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  1. #46

    Seraph's Avatar

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    Re: Operation Tactical Take-Over 5 - Project Reality Event - Jan 28th

    In-game name: Seraph
    In-house squad: N/A
    Leadership abilities: N/A
    Other abilities: Medic, MG, AT, CE

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  3. #47


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    Re: Operation Tactical Take-Over 5 - Project Reality Event - Jan 28th

    In-game name: Zapata
    In-house squad: N/A
    Leadership abilities: N/A
    Other abilities: AT, AA, APC

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  5. #48

    keithy george's Avatar

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    Oct 2011
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    Re: Operation Tactical Take-Over 5 - Project Reality Event - Jan 28th

    In-game name: Keithy George
    In-house squad: N/A
    Leadership abilities: Not recommended at 6am
    Other abilities: I'm down for whatever!

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  7. #49


    Join Date
    Jan 2012
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    CARIBBEAN
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    22
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    Re: Operation Tactical Take-Over 5 - Project Reality Event - Jan 28th

    In-game name: romee
    In-house squad:
    Leadership abilities: New to ARMA 2 PR and still familiarising myself with how things work
    Other abilities: Can follow orders and communicate with players
    Last edited by romee40; 01-28-2012 at 05:23 PM.

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  9. #50

    Crawlingeye's Avatar

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    Re: Operation Tactical Take-Over 5 - Project Reality Event - Jan 28th

    I will have to drop out as I have found out that my installation was corrupt. I am downloading/installing ARMA from steam right now, might make it in time.
    It matters not how strait the gate,
    How charged with punishments the scroll.
    I am the master of my fate:
    I am the captain of my soul.




  10.  
  11. #51


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    Re: Operation Tactical Take-Over 5 - Project Reality Event - Jan 28th

    If I do join tonight, it will only be to fill the role of Logistics and transport. A wisdom is detroying my head, I won't be able to call out targets as I see them. In incredibly bad pain and spitting up plenty of blood. I won't be good as a player for anyone but can manage the easier side of this game such as getting people about the place and maybe building a FOB or two. Send me some morphine

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  13. #52


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    Re: Operation Tactical Take-Over 5 - Project Reality Event - Jan 28th

    In-game name: Androide
    In-house squad: none
    Leadership abilities: none
    Other abilities: Medic, MG, Rifleman, Combat Engineer, AA

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  15. #53


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    Re: Operation Tactical Take-Over 5 - Project Reality Event - Jan 28th

    In-game name: [RGG] Diplo (Apologies if not allowed but, posting for a friend as he is unable to do so at the moment, away from computer.)
    In-house squad: N/A
    Leadership abilities: Possibility to handle a fireteam.
    Other abilities: Machine Gunner, Rifleman, Medic, Vehicle Transport, Tank Work.

  16.  
  17. #54

    Ten.Doouglas's Avatar

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    Re: Operation Tactical Take-Over 5 - Project Reality Event - Jan 28th

    In-game name: Ten.Doouglas
    In-house squad: None
    Leadership abilities: Better in portuguese language, moderate english.
    Other abilities: APC Crew, Automatic Rifleman, Marksman

  18.  

  19. #55


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    Re: Operation Tactical Take-Over 5 - Project Reality Event - Jan 28th

    In-game name: COLT
    In-house squad: none
    Leadership abilities: none
    Other abilities: Medic, MG, Rifleman, Combat Engineer, AA TIRO,PORRADA E BOMBA!

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  21. #56

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    Unkl's Avatar

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    Re: Operation Tactical Take-Over 5 - Project Reality Event - Jan 28th

    Wow, Bhante, there's a trooper. You & Hooves should team up, if Hooves had signed up.

    All players will be required on TS to get the password. Password will be announced in TS channel. This password is not to be passed around any other way.

    Once in the slot screen a CO for each side will be chosen and adjustments made for balance & squads. Then we will go to briefing where we will give the CO time to arrange a structure of squads and a plan. This will be no longer than 5 mins.

    Once on the ground, DO NOT MOVE FOR 1 MIN. This will let the server settle. Then we will give an additional 5 min to allow groups to get settled & ready to leave base. NO ONE CAN LEAVE BASE until the admin in charge gives a "GO GO GO" over global channel.

    The use of global & side is off limits as usual. Use TS to contact an admin if there are any issues.

    GET YOUR TS PERMISSIONS TO THE PR CHANNEL HERE

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  23. #57


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    Re: Operation Tactical Take-Over 5 - Project Reality Event - Jan 28th

    In-game name: MisTyK
    In-house squad: /
    Leadership abilities: /
    Other abilities: Rifleman, MG, AT, Engineer, Medic, Sniper, Transport Pilot

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  25. #58


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    Re: Operation Tactical Take-Over 5 - Project Reality Event - Jan 28th

    In-game name: Draith
    In-house squad: none
    Leadership abilities: I'd be happy to lead a small fireteam if needed, but would prefer to grunt
    Other abilities: usually PR as fob set up, marksman, light AT and combat engineer. I love to utilize the suicide vest when defending Feruz Abad.

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  27. #59

    DancingCorpse's Avatar

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    Re: Operation Tactical Take-Over 5 - Project Reality Event - Jan 28th

    In-game name: DancingCorpse
    In-house squad:N/A
    Leadership abilities: Not enough to be put in command of a squad in ArmA yet
    Other abilities: Helicopter support and transport. Sniping. Close quarters combat in cities.

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  29. #60


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    Re: Operation Tactical Take-Over 5 - Project Reality Event - Jan 28th

    In-game name: Hooves
    In-house squad: none
    Leadership abilities: squad leader
    Other abilities: excellent Helo pilot.

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