If I do join tonight, it will only be to fill the role of Logistics and transport. A wisdom is detroying my head, I won't be able to call out targets as I see them. In incredibly bad pain and spitting up plenty of blood. I won't be good as a player for anyone but can manage the easier side of this game such as getting people about the place and maybe building a FOB or two. Send me some morphine
In-game name: [RGG] Diplo (Apologies if not allowed but, posting for a friend as he is unable to do so at the moment, away from computer.)
In-house squad: N/A
Leadership abilities: Possibility to handle a fireteam.
Other abilities: Machine Gunner, Rifleman, Medic, Vehicle Transport, Tank Work.
Wow, Bhante, there's a trooper. You & Hooves should team up, if Hooves had signed up.
All players will be required on TS to get the password. Password will be announced in TS channel. This password is not to be passed around any other way.
Once in the slot screen a CO for each side will be chosen and adjustments made for balance & squads. Then we will go to briefing where we will give the CO time to arrange a structure of squads and a plan. This will be no longer than 5 mins.
Once on the ground, DO NOT MOVE FOR 1 MIN. This will let the server settle. Then we will give an additional 5 min to allow groups to get settled & ready to leave base. NO ONE CAN LEAVE BASE until the admin in charge gives a "GO GO GO" over global channel.
The use of global & side is off limits as usual. Use TS to contact an admin if there are any issues.
In-game name: Draith
In-house squad: none
Leadership abilities: I'd be happy to lead a small fireteam if needed, but would prefer to grunt
Other abilities: usually PR as fob set up, marksman, light AT and combat engineer. I love to utilize the suicide vest when defending Feruz Abad.
In-game name: DancingCorpse
Leadership abilities: Not enough to be put in command of a squad in ArmA yet
Other abilities: Helicopter support and transport. Sniping. Close quarters combat in cities.
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