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06-20-2005, 03:50 PM #16
Re: Tactics On Oman
I know.. it just felt... dirty..
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
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06-20-2005, 03:53 PM #17
Re: Tactics On Oman
I'm not sure if this should go here or in the Commander thread, but it _is_ map-specific...
If you place a UAV at the midpoint between the two eastern beach bases, it's radius is big enough to cover _most_ of both bases.
Not much of a strategy/tactic, but maybe some talented commander can use it.
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06-20-2005, 03:53 PM #18
Re: Tactics On Oman
My favorite thing so far has been leading an MEC squad to attack the west beach, defend the west beach and keep the USMC artillery disabled.
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06-20-2005, 03:57 PM #19
Re: Tactics On Oman
I enjoy defending, but static defense is difficult against mobile forces, especially armoured ones. There's not enough real estate on the map to establish lines with fallback positions, and not enough command and control to direct reserves to plug gaps. I think Oman is destined to be a fluid, back-and-forth battlefield.
[TG]1stMIP-Manner
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06-20-2005, 04:00 PM #20
Re: Tactics On Oman
Because you're smart. :P
Originally Posted by asch
ANd this is why I'd *always* have (at least) a pair of squads dedicated to defending the base and the artillery from start to finish.
As a side-effect of having all 3 bases defended by a squad, you don't have to worry (as much) about a single sneaking enemy jacking your tank/APC and using it against your team. It's like snagging a cop's gun and shooting him with it. I hate that.
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06-20-2005, 04:52 PM #21
Re: Tactics On Oman
If MEC can hold west beach, hotel, and construction, they win the game. All you need is 2 spec ops at each base: 1 at construction plants between the fences and watches, the other plants between the hill and building. A sniper in the crane relays enemy movements. At hotel, 1 spec ops c4's the main entrance, another does the hill, and again a sniper watches from the top of the hotel, and finally at west beach 1 spec ops plants where the road ends, another in the back hole that tanks come through. Combine that with a sniper on the hangar to report the enemy, and a squad to keep down USMC artillery, and you will OWN the map, with half your team left to ambush the advances of the USMC, fall back to assaulted flags, or just set up a loose line throughout the map in the ghost fortress, broken town, walled garden, gas station, and train.
Not only does the enemie's tickets count down slowly, but because of a castle ratio with defense, you hammer down their casualties.
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06-21-2005, 12:19 AM #22
Re: Tactics On Oman
The defense does work, I had 1 squad at eash beach head, used the Blackhawk to blow bridges,arty and rader. Then had them attack hotel, note I detached 2 men per squad, to form a armmor Squad, had all three armor vehicles attack construction site.This was more a ruse so they would keep responding there, once we had the hotel it was over, all bridges were blown, they had 2 choices main base or construction site, which we kept that gray most of the time, was fun.
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