Not gonna solve everything but it's a good start (no mention on ETA). Instant action, squad deploy and the squad beacon currently offer too many easy ways to get exactly where you want in a fight. Even with the changes, appearing out of nowhere (sometimes taking a moment to render) is still really powerful, particularly with explosives. I'd love to see them add a half-second to second delay before you can move, while the landed drop pod cracks open.
It's good to finally see the simple fix for the "pass me SL" exploit. Not everyone avoids things like that
|TG-Irr| MrJengles - You know you want to say it out loud.
But in all seriousness I don't like this change, it's so much fun to drop pod right in the "middle" spire of an outpost and work your way down. Sure, people exploit this system (already mentioned squad hopping), but these maneuverable pods also have great tactical use. I've seen many TacticalGamer Sl's (Including me ) all redeploy via squad beacon and use the pods to deploy right behind the enemy or in some cases, right on top of them!
"All animals are equal, but some animals are more equal than others" ~ Animal Farm
On October 29th Tactical Gamer will join the rest of the gaming world for the launch of Battlefield 4. We've been going full bore behind the scenes here of late to be ready to go the moment BF4 goes...
Posted By Warlab (4 Comments)
10-27-2013, 03:03 PM