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  1. #31


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    Re: Project Reality: ArmA2 v0.15 - Closed Beta Testing Event

    The event has been scheduled to start TODAY at 19:00GMT.

    How big of a possibility would it be to make it two hours earlier at 17:00GMT?

    The questioner understands that we all live in different time zones and what has possibly been written in stone stays.

    But the question still stands.


    Yours sincerely:
    Asmo

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  3. #32



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    Wicks's Avatar

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    Re: Project Reality: ArmA2 v0.15 - Closed Beta Testing Event

    The Kickoff time will not be changing and is set in stone, for many obvious reasons and some less obvious ones .

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  5. #33
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    Re: Project Reality: ArmA2 v0.15 - Closed Beta Testing Event

    I hope I can get everything to work for this!

    Charnus sounds like a blast to play in with PR gameplay.

    One thing... has the british AR been fixed? It was a non-recoil bugged weapon... also what refinments were done with weapon selection?
    "The necessaries of life occasion the great expense of the poor. They find it difficult to get food, and the greater part of their little revenue is spent in getting it. The luxuries and vanities of life occasion the principal expense of the rich, and a magnificent house embellishes and sets off to the best advantage all the other luxuries and vanities which they possess. A tax upon house-rents, therefore, would in general fall heaviest upon the rich; and in this sort of inequality there would not, perhaps, be anything very unreasonable. It is not very unreasonable that the rich should contribute to the public expense, not only in proportion to their revenue, but something more than in that proportion-"

    Adam Smith, Wealth of Nations

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  7. #34


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    Re: Project Reality: ArmA2 v0.15 - Closed Beta Testing Event

    I hope i can join the server, want to play the new mission !!


    And prey battleye dont kick me during the game !!

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  9. #35
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    Re: Project Reality: ArmA2 v0.15 - Closed Beta Testing Event

    Server information can be found here:

    http://www.tacticalgamer.com/pr-arma...formation.html

    Also, the files password has been added to the thread on the realitymod website:

    http://www.realitymod.com/forum/f440...ml#post1731594

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  11. #36

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    Re: Project Reality: ArmA2 v0.15 - Closed Beta Testing Event

    Be advised, if you try to 7zip the files into the Arma folder and get the following error:

    Unsupported compression method for '@PR_BETATG\praa_betatg.exe'.

    The solution is to install a more recent version of 7zip onto your PC and try again. Then it works fine.

    Squad-Leader, A3 Bomb Disposal FAQ, PR:A2 Strategy Guide, A2 Insurgency Guide
    TacBf: Moderator, Server Admin, Bugtester, Facebook Admin

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  13. #37


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    Re: Project Reality: ArmA2 v0.15 - Closed Beta Testing Event

    D'loading, looking forward to it!

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  15. #38
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    Re: Project Reality: ArmA2 v0.15 - Closed Beta Testing Event

    Event Update

    Hello!

    I would like to thank everyone who has joined the server over the last few days to help make this event a success! The development team found several bugs that will no doubt be fixed shortly and have definitely appreciated the support of everyone that has turned up to help test the build.

    Therefore, I am pleased to announce that the testing event has been extended until further notice while the developers work on a new test build! The server will remain passworded and running the [@PR_BETATG] build for the moment and we will keep you updated both via this thread and the equivalent thread on the realitymod forums.

    Have fun!

    Quote Originally Posted by [R-DEV]Epoch
    We have decided to keep this beta test running a little longer. Several bugs have been found so far, which was the whole point of this exercise to that's great!

    It makes sense to continue testing this release rather than go back to the previous one. People seem to be enjoying it too, which is good.

    Tactical Gamer are happy to continue hosting the server, which will remain locked so that people don't inadvertently try to join without the correct mod version.

    We'll work on fixing the bugs found over the weekend, and will try to get a new test build out very soon.

    Enjoy.

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  17. #39

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    Thumbs up Re: Project Reality: ArmA2 v0.15 - Closed Beta Testing Event

    Quote Originally Posted by PaintScratcher View Post
    Event Update

    Therefore, I am pleased to announce that the testing event has been extended until further notice while the developers work on a new test build!
    Hells yeah! Can't get enough of it.

    Cheers,
    Swedge

    Squad-Leader, A3 Bomb Disposal FAQ, PR:A2 Strategy Guide, A2 Insurgency Guide
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  19. #40


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    Re: Project Reality: ArmA2 v0.15 - Closed Beta Testing Event

    Me likes. Some of the Chernarus maps are very good.
    -

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  21. #41

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    Re: Project Reality: ArmA2 v0.15 - Closed Beta Testing Event

    Woohoo! I was worried I'd miss out on some more 0.15 goodness.

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  23. #42

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    Re: Project Reality: ArmA2 v0.15 - Closed Beta Testing Event

    Hey guys,

    Was playing Sisyphus today around 0:20 GMT as SL and at the start of the map I was driving a truck with 2 FOBs to load into the Chinook. I'm pretty certain now that it was my truck that caused the explosion with the Chinook at main.

    My only defence is that someone was shooting at the truck whilst I was driving and as far as I can tell took out a wheel when I was driving past. Reaardless, my sincere apologies about this accident BLUFOR guys.

    I'm promise to be FOB wet-nurse, truck driver, latrine cleaner, other crappy job doer, etc. as penance in the next map.

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  25. #43
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    Re: Project Reality: ArmA2 v0.15 - Closed Beta Testing Event

    I love the FOp work and logistics. Makes my day doing this stuff right, you should enjoy it too ;D
    "The necessaries of life occasion the great expense of the poor. They find it difficult to get food, and the greater part of their little revenue is spent in getting it. The luxuries and vanities of life occasion the principal expense of the rich, and a magnificent house embellishes and sets off to the best advantage all the other luxuries and vanities which they possess. A tax upon house-rents, therefore, would in general fall heaviest upon the rich; and in this sort of inequality there would not, perhaps, be anything very unreasonable. It is not very unreasonable that the rich should contribute to the public expense, not only in proportion to their revenue, but something more than in that proportion-"

    Adam Smith, Wealth of Nations

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  27. #44


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    Cool Re: Project Reality: ArmA2 v0.15 - Closed Beta Testing Event

    Quote Originally Posted by mad rabbit View Post
    Hey guys,

    Was playing Sisyphus today around 0:20 GMT as SL and at the start of the map I was driving a truck with 2 FOBs to load into the Chinook. I'm pretty certain now that it was my truck that caused the explosion with the Chinook at main.

    My only defence is that someone was shooting at the truck whilst I was driving and as far as I can tell took out a wheel when I was driving past. Reaardless, my sincere apologies about this accident BLUFOR guys.

    I'm promise to be FOB wet-nurse, truck driver, latrine cleaner, other crappy job doer, etc. as penance in the next map.



    I seen it. It was an Apple Tree from the orchard!!

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  29. #45

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    Re: Project Reality: ArmA2 v0.15 - Closed Beta Testing Event

    @Vision:
    Sadly no fruit were involved to blame.


    @ytman:
    ...each to their own perhaps. I do like this side of things when we have the space and time to work. The start of the map does not lend itself to logistical challenges.

    I think I would prefer if the initial map start-up had a least 1 truck and 1 helo pre-loaded with FOBs, as that is what's going to happen anyway. Hopefully prevents incidents like this due to congestion at base.

    Bases need to be larger with at least 2 entrances/exits as well. The new maps seem to have these larger bases.
    Last edited by mad rabbit; 02-14-2012 at 12:19 AM.

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