window out of a church.

    And more people play the old ones because 1. they already own them so they don't have to spend more money to play them and 2. their computers run them easily.
    |TG-Irr|TychoCelchuuu

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  29. #15

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    Re: CSS Flashbang Kill

    Quote Originally Posted by TychoCelchuuu
    A flashbang is designed to overload your aural sensors. If you could actually hear a flashbang going off right next to you, it would sound like the reinging you get in Counterstrike. Also, they do NOT throw shrapnel everywhere. These are the sorts of things that you want to use when you make an entry where you don't want to hurt anyone at all.

    And Valve hasn't taken anything out of DoD.
    While you're right about their design, they do indeed spray shrapnel and can be fatal. You do NOT want one to go off right next to you if you don't like going to the hospital.

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