Not gonna solve everything but it's a good start (no mention on ETA). Instant action, squad deploy and the squad beacon currently offer too many easy ways to get exactly where you want in a fight. Even with the changes, appearing out of nowhere (sometimes taking a moment to render) is still really powerful, particularly with explosives. I'd love to see them add a half-second to second delay before you can move, while the landed drop pod cracks open.
It's good to finally see the simple fix for the "pass me SL" exploit. Not everyone avoids things like that
|TG-Irr| MrJengles - You know you want to say it out loud.
But in all seriousness I don't like this change, it's so much fun to drop pod right in the "middle" spire of an outpost and work your way down. Sure, people exploit this system (already mentioned squad hopping), but these maneuverable pods also have great tactical use. I've seen many TacticalGamer Sl's (Including me ) all redeploy via squad beacon and use the pods to deploy right behind the enemy or in some cases, right on top of them!
“Big Brother is Watching You.”
― George Orwell, "1984"
Some solid changes all around. Shame I wont be able to see my steel rain theory in practice .
Was fun while it lasted . I hope, in some future version, they implement capital ships and drop pods.
"By taxing estates heavily at death the State marks its condemnation of the selfish millionaire's unworthy life. It is desirable that nations should go much further in this direction." -Andrew Carnegie
Star Citizen is an upcoming persistent-universe space simulator being created by Chris Roberts (veteran of the Wing Commander...