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09-19-2005, 02:41 PM #31
Re: Soldier class?
I love SAW and I love the MEC support gun... They just tear things up... Support guys just gotta know when to get back into cover. I never ever fire that gun from crouch or stand position... Lay down and you get something indeed. It has the power to stop a full squad rush sometimes.


Fun, fun and more fun. But do not be selfish. Provide some fun and you will receive some fun.
|TG| B | Spartan 12





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09-19-2005, 02:50 PM #32
Re: Soldier class?
Gonna have to disagree with that. I play support almost exclusively and I have to say that it is pretty dang effective. If I run into multiple targets at close range, i just go prone and hold the fire button down and people start dropping. With no reloads I can continually push a target. If someone peeks around a corner I just start firing and charge them. They generally sit there and wait for me to stop firing before they peek back around to shoot me, but by that time i'm 3 feet away from them prone on the ground, and they are dead. It is also pretty accurate imho. Im better at picking people off with the SAW than with the lame sniper rifles.
Originally Posted by SmokingTarpan

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09-19-2005, 03:06 PM #33
Re: Soldier class?
I play support a lot and I love the LMGs. Their accuracy may not be that great, but once you get the hang of them, they're pretty damn good killing machines. Honestly, if the accuracy for the LMGs were to be increased, it would totally unbalance the support class.
If anything, I would rather there be some sort of "suppression meter". Whereby if you're under fire from a hail of bullets (i.e. bullets are hitting the area near you), your accuracy with all weapons will decrease. That would make suppressive fire feasible and have it instill the fear it should.

"The weak can never forgive. Forgiveness is the attribute of the strong."
- Mahatma Gandhi
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09-19-2005, 03:30 PM #34
Re: Soldier class?
Going to agree with B, Bodofooko, improbablecause and Bubba. I play almost exclusively Support. In close combat, the quicker rate of fire allows me to take down the other guy even if I am lying down and he is circling me. I can disrupt entire squads at times by flanking and taking out 3 or 4 guys before the gun overheats (normally I would run out of bullets with the assault). At range, most people use single shot or burst, I don't have to. I Zoom in on the weapon, and spam bullets at my target and constantly adjust until the enemy ends up being in my stats.
It is a different style of play but for those who have adjusted they often end up being very influential game players. Apart from the medics and pilots, it's often a support guy at the top of the player ranking at the end of the game (40 Teamwork points, 27 kills, 24 deaths). I realize points don't matter, but it can be 1 indication of how effective an individual, squad, and team have played.
I feel there is good balance between the weapon classes as there are specialists at all weapons.
Lucky Shot
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09-19-2005, 03:53 PM #35
Re: Soldier class?
If there's one thing I won't pretend to be good at, it's support and engineer. I am good at neither (I mean, I can toss bags but can't use the gun, nor can I use the shotty) but will take then when asked. I see the support kit's main function as just suppression fire and reloading your troops. I always appreciate it when someone just volunteers to go support without me even asking anyone to. It's nice to have re-supply of my noob tube as well as any AT or other guns in the squad. You may not like the kit, but you sure like it when it feeds your rifle
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09-19-2005, 04:05 PM #36
Re: Soldier class?
I've used support a few times, and you can get pretty accurate by firing in short bursts. But I don't think they're as effective as the M16 at any range. At long ranges the support weapon is useless, at medium ranges I find I dispatch people a lot more effectively with careful M16 shots on single shot mode, and at short ranges a burst from the M16 to the neck/head area is deadly. And the M203/GP-30 is extremely deadly. I think the support gun is probably best used kind of like a sniper rifle; get into a single concealed spot and overwatch a specific area (like a flag). You can dispatch a lot of people if they can't find you, but a support guy is going to loose to an assault marksman if he gets spotted.
I'd rather have people using support than spec-ops in my squads though. Depending on the map, the weapon is the 2nd least useful IMO (after the AT's submachine gun) and the C4 is only occasionally useful as a defense tool. I like to have a squad basically all assault except for 1 medic, unless I'm expecting armor in which case an AT or two.
I see squads running around almost all medics/ATs/spec-ops and it annoys me. I've been in squads like that before and it is usually accompanied by an ass-kicking as they lack the firepower and body-armor necessary to survive any serious engagement. The assault class should be the backbone of any squad.
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09-19-2005, 05:40 PM #37
Re: Soldier class?
though i must stress that what looks good on paper doesnt always play aswell as you would like, i appreciate the fact that based on figures, you are to be a meaner killer using the assault kit against infantry as apposed to the engineer, but some people are just better with one kit than the other and as a squadleader you will if anything hamper the player more against infantry than help by telling him to go assault, I will NEVER give argument if instructed to change my kit but to be honest i am a hell of alot better with a shotgun than any other weapon on the game, if bubba and ultrablue are in the same squad and bubba gets told to go medic and ultra to go support, then even though on paper you stand the same odds, in practice you have shot yourself in the foot
something to think about when planning for scrims and what not, if you can strike some balance with the prefered kits in each squad, imo you will see a great increase in team performance
but on the point of the thread, an assault in the correct hands is unrivaled in killing power V infantry, that is a FACT statistically, though it differs between players but assault is by no mean a useless class, they are the workhorse to any good team, afterall there are only so many vehicles to go around


AKA TG Xink | http://www.andy-hook.co.uk
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09-19-2005, 06:17 PM #38
Re: Soldier class?
If you were on my squad and asked to do something other than engineer, I'd tell you no...if you insisted, I'd boot you out of my squad
Originally Posted by Xink
Engineer-or-bust for you!!!
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09-20-2005, 03:47 AM #39
Re: Soldier class?
Originally Posted by |TG| B
Lay down and you get something indeed...you get SHANKED!!! i too love Support Class...they're the easiest to probe with a shiv whilst laying prone!!
not that i'm skilled with a blade...i've often snuck up on guys manning the TOW, only to hear a loud "CLANK" when i jab the knife forward. dang.
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09-20-2005, 05:31 AM #40
Re: Soldier class?
My thoughts exactly. An attacking squad should consist of at least 3 assaults. Defence squads can do with 2 assaults.
Originally Posted by jepzilla
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